mirror of
https://github.com/HarbourMasters/Shipwright.git
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c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
671 lines
22 KiB
C++
671 lines
22 KiB
C++
/**
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* File: ZTextureAnimation.cpp
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* ZResources defined: ZTextureAnimation, ZTextureAnimationParams (XML declaration not supported for
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* the latter)
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* Purpose: extracting texture animating structures from asset files
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* Note: data type is exclusive to Majora's Mask
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*
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* Structure of data:
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* A texture animation consists of a main array of data of the form
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* `SS 00 00 0T PPPPPPPP`,
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* where `S` is the segment that the functionality is sent to (and read by DLists), `T` is the
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* "type" (see below), and `P` is a pointer to the type's subsidiary information, which is
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* invariably just above this main array. Details of this subsidiary data are given below.
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*
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* Segment
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* ===
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* The segment starts at 1 and is incremented in each entry; the final one is negated, which is used
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* as the indication to stop reading. The actual segment the game will use to draw is S + 7.
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*
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* Types
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* ===
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* There are 7 values that `T` can take:
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* `0`: A single texture scroll (Implemented by Gfx_TexScroll): subsidiary params are given as
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* an array with one entry, a struct `XX YY WW HH` containing xStep, yStep, width, height
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* (all u8).
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*
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* `1`: A dual texture scroll (Implementated by Gfx_TwoTexScroll): same as type `0`, but with
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* two entries in the params array.
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*
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* `2`: Color changing: Changes the primColor (with a LOD factor) and envColor
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* `KKKK LLLL PPPPPPPP QQQQQQQQ RRRRRRRR`
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* - `K` (u16) is the total length of the animation (and in this case, the total number of
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* colors)
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* - `L` (u16) is seemingly always 0 for this type, and not used in the code
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* - `P` segmented pointer to array of augmented primColors
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* - `Q` segmented pointer to array of envColors, and can be NULL
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* - `R` segmented pointer to array of frameData (u8), which is also seemingly always NULL
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* for this type.
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*
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* envColors take the form `RR GG BB AA` as usual, while primColors have an extra LODFrac
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* element: RR GG BB AA LL
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*
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* `3`: Color changing (LERP): similar to type `2`, but uses linear interpolation. The structure
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* is similar to `2`, but
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* - `K` is now just the animation length, while
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* - `L` is the total number of colors, and
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* - the frameData is used to determine which colors to interpolate.
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*
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* `4`: Color changing (Lagrange interpolation): For extraction purposes identical to type 3.
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* Uses a nonlinear interpolation formula to change the colours more smoothly.
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*
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* `5`: Texture cycle: functions like a gif. Subsidiary params:
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* `FFFF 0000 PPPPPPPP QQQQQQQQ`
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* where
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* - `F` (u16) time between changes in frames
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* - `P` pointer to array of segmented pointers to textures to cycle through
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* - `Q` array of indices, indicating which texture to use next when a change frame is
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* reached. The maximum indicates the number of textures in the texture array.
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*
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* `6`: This is used to indicate an empty/unimplemented params set. It is ignored by the game's
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* function provided that the segment is 0. A generic empty one takes the form
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* `00 00 00 06 00000000`,
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* and has no extra data.
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*
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* Implementation
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* ===
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* - ZTextureAnimation requires a declaration in the XML to extract anything. It handles the main
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* array. It uses a POD struct for each entry, and declares references to the params structs.
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*
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* - ZTextureAnimationParams is not (currently) declarable in an XML. It is a parent class for the
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* three classes that handle the various cases:
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* - TextureScrollingParams for types `0` and `1`
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* - TextureColorChangingParams for types `2`,`3`,`4`
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* - TextureCyclingParams for type `5`
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* Each of these will declare all its subsidiary arrays, using POD structs.
