mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-14 21:45:16 -05:00
09432ee7f4
* Initial Linux/GCC support commit * Add instructins for linux in the README * apply suggestions by @Erotemic and @Emill * Fix python 3.10 symlink line * Fix func_80041E80 type mismatch (#3) Type mismatch functions.h:664 * Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES * Makefile: find C/CXX_FILES automatically * Makefile: remove ugly conditions in find commands * cleanup _MSC_VER usage * fix Windows build * cleanup extraction scripts * fix Windows build * Fix Windows path separator issue * fix rumble support for linux * use glew-cmake in dockerfile * add pulseaudio backend * fix ZAPDTR linkage * Check for "soh.elf" in directory (#6) hide second button if `soh.exe` or `soh.elf` is present * Fix hardcoded segment addresses (#5) * fix condition * hack lus -> soh dep for ZAPDTR Co-authored-by: sholdee <102821812+sholdee@users.noreply.github.com> Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com> Co-authored-by: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com>
440 lines
12 KiB
C++
440 lines
12 KiB
C++
#include "Scene.h"
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namespace Ship
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{
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Scene::~Scene()
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{
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int bp = 0;
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}
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void SceneV0::ParseFileBinary(BinaryReader* reader, Resource* res)
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{
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Scene* scene = (Scene*)res;
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ResourceFile::ParseFileBinary(reader, res);
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uint32_t cmdCnt = reader->ReadUInt32();
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scene->commands.reserve(cmdCnt);
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for (uint32_t i = 0; i < cmdCnt; i++)
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scene->commands.push_back(ParseSceneCommand(reader));
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}
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SceneCommand* SceneV0::ParseSceneCommand(BinaryReader* reader)
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{
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SceneCommandID cmdID = (SceneCommandID)reader->ReadInt32();
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reader->Seek(-4, SeekOffsetType::Current);
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switch (cmdID)
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{
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case SceneCommandID::SetStartPositionList: return new SetStartPositionList(reader);
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case SceneCommandID::SetActorList: return new SetActorList(reader);
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case SceneCommandID::SetTransitionActorList: return new SetTransitionActorList(reader);
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case SceneCommandID::SetWind: return new SetWind(reader);
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case SceneCommandID::SetTimeSettings: return new SetTimeSettings(reader);
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case SceneCommandID::SetSkyboxModifier: return new SetSkyboxModifier(reader);
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case SceneCommandID::SetEchoSettings: return new SetEchoSettings(reader);
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case SceneCommandID::SetSoundSettings: return new SetSoundSettings(reader);
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case SceneCommandID::SetSkyboxSettings: return new SetSkyboxSettings(reader);
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case SceneCommandID::SetRoomBehavior: return new SetRoomBehavior(reader);
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case SceneCommandID::SetCsCamera: return new SetCsCamera(reader);
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case SceneCommandID::SetMesh: return new SetMesh(reader);
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case SceneCommandID::SetCameraSettings: return new SetCameraSettings(reader);
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case SceneCommandID::SetLightingSettings: return new SetLightingSettings(reader);
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case SceneCommandID::SetLightList: return new SetLightList(reader);
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case SceneCommandID::SetRoomList: return new SetRoomList(reader);
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case SceneCommandID::SetCollisionHeader: return new SetCollisionHeader(reader);
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case SceneCommandID::SetEntranceList: return new SetEntranceList(reader);
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case SceneCommandID::SetSpecialObjects: return new SetSpecialObjects(reader);
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case SceneCommandID::SetObjectList: return new SetObjectList(reader);
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case SceneCommandID::SetAlternateHeaders: return new SetAlternateHeaders(reader);
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case SceneCommandID::SetExitList: return new ExitList(reader);
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case SceneCommandID::SetCutscenes: return new SetCutscenes(reader);
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case SceneCommandID::SetPathways: return new SetPathways(reader);
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case SceneCommandID::EndMarker: return new EndMarker(reader);
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default:
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SPDLOG_ERROR("UNIMPLEMENTED COMMAND: {}", (int)cmdID);
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reader->ReadInt32();
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break;
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}
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return nullptr;
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}
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SceneCommand::SceneCommand(BinaryReader* reader)
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{
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cmdID = (SceneCommandID)reader->ReadInt32();
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}
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SetWind::SetWind(BinaryReader* reader) : SceneCommand(reader)
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{
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windWest = reader->ReadByte();
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windVertical = reader->ReadByte();
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windSouth = reader->ReadByte();
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clothFlappingStrength = reader->ReadByte();
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}
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ExitList::ExitList(BinaryReader* reader) : SceneCommand(reader)
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{
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uint32_t numExits = reader->ReadUInt32();
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exits.reserve(numExits);
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for (uint32_t i = 0; i < numExits; i++)
