Shipwright/soh/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.h

19 lines
399 B
C

#ifndef Z_MAGIC_WIND_H
#define Z_MAGIC_WIND_H
#include "ultra64.h"
#include "global.h"
struct MagicWind;
typedef void (*MagicWindFunc)(struct MagicWind* this, GlobalContext* globalCtx);
typedef struct MagicWind {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnimeCurve skelCurve;
/* 0x016C */ s16 timer;
/* 0x0170 */ MagicWindFunc actionFunc;
} MagicWind; // size = 0x0174
#endif