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*/
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#include "ZTextureAnimation.h"
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#include <cassert>
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#include <memory>
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#include <vector>
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#include "Globals.h"
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#include "Utils/BitConverter.h"
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#include "WarningHandler.h"
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#include "ZFile.h"
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#include "ZResource.h"
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#include "tinyxml2.h"
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REGISTER_ZFILENODE(TextureAnimation, ZTextureAnimation);
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/* Constructors */
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ZTextureAnimationParams::ZTextureAnimationParams(ZFile* parent) : ZResource::ZResource(parent)
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{
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}
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TextureScrollingParams::TextureScrollingParams(ZFile* parent)
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: ZTextureAnimationParams::ZTextureAnimationParams(parent)
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{
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}
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TextureColorChangingParams::TextureColorChangingParams(ZFile* parent)
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: ZTextureAnimationParams::ZTextureAnimationParams(parent)
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{
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}
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TextureCyclingParams::TextureCyclingParams(ZFile* parent)
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: ZTextureAnimationParams::ZTextureAnimationParams(parent)
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{
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}
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/* TextureAnimationParams */
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/* This class only implements the functions common to all or most its inheritors */
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void ZTextureAnimationParams::ExtractFromBinary(uint32_t nRawDataIndex)
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{
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rawDataIndex = nRawDataIndex;
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ParseRawData();
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}
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// Implemented by TextureScrollingParams only
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void ZTextureAnimationParams::ExtractFromBinary([[maybe_unused]] uint32_t nRawDataIndex,
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[[maybe_unused]] int count)
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{
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}
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std::string
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ZTextureAnimationParams::GetDefaultName([[maybe_unused]] const std::string& prefix) const
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{
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return "ShouldNotBeVIsible";
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}
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ZResourceType ZTextureAnimationParams::GetResourceType() const
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{
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return ZResourceType::TextureAnimationParams;
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}
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/* TextureScrollingParams */
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void TextureScrollingParams::ParseRawData()
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{
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const auto& rawData = parent->GetRawData();
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for (int i = 0; i < count; i++)
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{
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rows[i].xStep = BitConverter::ToUInt8BE(rawData, rawDataIndex + 4 * i);
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rows[i].yStep = BitConverter::ToUInt8BE(rawData, rawDataIndex + 4 * i + 1);
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rows[i].width = BitConverter::ToUInt8BE(rawData, rawDataIndex + 4 * i + 2);
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rows[i].height = BitConverter::ToUInt8BE(rawData, rawDataIndex + 4 * i + 3);
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}
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}
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void TextureScrollingParams::ExtractFromBinary(uint32_t nRawDataIndex, int nCount)
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{
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rawDataIndex = nRawDataIndex;
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count = nCount;
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ParseRawData();
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}
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std::string TextureScrollingParams::GetSourceTypeName() const
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{
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return "AnimatedMatTexScrollParams"; // TODO: Better name
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}
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std::string TextureScrollingParams::GetDefaultName(const std::string& prefix) const
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{
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return StringHelper::Sprintf("%sTexScrollParams_%06X", prefix.c_str(), rawDataIndex);
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}
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size_t TextureScrollingParams::GetRawDataSize() const
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{
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return 4 * count;
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}
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/**
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* Overrides the parent version to declare an array of the params rather than just one entry.
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*/
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Declaration* TextureScrollingParams::DeclareVar(const std::string& prefix,
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const std::string& bodyStr)
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{
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std::string auxName = name;
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if (name == "")
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auxName = GetDefaultName(prefix);
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return parent->AddDeclarationArray(rawDataIndex, GetDeclarationAlignment(), GetRawDataSize(),
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GetSourceTypeName(), auxName, count, bodyStr);
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}
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std::string TextureScrollingParams::GetBodySourceCode() const
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{
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std::string bodyStr;
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for (int i = 0; i < count; i++)
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{
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bodyStr += StringHelper::Sprintf("\t{ %d, %d, 0x%02X, 0x%02X },\n", rows[i].xStep,
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rows[i].yStep, rows[i].width, rows[i].height);
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}
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bodyStr.pop_back();
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return bodyStr;