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exits.push_back(reader->ReadUInt16());
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}
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SetTimeSettings::SetTimeSettings(BinaryReader* reader) : SceneCommand(reader)
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{
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hour = reader->ReadByte();
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min = reader->ReadByte();
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unk = reader->ReadByte();
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}
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SetSkyboxModifier::SetSkyboxModifier(BinaryReader* reader) : SceneCommand(reader)
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{
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disableSky = reader->ReadByte();
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disableSunMoon = reader->ReadByte();
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}
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SetEchoSettings::SetEchoSettings(BinaryReader* reader) : SceneCommand(reader)
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{
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echo = reader->ReadByte();
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}
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SetSoundSettings::SetSoundSettings(BinaryReader* reader) : SceneCommand(reader)
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{
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reverb = reader->ReadByte();
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nightTimeSFX = reader->ReadByte();
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musicSequence = reader->ReadByte();
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}
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SetSkyboxSettings::SetSkyboxSettings(BinaryReader* reader) : SceneCommand(reader)
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{
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unk1 = reader->ReadByte();
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skyboxNumber = reader->ReadByte();
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cloudsType = reader->ReadByte();
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isIndoors = reader->ReadByte();
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}
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SetRoomBehavior::SetRoomBehavior(BinaryReader* reader) : SceneCommand(reader)
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{
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gameplayFlags = reader->ReadByte();
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gameplayFlags2 = reader->ReadInt32();
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}
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SetCsCamera::SetCsCamera(BinaryReader* reader) : SceneCommand(reader)
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{
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reader->ReadByte(); // camSize
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reader->ReadInt32(); // segOffset
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// OTRTODO: FINISH!
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}
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MeshData::MeshData()
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{
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x = 0;
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y = 0;
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z = 0;
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unk_06 = 0;
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// opa;
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// xlu;
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}
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SetMesh::SetMesh(BinaryReader* reader) : SceneCommand(reader)
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{
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data = reader->ReadByte();
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meshHeaderType = reader->ReadByte();
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uint32_t numPoly = 1;
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if (meshHeaderType != 1)
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numPoly = reader->ReadByte();
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meshes.reserve(numPoly);
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for (uint32_t i = 0; i < numPoly; i++)
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{
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MeshData mesh;
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if (meshHeaderType == 0)
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{
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int polyType = reader->ReadByte();
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mesh.x = 0;
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mesh.y = 0;
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mesh.z = 0;
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mesh.unk_06 = 0;
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}
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else if (meshHeaderType == 2)
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{
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int polyType = reader->ReadByte();
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mesh.x = reader->ReadInt16();
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mesh.y = reader->ReadInt16();
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mesh.z = reader->ReadInt16();
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mesh.unk_06 = reader->ReadInt16();
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}
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else
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{
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mesh.imgFmt = reader->ReadUByte();
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mesh.imgOpa = reader->ReadString();
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mesh.imgXlu = reader->ReadString();
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uint32_t imgCnt = reader->ReadUInt32();
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mesh.images.reserve(imgCnt);
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for (uint32_t i = 0; i < imgCnt; i++)
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{
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BGImage img;
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img.unk_00 = reader->ReadUInt16();
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img.id = reader->ReadUByte();
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img.sourceBackground = reader->ReadString();
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img.unk_0C = reader->ReadUInt32();
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img.tlut = reader->ReadUInt32();
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img.width = reader->ReadUInt16();
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img.height = reader->ReadUInt16();
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img.fmt = reader->ReadUByte();
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img.siz = reader->ReadUByte();
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img.mode0 = reader->ReadUInt16();
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img.tlutCount = reader->ReadUInt16();
