Shipwright/soh/src/overlays/actors/ovl_En_Dog/z_en_dog.h

30 lines
733 B
C

#ifndef Z_EN_DOG_H
#define Z_EN_DOG_H
#include "ultra64.h"
#include "global.h"
struct EnDog;
typedef void (*EnDogActionFunc)(struct EnDog*, GlobalContext*);
typedef struct EnDog {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnDogActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ Path* path;
/* 0x01E4 */ u8 reverse;
/* 0x01E6 */ s16 waypoint;
/* 0x01E8 */ s16 unusedAngle;
/* 0x01EA */ s16 pad1;
/* 0x01EC */ s16 behaviorTimer;
/* 0x01EE */ s16 pad2;
/* 0x01F0 */ s16 nextBehavior;
/* 0x01F2 */ s16 behavior;
/* 0x01F4 */ Vec3s jointTable[13];
/* 0x0242 */ Vec3s morphTable[13];
} EnDog; // size = 0x0290
#endif