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}
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/* TextureColorChangingParams */
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/**
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* Also parses the color and frameData arrays
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*/
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void TextureColorChangingParams::ParseRawData()
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{
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const auto& rawData = parent->GetRawData();
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animLength = BitConverter::ToUInt16BE(rawData, rawDataIndex);
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colorListCount = BitConverter::ToUInt16BE(rawData, rawDataIndex + 2);
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// Handle type 2 separately
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uint16_t listLength =
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((type == TextureAnimationParamsType::ColorChange) ? animLength : colorListCount);
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if (listLength == 0)
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HANDLE_ERROR_RESOURCE(WarningType::Always, parent, this, rawDataIndex,
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"color list length cannot be 0", "");
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primColorListAddress = BitConverter::ToUInt32BE(rawData, rawDataIndex + 4);
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envColorListAddress = BitConverter::ToUInt32BE(rawData, rawDataIndex + 8);
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frameDataListAddress = BitConverter::ToUInt32BE(rawData, rawDataIndex + 0xC);
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uint32_t primColorListOffset = Seg2Filespace(primColorListAddress, parent->baseAddress);
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uint32_t envColorListOffset = Seg2Filespace(envColorListAddress, parent->baseAddress);
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uint32_t frameDataListOffset = Seg2Filespace(frameDataListAddress, parent->baseAddress);
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uint32_t currentPtr;
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F3DPrimColor currentPrimColor;
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for (currentPtr = primColorListOffset; currentPtr < primColorListOffset + 5 * listLength;
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currentPtr += 5)
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{
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currentPrimColor = {BitConverter::ToUInt8BE(rawData, currentPtr),
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BitConverter::ToUInt8BE(rawData, currentPtr + 1),
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BitConverter::ToUInt8BE(rawData, currentPtr + 2),
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BitConverter::ToUInt8BE(rawData, currentPtr + 3),
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BitConverter::ToUInt8BE(rawData, currentPtr + 4)};
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primColorList.push_back(currentPrimColor);
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}
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F3DEnvColor currentEnvColor;
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for (currentPtr = envColorListOffset; currentPtr < envColorListOffset + 4 * listLength;
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currentPtr += 4)
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{
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currentEnvColor = {BitConverter::ToUInt8BE(rawData, currentPtr),
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BitConverter::ToUInt8BE(rawData, currentPtr + 1),
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BitConverter::ToUInt8BE(rawData, currentPtr + 2),
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BitConverter::ToUInt8BE(rawData, currentPtr + 3)};
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envColorList.push_back(currentEnvColor);
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}
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uint16_t currentFrameData;
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for (currentPtr = frameDataListOffset; currentPtr < frameDataListOffset + 2 * listLength;
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currentPtr += 2)
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{
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currentFrameData = BitConverter::ToUInt16BE(rawData, currentPtr);
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frameDataList.push_back(currentFrameData);
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}
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}
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std::string TextureColorChangingParams::GetSourceTypeName() const
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{
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return "AnimatedMatColorParams"; // TODO: Better name
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}
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std::string TextureColorChangingParams::GetDefaultName(const std::string& prefix) const
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{
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return StringHelper::Sprintf("%sColorParams_%06X", prefix.c_str(), rawDataIndex);
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}
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size_t TextureColorChangingParams::GetRawDataSize() const
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{
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return 0x10;
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}
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void TextureColorChangingParams::DeclareReferences([[maybe_unused]] const std::string& prefix)
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{
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if (primColorListAddress != 0) // NULL
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{
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std::string primColorBodyStr;
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for (const auto& color : primColorList)
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{
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primColorBodyStr += StringHelper::Sprintf("\t{ %d, %d, %d, %d, %d },\n", color.r,
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color.g, color.b, color.a, color.lodFrac);
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}
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primColorBodyStr.pop_back();
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parent->AddDeclarationArray(
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Seg2Filespace(primColorListAddress, parent->baseAddress), DeclarationAlignment::Align4,
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primColorList.size() * 5, "F3DPrimColor",
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StringHelper::Sprintf("%sTexColorChangingPrimColors_%06X", parent->GetName().c_str(),
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Seg2Filespace(primColorListAddress, parent->baseAddress)),
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primColorList.size(), primColorBodyStr);
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}
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if (envColorListAddress != 0) // NULL
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{
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std::string envColorBodyStr;
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for (const auto& color : envColorList)
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{
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envColorBodyStr += StringHelper::Sprintf("\t{ %d, %d, %d, %d },\n", color.r, color.g,
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color.b, color.a);
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}
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envColorBodyStr.pop_back();
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parent->AddDeclarationArray(
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Seg2Filespace(envColorListAddress, parent->baseAddress), DeclarationAlignment::Align4,
