mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-14 21:45:16 -05:00
219804cbe4
* Initial controller hud ui * Reverted fbdemo changes * Moved config to json and implemented controller config * fix build on linux, gitignore new config file * fix build * Fix compilation and file directory paths * Call save on cvar save * Fixed cvar loading and added deck slots to the config * Changed control deck port 0 to use a physical device by default * Added gyro and rumble & fixed loading errors * Save config on toggle menubar * fix linux build * Fixed drift calculation * Controller config now saves when pressing F1 * Removed ExitGame hook from ImGuiImpl * Moved mappings to a map * Added GetKeyName * untranslate scancodes * Fixed hud layout on keyboard device * Fixed keyboard read on hud * Fixed crash when reloading controllers * Removed ConfigFile and changed file extension * Changed Dummy to Disconnected and fixed filters * Removed function leftover * Changed ControllerHud to InputEditor Co-authored-by: briaguya <briaguya@alice> Co-authored-by: David Chavez <david@dcvz.io>
91 lines
2.2 KiB
C++
91 lines
2.2 KiB
C++
#include "Cvar.h"
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#include <map>
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#include <string>
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#include <functional>
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#include <memory>
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#include <utility>
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#include <PR/ultra64/gbi.h>
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#include "imgui_internal.h"
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std::map<std::string, std::unique_ptr<CVar>, std::less<>> cvars;
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extern "C" CVar* CVar_Get(const char* name) {
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auto it = cvars.find(name);
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return (it != cvars.end()) ? it->second.get() : nullptr;
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}
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extern "C" s32 CVar_GetS32(const char* name, s32 defaultValue) {
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CVar* cvar = CVar_Get(name);
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if (cvar) {
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if (cvar->type == CVAR_TYPE_S32)
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return cvar->value.valueS32;
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}
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return defaultValue;
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}
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extern "C" float CVar_GetFloat(const char* name, float defaultValue) {
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CVar* cvar = CVar_Get(name);
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if (cvar) {
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if (cvar->type == CVAR_TYPE_FLOAT)
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return cvar->value.valueFloat;
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}
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return defaultValue;
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}
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extern "C" const char* CVar_GetString(const char* name, const char* defaultValue) {
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CVar* cvar = CVar_Get(name);
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if (cvar) {
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if (cvar->type == CVAR_TYPE_STRING)
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return cvar->value.valueStr;
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}
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return defaultValue;
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}
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extern "C" void CVar_SetS32(const char* name, s32 value) {
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auto& cvar = cvars[name];
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if (!cvar) {
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cvar = std::make_unique<CVar>();
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}
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cvar->type = CVAR_TYPE_S32;
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cvar->value.valueS32 = value;
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}
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void CVar_SetFloat(const char* name, float value) {
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auto& cvar = cvars[name];
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if (!cvar) {
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cvar = std::make_unique<CVar>();
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}
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cvar->type = CVAR_TYPE_FLOAT;
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cvar->value.valueFloat = value;
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}
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extern "C" void CVar_SetString(const char* name, const char* value) {
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auto& cvar = cvars[name];
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if (!cvar) {
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cvar = std::make_unique<CVar>();
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}
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cvar->type = CVAR_TYPE_STRING;
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cvar->value.valueStr = ImStrdup(value);
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}
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extern "C" void CVar_RegisterS32(const char* name, s32 defaultValue) {
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if (!CVar_Get(name))
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CVar_SetS32(name, defaultValue);
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}
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extern "C" void CVar_RegisterFloat(const char* name, float defaultValue) {
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if (!CVar_Get(name))
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CVar_SetFloat(name, defaultValue);
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}
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extern "C" void CVar_RegisterString(const char* name, const char* defaultValue) {
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if (!CVar_Get(name))
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CVar_SetString(name, defaultValue);
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}
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