Shipwright/soh/assets/textures/backgrounds/vr_FCVR_pal_static.h

13 lines
455 B
C

#ifndef TEXTURES_VR_FCVR_PAL_STATIC_H
#define TEXTURES_VR_FCVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
#define dgMaskShopBgTLUT "__OTR__textures/vr_FCVR_pal_static/gMaskShopBgTLUT"
static const ALIGN_ASSET(2) char gMaskShopBgTLUT[] = dgMaskShopBgTLUT;
#define dgMaskShopBg2TLUT "__OTR__textures/vr_FCVR_pal_static/gMaskShopBg2TLUT"
static const ALIGN_ASSET(2) char gMaskShopBg2TLUT[] = dgMaskShopBg2TLUT;
#endif // TEXTURES_VR_FCVR_PAL_STATIC_H