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envColorList.size() * 4, "F3DEnvColor",
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StringHelper::Sprintf("%sTexColorChangingEnvColors_%06X", parent->GetName().c_str(),
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Seg2Filespace(envColorListAddress, parent->baseAddress)),
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envColorList.size(), envColorBodyStr);
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}
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if (frameDataListAddress != 0) // NULL
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{
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std::string frameDataBodyStr = "\t";
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for (const auto& frame : frameDataList)
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{
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frameDataBodyStr += StringHelper::Sprintf("%d, ", frame);
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}
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frameDataBodyStr.pop_back();
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parent->AddDeclarationArray(
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Seg2Filespace(frameDataListAddress, parent->baseAddress), DeclarationAlignment::Align4,
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frameDataList.size() * 2, "u16",
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StringHelper::Sprintf("%sTexColorChangingFrameData_%06X", parent->GetName().c_str(),
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Seg2Filespace(frameDataListAddress, parent->baseAddress)),
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frameDataList.size(), frameDataBodyStr);
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}
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}
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std::string TextureColorChangingParams::GetBodySourceCode() const
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{
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std::string primColorListName;
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std::string envColorListName;
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std::string frameDataListName;
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Globals::Instance->GetSegmentedPtrName(primColorListAddress, parent, "", primColorListName,
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parent->workerID);
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Globals::Instance->GetSegmentedPtrName(envColorListAddress, parent, "", envColorListName,
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parent->workerID);
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Globals::Instance->GetSegmentedPtrName(frameDataListAddress, parent, "", frameDataListName,
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parent->workerID);
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std::string bodyStr = StringHelper::Sprintf(
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"\n %d, %d, %s, %s, %s,\n", animLength, colorListCount, primColorListName.c_str(),
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envColorListName.c_str(), frameDataListName.c_str());
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return bodyStr;
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}
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/* TextureCyclingParams */
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void TextureCyclingParams::ParseRawData()
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{
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const auto& rawData = parent->GetRawData();
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cycleLength = BitConverter::ToUInt16BE(rawData, rawDataIndex);
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if (cycleLength == 0)
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HANDLE_ERROR_RESOURCE(WarningType::Always, parent, this, rawDataIndex,
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"cycle length cannot be 0", "");
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textureListAddress = BitConverter::ToUInt32BE(rawData, rawDataIndex + 4);
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textureIndexListAddress = BitConverter::ToUInt32BE(rawData, rawDataIndex + 8);
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uint32_t textureListOffset = Seg2Filespace(textureListAddress, parent->baseAddress);
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uint32_t textureIndexListOffset = Seg2Filespace(textureIndexListAddress, parent->baseAddress);
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uint32_t currentPtr;
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uint8_t currentIndex;
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uint8_t maxIndex = 0; // To find the length of the texture list
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for (currentPtr = textureIndexListOffset; currentPtr < textureIndexListOffset + cycleLength;
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currentPtr++)
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{
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currentIndex = BitConverter::ToUInt8BE(rawData, currentPtr);
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textureIndexList.push_back(currentIndex);
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if (currentIndex > maxIndex)
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maxIndex = currentIndex;
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}
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for (currentPtr = textureListOffset; currentPtr <= textureListOffset + 4 * maxIndex;
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currentPtr += 4)
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{
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textureList.push_back(BitConverter::ToUInt32BE(rawData, currentPtr));
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}
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}
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std::string TextureCyclingParams::GetSourceTypeName() const
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{
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return "AnimatedMatTexCycleParams"; // TODO: Better name
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}
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std::string TextureCyclingParams::GetDefaultName(const std::string& prefix) const
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{
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return StringHelper::Sprintf("%sTexCycleParams_%06X", prefix.c_str(), rawDataIndex);
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}
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size_t TextureCyclingParams::GetRawDataSize() const
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{
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return 0xC;
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}
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void TextureCyclingParams::DeclareReferences([[maybe_unused]] const std::string& prefix)
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{
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if (textureListAddress != 0) // NULL
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{
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std::string texturesBodyStr;
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std::string texName;
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std::string comment;
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for (const auto& tex : textureList)
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{
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bool texFound =
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Globals::Instance->GetSegmentedPtrName(tex, parent, "", texName, parent->workerID);
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// texName is a raw segmented pointer. This occurs if the texture is not declared
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// separately since we cannot read the format. In theory we could scan DLists for the
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// format on the appropriate segments.