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mesh.images.push_back(img);
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}
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int polyType = reader->ReadByte();
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int bp = 0;
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}
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mesh.opa = reader->ReadString();
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mesh.xlu = reader->ReadString();
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meshes.push_back(mesh);
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}
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}
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SetCameraSettings::SetCameraSettings(BinaryReader* reader) : SceneCommand(reader)
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{
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cameraMovement = reader->ReadByte();
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mapHighlights = reader->ReadInt32();
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}
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SetLightingSettings::SetLightingSettings(BinaryReader* reader) : SceneCommand(reader)
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{
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uint32_t cnt = reader->ReadInt32();
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settings.reserve(cnt);
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for (uint32_t i = 0; i < cnt; i++)
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{
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LightingSettings entry = LightingSettings();
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entry.ambientClrR = reader->ReadByte();
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entry.ambientClrG = reader->ReadByte();
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entry.ambientClrB = reader->ReadByte();
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entry.diffuseDirA_X = reader->ReadByte();
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entry.diffuseDirA_Y = reader->ReadByte();
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entry.diffuseDirA_Z = reader->ReadByte();
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entry.diffuseClrA_R = reader->ReadByte();
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entry.diffuseClrA_G = reader->ReadByte();
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entry.diffuseClrA_B = reader->ReadByte();
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entry.diffuseDirB_X = reader->ReadByte();
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entry.diffuseDirB_Y = reader->ReadByte();
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entry.diffuseDirB_Z = reader->ReadByte();
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entry.diffuseClrB_R = reader->ReadByte();
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entry.diffuseClrB_G = reader->ReadByte();
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entry.diffuseClrB_B = reader->ReadByte();
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entry.fogClrR = reader->ReadByte();
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entry.fogClrG = reader->ReadByte();
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entry.fogClrB = reader->ReadByte();
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entry.fogNear = reader->ReadInt16();
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entry.fogFar = reader->ReadUInt16();
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settings.push_back(entry);
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}
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}
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SetRoom::SetRoom(BinaryReader* reader)
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{
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name = reader->ReadString();
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vromStart = reader->ReadInt32();
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vromEnd = reader->ReadInt32();
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}
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SetRoomList::SetRoomList(BinaryReader* reader) : SceneCommand(reader)
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{
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uint32_t numRooms = reader->ReadInt32();
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rooms.reserve(numRooms);
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for (uint32_t i = 0; i < numRooms; i++)
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rooms.push_back(SetRoom(reader));
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}
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SetCollisionHeader::SetCollisionHeader(BinaryReader* reader) : SceneCommand(reader)
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{
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filePath = reader->ReadString();
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}
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SetEntranceList::SetEntranceList(BinaryReader* reader) : SceneCommand(reader)
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{
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uint32_t cnt = reader->ReadUInt32();
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entrances.reserve(cnt);
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for (uint32_t i = 0; i < cnt; i++)
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{
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EntranceEntry entry = EntranceEntry();
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entry.startPositionIndex = reader->ReadByte();
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entry.roomToLoad = reader->ReadByte();
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entrances.push_back(entry);
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}
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}
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SetSpecialObjects::SetSpecialObjects(BinaryReader* reader) : SceneCommand(reader)
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{
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elfMessage = reader->ReadByte();
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globalObject = reader->ReadInt16();
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}
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SetObjectList::SetObjectList(BinaryReader* reader) : SceneCommand(reader)
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{
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uint32_t numEntries = reader->ReadUInt32();
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objects.reserve(numEntries);
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for (uint32_t i = 0; i < numEntries; i++)
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objects.push_back(reader->ReadUInt16());
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}
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SetStartPositionList::SetStartPositionList(BinaryReader* reader) : SceneCommand(reader)
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{
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uint32_t cnt = reader->ReadUInt32();
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entries.reserve(cnt);
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for (uint32_t i = 0; i < cnt; i++)
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{
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ActorSpawnEntry entry = ActorSpawnEntry();
