Shipwright/soh/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.h

22 lines
615 B
C

#ifndef Z_BG_JYA_BOMBCHUIWA_H
#define Z_BG_JYA_BOMBCHUIWA_H
#include "ultra64.h"
#include "global.h"
struct BgJyaBombchuiwa;
typedef void (*BgJyaBombchuiwaActionFunc)(struct BgJyaBombchuiwa*, GlobalContext*);
typedef struct BgJyaBombchuiwa {
/* 0x0000 */ Actor actor;
/* 0x014C */ BgJyaBombchuiwaActionFunc actionFunc;
/* 0x0150 */ ColliderJntSph collider;
/* 0x0170 */ ColliderJntSphElement colliderItems;
/* 0x01B0 */ f32 lightRayIntensity;
/* 0x01B4 */ s16 timer;
/* 0x01B6 */ u8 drawFlags; // Used to determine how the actor is drawn.
} BgJyaBombchuiwa; // size = 0x01B8
#endif