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if (!texFound)
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{
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comment = " // Raw pointer, declare texture in XML to use proper symbol";
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auto msgHeader = StringHelper::Sprintf(
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"TexCycle texture array declared here points to unknown texture at address %s",
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texName.c_str());
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HANDLE_WARNING_RESOURCE(
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WarningType::HardcodedPointer, parent, this, rawDataIndex, msgHeader,
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"Please declare the texture in the XML to use the proper symbol.");
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}
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texturesBodyStr += StringHelper::Sprintf("\t%s,%s\n", texName.c_str(), comment.c_str());
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}
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texturesBodyStr.pop_back();
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parent->AddDeclarationArray(
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Seg2Filespace(textureListAddress, parent->baseAddress), DeclarationAlignment::Align4,
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textureList.size() * 4, "TexturePtr",
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StringHelper::Sprintf("%sTexCycleTexPtrs_%06X", parent->GetName().c_str(),
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Seg2Filespace(textureListAddress, parent->baseAddress)),
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textureList.size(), texturesBodyStr);
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}
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if (textureIndexListAddress != 0) // NULL
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{
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std::string indicesBodyStr = "\t";
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for (uint8_t index : textureIndexList)
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{
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indicesBodyStr += StringHelper::Sprintf("%d, ", index);
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}
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indicesBodyStr.pop_back();
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parent->AddDeclarationArray(
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Seg2Filespace(textureIndexListAddress, parent->baseAddress),
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DeclarationAlignment::Align4, textureIndexList.size(), "u8",
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StringHelper::Sprintf("%sTexCycleTexIndices_%06X", parent->GetName().c_str(),
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Seg2Filespace(textureIndexListAddress, parent->baseAddress)),
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textureIndexList.size(), indicesBodyStr);
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}
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}
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std::string TextureCyclingParams::GetBodySourceCode() const
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{
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std::string textureListName;
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std::string textureIndexListName;
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Globals::Instance->GetSegmentedPtrName(textureListAddress, parent, "", textureListName,
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parent->workerID);
|
|
Globals::Instance->GetSegmentedPtrName(textureIndexListAddress, parent, "",
|
|
textureIndexListName, parent->workerID);
|
|
|
|
std::string bodyStr = StringHelper::Sprintf(
|
|
"\n %d, %s, %s,\n", cycleLength, textureListName.c_str(), textureIndexListName.c_str());
|
|
|
|
return bodyStr;
|
|
}
|
|
|
|
/* ZTextureAnimation */
|
|
|
|
ZTextureAnimation::ZTextureAnimation(ZFile* nParent) : ZResource(nParent)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Builds the array of params
|
|
*/
|
|
void ZTextureAnimation::ParseRawData()
|
|
{
|
|
ZResource::ParseRawData();
|
|
|
|
TextureAnimationEntry currentEntry;
|
|
auto rawData = parent->GetRawData();
|
|
int16_t type;
|
|
|
|
for (uint32_t currentPtr = rawDataIndex;; currentPtr += 8)
|
|
{
|
|
