Shipwright/soh/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c

114 lines
3.7 KiB
C

/*
* File: z_en_lightbox.c
* Overlay: ovl_En_Lightbox
* Description:
*/
#include "z_en_lightbox.h"
#include "objects/object_lightbox/object_lightbox.h"
#define FLAGS ACTOR_FLAG_4
void EnLightbox_Init(Actor* thisx, GlobalContext* globalCtx);
void EnLightbox_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnLightbox_Update(Actor* thisx, GlobalContext* globalCtx);
void EnLightbox_Draw(Actor* thisx, GlobalContext* globalCtx);
const ActorInit En_Lightbox_InitVars = {
ACTOR_EN_LIGHTBOX,
ACTORCAT_PROP,
FLAGS,
OBJECT_LIGHTBOX,
sizeof(EnLightbox),
(ActorFunc)EnLightbox_Init,
(ActorFunc)EnLightbox_Destroy,
(ActorFunc)EnLightbox_Update,
(ActorFunc)EnLightbox_Draw,
NULL,
};
void EnLightbox_Init(Actor* thisx, GlobalContext* globalCtx) {
CollisionHeader* colHeader = NULL;
EnLightbox* this = (EnLightbox*)thisx;
s32 pad[4];
switch (thisx->params) {
case 0:
Actor_SetScale(thisx, 0.025f);
break;
case 1:
Actor_SetScale(thisx, 0.05f);
break;
case 2:
Actor_SetScale(thisx, 0.075f);
break;
case 3:
Actor_SetScale(thisx, 0.1f);
default:
break;
}
thisx->focus.pos = thisx->world.pos;
thisx->colChkInfo.cylRadius = 30;
thisx->colChkInfo.cylHeight = 50;
ActorShape_Init(&thisx->shape, 0.0f, ActorShadow_DrawCircle, 6.0f);
this->dyna.unk_160 = 0;
this->dyna.unk_15C = 0;
thisx->targetMode = 0;
thisx->gravity = -2.0f;
CollisionHeader_GetVirtual(&object_lightbox_Col_001F10, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
}
void EnLightbox_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnLightbox* this = (EnLightbox*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void EnLightbox_Update(Actor* thisx, GlobalContext* globalCtx) {
EnLightbox* this = (EnLightbox*)thisx;
if (this->dyna.unk_162 != 0) {
if (Actor_HasNoParent(thisx, globalCtx)) {
this->dyna.unk_162 = 0;
}
} else {
if (Actor_HasParent(thisx, globalCtx)) {
this->dyna.unk_162++;
} else {
if (thisx->speedXZ) {
if (thisx->bgCheckFlags & 8) {
thisx->world.rot.y = (thisx->world.rot.y + thisx->wallYaw) - thisx->world.rot.y;
Audio_PlaySoundGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
thisx->speedXZ *= 0.7f;
thisx->bgCheckFlags &= ~0x8;
}
}
if ((thisx->bgCheckFlags & 1) == 0) {
Math_StepToF(&thisx->speedXZ, 0, IREG(57) / 100.0f);
} else {
Math_StepToF(&thisx->speedXZ, 0, IREG(58) / 100.0f);
if ((thisx->bgCheckFlags & 2) && (thisx->velocity.y < IREG(59) / 100.0f)) {
Audio_PlaySoundGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
thisx->velocity.y *= IREG(60) / 100.0f;
thisx->bgCheckFlags &= ~0x1;
} else {
func_8002F580(thisx, globalCtx);
}
}
}
}
Actor_MoveForward(thisx);
Actor_UpdateBgCheckInfo(globalCtx, thisx, thisx->colChkInfo.cylHeight, thisx->colChkInfo.cylRadius,
thisx->colChkInfo.cylRadius, 0x1D);
thisx->focus.pos = thisx->world.pos;
}
void EnLightbox_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_DrawDListOpa(globalCtx, object_lightbox_DL_000B70);
}