Shipwright/soh/src/overlays/actors/ovl_En_Sb/z_en_sb.h

27 lines
688 B
C

#ifndef Z_EN_SB_H
#define Z_EN_SB_H
#include "ultra64.h"
#include "global.h"
struct EnSb;
typedef void (*EnSbActionFunc)(struct EnSb*, GlobalContext*);
typedef struct EnSb {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnSbActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ BodyBreak bodyBreak;
/* 0x01F8 */ s16 fire;
/* 0x01FA */ s16 behavior;
/* 0x01FC */ s16 isDead;
/* 0x01FE */ s16 timer;
/* 0x0200 */ s16 attackYaw;
/* 0x0202 */ s16 bouncesLeft; // amount of bounces left in the attack before going back to wait
/* 0x0204 */ u8 hitByWindArrow;
} EnSb; // size = 0x0208
#endif