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entry.actorNum = reader->ReadUInt16();
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entry.posX = reader->ReadInt16();
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entry.posY = reader->ReadInt16();
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entry.posZ = reader->ReadInt16();
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entry.rotX = reader->ReadInt16();
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entry.rotY = reader->ReadInt16();
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entry.rotZ = reader->ReadInt16();
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entry.initVar = reader->ReadUInt16();
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entries.push_back(entry);
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}
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}
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SetActorList::SetActorList(BinaryReader* reader) : SceneCommand(reader)
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{
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uint32_t cnt = reader->ReadUInt32();
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entries.reserve(cnt);
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for (uint32_t i = 0; i < cnt; i++)
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{
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ActorSpawnEntry entry = ActorSpawnEntry();
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entry.actorNum = reader->ReadUInt16();
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entry.posX = reader->ReadInt16();
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entry.posY = reader->ReadInt16();
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entry.posZ = reader->ReadInt16();
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entry.rotX = reader->ReadInt16();
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entry.rotY = reader->ReadInt16();
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entry.rotZ = reader->ReadInt16();
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entry.initVar = reader->ReadUInt16();
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entries.push_back(entry);
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}
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}
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SetTransitionActorList::SetTransitionActorList(BinaryReader* reader) : SceneCommand(reader)
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{
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uint32_t cnt = reader->ReadUInt32();
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entries.reserve(cnt);
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for (uint32_t i = 0; i < cnt; i++)
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{
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TransitionActorEntry entry = TransitionActorEntry();
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entry.frontObjectRoom = reader->ReadUByte();
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entry.frontTransitionReaction = reader->ReadUByte();
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entry.backObjectRoom = reader->ReadUByte();
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entry.backTransitionReaction = reader->ReadUByte();
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entry.actorNum = reader->ReadInt16();
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entry.posX = reader->ReadInt16();
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entry.posY = reader->ReadInt16();
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entry.posZ = reader->ReadInt16();
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entry.rotY = reader->ReadInt16();
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entry.initVar = reader->ReadUInt16();
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entries.push_back(entry);
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}
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}
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EndMarker::EndMarker(BinaryReader* reader) : SceneCommand(reader)
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{
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}
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LightInfo::LightInfo()
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{
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}
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SetLightList::SetLightList(BinaryReader* reader) : SceneCommand(reader)
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{
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uint32_t cnt = reader->ReadUInt32();
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lights.reserve(cnt);
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for (uint32_t i = 0; i < cnt; i++)
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{
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LightInfo light = LightInfo();
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light.type = reader->ReadUByte();
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light.x = reader->ReadInt16();
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light.y = reader->ReadInt16();
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light.z = reader->ReadInt16();
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light.r = reader->ReadUByte();
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light.g = reader->ReadUByte();
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light.b = reader->ReadUByte();
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light.drawGlow = reader->ReadUByte();
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light.radius = reader->ReadInt16();
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lights.push_back(light);
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}
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}
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SetAlternateHeaders::SetAlternateHeaders(BinaryReader* reader) : SceneCommand(reader)
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{
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uint32_t numHeaders = reader->ReadUInt32();
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headers.reserve(numHeaders);
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for (uint32_t i = 0; i < numHeaders; i++)
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headers.push_back(reader->ReadString());
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}
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SetCutscenes::SetCutscenes(BinaryReader* reader) : SceneCommand(reader)
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{
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cutscenePath = reader->ReadString();
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}
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SetPathways::SetPathways(BinaryReader* reader) : SceneCommand(reader)
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{
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uint32_t numPaths = reader->ReadUInt32();
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paths.reserve(numPaths);
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for (uint32_t i = 0; i < numPaths; i++)
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paths.push_back(reader->ReadString());
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}
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}
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