type = BitConverter::ToInt16BE(rawData, currentPtr + 2);
|
|
|
|
currentEntry.segment = BitConverter::ToInt8BE(rawData, currentPtr);
|
|
currentEntry.type = (TextureAnimationParamsType)type;
|
|
currentEntry.paramsPtr = BitConverter::ToUInt32BE(rawData, currentPtr + 4);
|
|
entries.push_back(currentEntry);
|
|
|
|
if ((type < 0) || (type > 6))
|
|
{
|
|
HANDLE_ERROR_RESOURCE(
|
|
WarningType::Always, parent, this, rawDataIndex,
|
|
StringHelper::Sprintf(
|
|
"unknown TextureAnimationParams type 0x%02X in TextureAnimation", type),
|
|
StringHelper::Sprintf(
|
|
"Entry reads { 0x%02X, 0x%02X, 0x%08X } , but type should be "
|
|
"between 0x00 and 0x06 inclusive.",
|
|
currentEntry.segment, type, currentEntry.paramsPtr));
|
|
}
|
|
|
|
if (currentEntry.segment <= 0)
|
|
break;
|
|
}
|
|
}
|
|
|
|
#include <optional>
|
|
/**
|
|
* For each params entry,
|
|
*/
|
|
void ZTextureAnimation::DeclareReferences(const std::string& prefix)
|
|
{
|
|
std::string varPrefix = name;
|
|
if (varPrefix == "")
|
|
varPrefix = prefix;
|
|
|
|
ZResource::DeclareReferences(varPrefix);
|
|
|
|
for (const auto& entry : entries)
|
|
{
|
|
if (entry.paramsPtr != 0 && GETSEGNUM(entry.paramsPtr) == parent->segment)
|
|
{
|
|
uint32_t paramsOffset = Seg2Filespace(entry.paramsPtr, parent->baseAddress);
|
|
if (!parent->HasDeclaration(paramsOffset))
|
|
{
|
|
ZTextureAnimationParams* params;
|
|
int count;
|
|
switch (entry.type)
|
|
{
|
|
case TextureAnimationParamsType::SingleScroll:
|
|
if (true)
|
|
{
|
|
count = 1;
|
|
// The else now allows SingleScroll to fall through to params = ... without
|
|
// touching the code in the else block
|
|
}
|
|
else
|
|
{
|
|
// The contents of this block can only be run by jumping into it with the
|
|
// case label
|
|
[[fallthrough]];
|
|
case TextureAnimationParamsType::DualScroll:
|
|
count = 2;
|
|
}
|
|
params = new TextureScrollingParams(parent);
|
|
params->ExtractFromBinary(paramsOffset, count);
|
|
break;
|
|
|
|
case TextureAnimationParamsType::ColorChange:
|
|
case TextureAnimationParamsType::ColorChangeLERP:
|
|
case TextureAnimationParamsType::ColorChangeLagrange:
|
|
params = new TextureColorChangingParams(parent);
|
|
params->type = entry.type;
|
|
params->ExtractFromBinary(paramsOffset);
|
|
break;
|
|
|
|
case TextureAnimationParamsType::TextureCycle:
|
|
params = new TextureCyclingParams(parent);
|
|
params->ExtractFromBinary(paramsOffset);
|
|
break;
|
|
|
|
case TextureAnimationParamsType::Empty:
|
|
HANDLE_WARNING_RESOURCE(
|
|
WarningType::InvalidExtractedData, parent, this, rawDataIndex,
|
|
"TextureAnimationParams entry has empty type (6), but params pointer is "
|
|
"not NULL",
|
|
StringHelper::Sprintf("Params read { 0x%02X, 0x%02X, 0x%08X } .",
|
|
entry.segment, (int)entry.type, entry.paramsPtr));
|
|
return;
|
|
default:
|
|
// Because GCC is worried this could happen
|
|
assert(entry.type < TextureAnimationParamsType::SingleScroll ||
|
|
entry.type > TextureAnimationParamsType::Empty);
|
|
return;
|
|
}
|
|
|
|
params->SetName(params->GetDefaultName(varPrefix));
|
|
params->DeclareVar(varPrefix, "");
|
|
parent->AddResource(params);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string ZTextureAnimation::GetSourceTypeName() const
|
|
{
|
|
return "AnimatedMaterial"; // TODO: Better name
|
|
}
|
|
|
|
ZResourceType ZTextureAnimation::GetResourceType() const
|
|
{
|
|
return ZResourceType::TextureAnimation;
|
|
}
|
|
|
|
/**
|
|
* The size of the main array
|
|
*/
|
|
size_t ZTextureAnimation::GetRawDataSize() const
|
|
{
|
|
return entries.size() * 8;
|
|
}
|
|
|
|
std::string ZTextureAnimation::GetDefaultName(const std::string& prefix) const
|
|
{
|
|
return StringHelper::Sprintf("%sTexAnim_%06X", prefix.c_str(), rawDataIndex);
|
|
}
|
|
|
|
Declaration* ZTextureAnimation::DeclareVar(const std::string& prefix, const std::string& bodyStr)
|
|
{
|
|
std::string auxName = name;
|
|
|
|
if (name == "")
|
|
auxName = GetDefaultName(prefix);
|
|
|
|
Declaration* decl =
|
|
parent->AddDeclarationArray(rawDataIndex, GetDeclarationAlignment(), GetRawDataSize(),
|
|
GetSourceTypeName(), auxName, entries.size(), bodyStr);
|
|
decl->staticConf = staticConf;
|
|
return decl;
|
|
}
|
|
|
|
std::string ZTextureAnimation::GetBodySourceCode() const
|
|
{
|
|
std::string bodyStr;
|
|
|
|
for (const auto& entry : entries)
|
|
{
|
|
std::string paramName;
|
|
Globals::Instance->GetSegmentedPtrName(entry.paramsPtr, parent, "", paramName,
|
|
parent->workerID);
|
|
|
|
bodyStr += StringHelper::Sprintf("\t{ %d, %d, %s },\n", entry.segment, entry.type,
|
|
paramName.c_str());
|
|
}
|
|
|
|
bodyStr.pop_back();
|
|
|
|
return bodyStr;
|
|
}
|