Shipwright/soh/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c

90 lines
2.9 KiB
C

/*
* File: z_bg_pushbox.c
* Overlay: ovl_Bg_Pushbox
* Description: Unused (and non functional) pushable block
*/
#include "z_bg_pushbox.h"
#include "objects/object_pu_box/object_pu_box.h"
#define FLAGS 0
void BgPushbox_Init(Actor* thisx, GlobalContext* globalCtx);
void BgPushbox_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgPushbox_Update(Actor* thisx, GlobalContext* globalCtx);
void BgPushbox_Draw(Actor* thisx, GlobalContext* globalCtx);
void BgPushbox_UpdateImpl(BgPushbox* this, GlobalContext* globalCtx);
const ActorInit Bg_Pushbox_InitVars = {
ACTOR_BG_PUSHBOX,
ACTORCAT_BG,
FLAGS,
//! @bug fixing this actor would involve using OBJECT_PU_BOX
OBJECT_GAMEPLAY_DANGEON_KEEP,
sizeof(BgPushbox),
(ActorFunc)BgPushbox_Init,
(ActorFunc)BgPushbox_Destroy,
(ActorFunc)BgPushbox_Update,
(ActorFunc)BgPushbox_Draw,
};
static InitChainEntry sInitChain[] = {
ICHAIN_F32_DIV1000(gravity, -2000, ICHAIN_STOP),
};
void BgPushbox_SetupAction(BgPushbox* this, BgPushboxActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
void BgPushbox_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
BgPushbox* this = (BgPushbox*)thisx;
CollisionHeader* colHeader = NULL;
s32 pad2;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
CollisionHeader_GetVirtual(&gBlockSmallCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
ActorShape_Init(&this->dyna.actor.shape, 0.0f, NULL, 0.0f);
BgPushbox_SetupAction(this, BgPushbox_UpdateImpl);
}
void BgPushbox_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgPushbox* this = (BgPushbox*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void BgPushbox_UpdateImpl(BgPushbox* this, GlobalContext* globalCtx) {
this->dyna.actor.speedXZ += this->dyna.unk_150 * 0.2f;
this->dyna.actor.speedXZ = (this->dyna.actor.speedXZ < -1.0f)
? -1.0f
: ((this->dyna.actor.speedXZ > 1.0f) ? 1.0f : this->dyna.actor.speedXZ);
Math_StepToF(&this->dyna.actor.speedXZ, 0.0f, 0.2f);
this->dyna.actor.world.rot.y = this->dyna.unk_158;
Actor_MoveForward(&this->dyna.actor);
Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 20.0f, 40.0f, 40.0f, 0x1D);
}
void BgPushbox_Update(Actor* thisx, GlobalContext* globalCtx) {
BgPushbox* this = (BgPushbox*)thisx;
this->actionFunc(this, globalCtx);
func_8002DF90(&this->dyna);
}
void BgPushbox_Draw(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, gBlockSmallDL);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}