mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-01 16:15:07 -04:00
a5df9dddf0
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
.
* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
231 lines
7.8 KiB
C
231 lines
7.8 KiB
C
#include "global.h"
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#include <string.h>
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Gfx D_8012AFB0[] = {
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_FILL),
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gsDPSetColorImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 320, 0x0F000000),
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gsDPSetFillColor((GPACK_RGBA5551(65, 65, 65, 1) << 16) | GPACK_RGBA5551(65, 65, 65, 1)),
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gsDPFillRectangle(0, 0, 319, 239),
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gsDPPipeSync(),
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gsDPSetFillColor((GPACK_RGBA5551(65, 65, 255, 1) << 16) | GPACK_RGBA5551(65, 65, 255, 1)),
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gsDPFillRectangle(20, 20, 300, 220),
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gsDPPipeSync(),
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gsSPEndDisplayList(),
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};
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Gfx D_8012B000[] = {
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gsDPPipeSync(),
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gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
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gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
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G_TEXTURE_GEN_LINEAR | G_LOD | G_SHADING_SMOOTH),
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gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
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gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
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G_AC_NONE | G_ZS_PIXEL | G_RM_AA_OPA_SURF | G_RM_AA_OPA_SURF2),
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gsSPEndDisplayList(),
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};
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void TransitionUnk_InitGraphics(TransitionUnk* this) {
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s32 row2;
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s32 pad2;
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s32 pad3;
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Vtx_t* vtx2;
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s32 frame;
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s32 rowTex;
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s32 row;
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Gfx* gfx;
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Vtx* vtx;
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s32 col;
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s32 colTex;
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guMtxIdent(&this->modelView);
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guMtxIdent(&this->unk_98);
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guOrtho(&this->projection, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, -1000.0f, 1000.0f, 1.0f);
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for (frame = 0; frame < 2; frame++) {
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this->frame = frame;
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vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
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for (colTex = 0, col = 0; col < this->col + 1; colTex += 0x20, col++) {
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for (rowTex = 0, row = 0; row < this->row + 1; row++) {
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vtx2 = &vtx->v;
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vtx++;
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vtx2->tc[0] = rowTex << 6;
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vtx2->ob[0] = row * 0x20;
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vtx2->ob[1] = col * 0x20;
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vtx2->ob[2] = -5;
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vtx2->flag = 0;
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vtx2->tc[1] = colTex << 6;
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vtx2->cn[0] = 0;
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vtx2->cn[1] = 0;
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vtx2->cn[2] = 120;
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vtx2->cn[3] = 255;
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rowTex += 0x20;
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}
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}
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}
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gfx = this->gfx;
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for (colTex = 0, col = 0; col < this->col; colTex += 0x20, col++) {
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gSPVertex(gfx++, SEGMENT_ADDR(0xA, (u32)col * (this->row + 1) * sizeof(Vtx)), 2 * (this->row + 1), 0);
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for (rowTex = 0, row = 0, row2 = 0; row < this->row;) {
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gDPPipeSync(gfx++);
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gDPLoadTextureTile(gfx++, SEGMENT_ADDR(0xB, 0), G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, SCREEN_HEIGHT,
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rowTex, colTex, rowTex + 0x20, colTex + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
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gSP1Quadrangle(gfx++, row, row + 1, row2 + this->row + 2, this->row + row2 + 1, 0);
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rowTex += 0x20;
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row2++;
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row++;
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}
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}
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gDPPipeSync(gfx++);
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gSPEndDisplayList(gfx++);
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LOG_NUM("this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1", this->col * (1 + this->row * 9) + 2);
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LOG_NUM("gp - this->gfxtbl", gfx - this->gfx);
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}
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void TransitionUnk_InitData(TransitionUnk* this) {
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s32 col;
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s32 row;
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for (col = 0; col < this->col + 1; col++) {
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for (row = 0; row < this->row + 1; row++) {
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(this->unk_0C + row + col * (this->row + 1))->unk_0 = row * 32;
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(this->unk_0C + row + col * (this->row + 1))->unk_4 = col * 32;
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}
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}
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}
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void TransitionUnk_Destroy(TransitionUnk* this) {
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osSyncPrintf("fbdemo_cleanup(%08x)\n", this);
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osSyncPrintf("msleep(100);\n");
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Sleep_Msec(100);
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if (this->unk_0C != NULL) {
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SYSTEM_ARENA_FREE_DEBUG(this->unk_0C);
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this->unk_0C = NULL;
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}
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if (this->vtxFrame1 != NULL) {
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SYSTEM_ARENA_FREE_DEBUG(this->vtxFrame1);
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this->vtxFrame1 = NULL;
