Shipwright/soh/src/overlays/actors/ovl_En_Bird/z_en_bird.c

134 lines
4.0 KiB
C

/*
* File: z_en_bird.c
* Overlay: ovl_En_Bird
* Description: An unused brown bird
*/
#include "z_en_bird.h"
#include "objects/object_bird/object_bird.h"
#define FLAGS 0
void EnBird_Init(Actor* thisx, GlobalContext* globalCtx);
void EnBird_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnBird_Update(Actor* thisx, GlobalContext* globalCtx);
void EnBird_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_809C1E00(EnBird* this, s16 params);
void func_809C1E40(EnBird* this, GlobalContext* globalCtx);
void func_809C1D60(EnBird* this, GlobalContext* globalCtx);
void func_809C1CAC(EnBird* this, s16 params);
const ActorInit En_Bird_InitVars = {
ACTOR_EN_BIRD,
ACTORCAT_PROP,
FLAGS,
OBJECT_BIRD,
sizeof(EnBird),
(ActorFunc)EnBird_Init,
(ActorFunc)EnBird_Destroy,
(ActorFunc)EnBird_Update,
(ActorFunc)EnBird_Draw,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_F32(targetArrowOffset, 5600, ICHAIN_STOP),
};
void EnBird_SetupAction(EnBird* this, EnBirdActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
void EnBird_Init(Actor* thisx, GlobalContext* globalCtx) {
EnBird* this = (EnBird*)thisx;
Actor_ProcessInitChain(&this->actor, sInitChain);
Actor_SetScale(&this->actor, 0.01);
SkelAnime_Init(globalCtx, &this->skelAnime, &gBirdSkel, &gBirdFlyAnim, NULL, NULL, 0);
ActorShape_Init(&this->actor.shape, 5500, ActorShadow_DrawCircle, 4);
this->unk_194 = 0;
this->unk_198 = 0;
this->unk_1C0 = 0x9C4;
this->actor.colChkInfo.mass = 0;
this->unk_1A8 = 1.5f;
this->unk_1AC = 0.5f;
this->unk_1A0 = 0.0f;
this->unk_1A4 = 0.0f;
this->unk_1B8 = 0.0f;
this->unk_1B0 = 40.0f;
this->unk_1BC = 70.0f;
func_809C1CAC(this, this->actor.params);
}
void EnBird_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void func_809C1CAC(EnBird* this, s16 params) {
f32 frameCount = Animation_GetLastFrame(&gBirdFlyAnim);
f32 playbackSpeed = this->unk_19C ? 0.0f : 1.0f;
AnimationHeader* anim = &gBirdFlyAnim;
this->unk_198 = Rand_S16Offset(5, 0x23);
Animation_Change(&this->skelAnime, anim, playbackSpeed, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
EnBird_SetupAction(this, func_809C1D60);
}
void func_809C1D60(EnBird* this, GlobalContext* globalCtx) {
f32 fVar2 = sinf(this->unk_1B4);
this->actor.shape.yOffset = this->actor.shape.yOffset + fVar2 * this->unk_1A0;
Math_SmoothStepToF(&this->actor.speedXZ, 0.0f, 0.1f, 0.5f, 0.0f);
if (this->unk_19C != 0) {
this->skelAnime.playSpeed = this->actor.speedXZ + this->actor.speedXZ;
}
SkelAnime_Update(&this->skelAnime);
this->unk_198 -= 1;
if (this->unk_198 <= 0) {
func_809C1E00(this, this->actor.params);
}
}
void func_809C1E00(EnBird* this, s16 params) {
this->unk_198 = Rand_S16Offset(0x14, 0x2D);
EnBird_SetupAction(this, func_809C1E40);
}
void func_809C1E40(EnBird* this, GlobalContext* globalCtx) {
f32 fVar4 = sinf(this->unk_1B4);
this->actor.shape.yOffset += fVar4 * this->unk_1A0;
Math_SmoothStepToF(&this->actor.speedXZ, this->unk_1A8, 0.1f, this->unk_1AC, 0.0f);
if (this->unk_1B0 < Math_Vec3f_DistXZ(&this->actor.world.pos, &this->actor.home.pos) || this->unk_198 < 4) {
Math_StepToAngleS(&this->actor.world.rot.y, Math_Vec3f_Yaw(&this->actor.world.pos, &this->actor.home.pos),
this->unk_1C0);
} else {
fVar4 = sinf(this->unk_1B4);
this->actor.world.rot.y += (s16)(fVar4 * this->unk_1A4);
}
this->actor.shape.rot.y = this->actor.world.rot.y;
SkelAnime_Update(&this->skelAnime);
this->unk_198 -= 1;
if (this->unk_198 < 0) {
func_809C1CAC(this, this->actor.params);
}
}
void EnBird_Update(Actor* thisx, GlobalContext* globalCtx) {
EnBird* this = (EnBird*)thisx;
this->unk_1B4 += this->unk_1B8;
this->actionFunc(this, globalCtx);
}
void EnBird_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnBird* this = (EnBird*)thisx;
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL, NULL);
}