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}
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if (this->vtxFrame2 != NULL) {
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SYSTEM_ARENA_FREE_DEBUG(this->vtxFrame2);
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this->vtxFrame2 = NULL;
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}
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if (this->gfx != NULL) {
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SYSTEM_ARENA_FREE_DEBUG(this->gfx);
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this->gfx = NULL;
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}
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}
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TransitionUnk* TransitionUnk_Init(TransitionUnk* this, s32 row, s32 col) {
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osSyncPrintf("fbdemo_init(%08x, %d, %d)\n", this, row, col);
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memset(this, 0, sizeof(*this));
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this->frame = 0;
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this->row = row;
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this->col = col;
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this->unk_0C = SYSTEM_ARENA_MALLOC_DEBUG((row + 1) * sizeof(TransitionUnkData) * (col + 1));
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this->vtxFrame1 = SYSTEM_ARENA_MALLOC_DEBUG((row + 1) * sizeof(Vtx) * (col + 1));
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this->vtxFrame2 = SYSTEM_ARENA_MALLOC_DEBUG((row + 1) * sizeof(Vtx) * (col + 1));
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this->gfx = SYSTEM_ARENA_MALLOC_DEBUG((this->col * (1 + this->row * 9) + 2) * sizeof(Gfx));
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if (this->unk_0C == NULL || this->vtxFrame1 == NULL || this->vtxFrame2 == NULL || this->gfx == NULL) {
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osSyncPrintf("fbdemo_init allocation error\n");
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if (this->unk_0C != NULL) {
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SYSTEM_ARENA_FREE_DEBUG(this->unk_0C);
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this->unk_0C = NULL;
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}
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if (this->vtxFrame1 != NULL) {
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SYSTEM_ARENA_FREE_DEBUG(this->vtxFrame1);
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this->vtxFrame1 = NULL;
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}
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if (this->vtxFrame2 != NULL) {
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SYSTEM_ARENA_FREE_DEBUG(this->vtxFrame2);
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this->vtxFrame2 = NULL;
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}
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if (this->gfx != NULL) {
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SYSTEM_ARENA_FREE_DEBUG(this->gfx);
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this->gfx = NULL;
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}
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return NULL;
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}
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TransitionUnk_InitGraphics(this);
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TransitionUnk_InitData(this);
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this->frame = 0;
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return this;
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}
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void TransitionUnk_SetData(TransitionUnk* this) {
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s32 col;
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Vtx* vtx;
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s32 row;
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for (col = 0; col < this->col + 1; col++) {
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for (row = 0; row < this->row + 1; row++) {
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vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
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(vtx + row + col * (this->row + 1))->v.ob[0] = (this->unk_0C + row + col * (this->row + 1))->unk_0;
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vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
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(vtx + row + col * (this->row + 1))->v.ob[1] = (this->unk_0C + row + col * (this->row + 1))->unk_4;
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}
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}
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}
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void TransitionUnk_Draw(TransitionUnk* this, Gfx** gfxP) {
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Gfx* gfx = *gfxP;
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gSPDisplayList(gfx++, D_8012B000);
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TransitionUnk_SetData(this);
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gSPMatrix(gfx++, &this->projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPMatrix(gfx++, &this->modelView, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPSegment(gfx++, 0xA, this->frame == 0 ? this->vtxFrame1 : this->vtxFrame2);
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gSPSegment(gfx++, 0xB, this->zBuffer);
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gSPDisplayList(gfx++, D_8012B000);
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gSPDisplayList(gfx++, this->gfx);
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gDPPipeSync(gfx++);
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this->frame ^= 1;
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*gfxP = gfx;
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}
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void TransitionUnk_Update(TransitionUnk* this) {
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f32 temp_f00;
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f32 temp_f12;
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s32 col;
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f32 phi_f14;
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s32 row;
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for (col = 0; col < this->col + 1; col++) {
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for (row = 0; row < this->row + 1; row++) {
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temp_f00 =
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(this->unk_0C + row + col * (this->row + 1))->unk_0 - (this->unk_0C + 5 + 4 * (this->row + 1))->unk_0;
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temp_f12 =
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(this->unk_0C + row + col * (this->row + 1))->unk_4 - (this->unk_0C + 5 + 4 * (this->row + 1))->unk_4;
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phi_f14 = (SQ(temp_f00) + SQ(temp_f12)) / 100.0f;
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if (phi_f14 != 0.0f) {
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if (phi_f14 < 1.0f) {
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phi_f14 = 1.0f;
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}
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(this->unk_0C + row + col * (this->row + 1))->unk_0 -= temp_f00 / phi_f14;
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(this->unk_0C + row + col * (this->row + 1))->unk_4 -= temp_f12 / phi_f14;
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}
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}
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}
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}
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void func_800B23E8(TransitionUnk* this) {
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}
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s32 func_800B23F0(TransitionUnk* this) {
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return 0;
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}
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