Shipwright/soh/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c

139 lines
4.6 KiB
C

/*
* File: z_bg_gate_shutter.c
* Overlay: Bg_Gate_Shutter
* Description: Death Mountain Trail Gate
*/
#include "z_bg_gate_shutter.h"
#include "objects/object_spot01_matoyab/object_spot01_matoyab.h"
#include "vt.h"
#define FLAGS 0
void BgGateShutter_Init(Actor* thisx, GlobalContext* globalCtx);
void BgGateShutter_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgGateShutter_Update(Actor* thisx, GlobalContext* globalCtx);
void BgGateShutter_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_8087828C(BgGateShutter* this, GlobalContext* globalCtx);
void func_80878300(BgGateShutter* this, GlobalContext* globalCtx);
void func_808783AC(BgGateShutter* this, GlobalContext* globalCtx);
void func_808783D4(BgGateShutter* this, GlobalContext* globalCtx);
const ActorInit Bg_Gate_Shutter_InitVars = {
ACTOR_BG_GATE_SHUTTER,
ACTORCAT_ITEMACTION,
FLAGS,
OBJECT_SPOT01_MATOYAB,
sizeof(BgGateShutter),
(ActorFunc)BgGateShutter_Init,
(ActorFunc)BgGateShutter_Destroy,
(ActorFunc)BgGateShutter_Update,
(ActorFunc)BgGateShutter_Draw,
NULL,
};
void BgGateShutter_Init(Actor* thisx, GlobalContext* globalCtx) {
BgGateShutter* this = (BgGateShutter*)thisx;
s32 pad[2];
CollisionHeader* colHeader = NULL;
DynaPolyActor_Init(&this->dyna, DPM_UNK);
CollisionHeader_GetVirtual(&gKakarikoGuardGateCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
this->somePos.x = thisx->world.pos.x;
this->somePos.y = thisx->world.pos.y;
this->somePos.z = thisx->world.pos.z;
if (((gSaveContext.infTable[7] & 0x40) ||
(!gSaveContext.n64ddFlag && (gSaveContext.eventChkInf[4] & 0x20)) ||
(gSaveContext.n64ddFlag && Randomizer_GetSettingValue(RSK_KAK_GATE))) &&
(globalCtx->sceneNum == SCENE_SPOT01)) {
thisx->world.pos.x = -89.0f;
thisx->world.pos.z = -1375.0f;
}
thisx->scale.x = 1.0f;
thisx->scale.y = 1.0f;
thisx->scale.z = 1.0f;
osSyncPrintf("\n\n");
osSyncPrintf(VT_FGCOL(GREEN) " ☆☆☆☆☆ 柵でたなぁ ☆☆☆☆☆ \n" VT_RST);
this->actionFunc = func_8087828C;
}
void BgGateShutter_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgGateShutter* this = (BgGateShutter*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void func_8087828C(BgGateShutter* this, GlobalContext* globalCtx) {
if (this->openingState == 1 && !(gSaveContext.infTable[7] & 0x40)) {
this->unk_178 = 2;
this->actionFunc = func_80878300;
} else if (this->openingState == 2) {
this->unk_178 = 2;
this->actionFunc = func_80878300;
} else if (this->openingState < 0) {
this->unk_178 = 2;
this->actionFunc = func_808783D4;
}
}
void func_80878300(BgGateShutter* this, GlobalContext* globalCtx) {
Actor* thisx = &this->dyna.actor;
if (this->unk_178 == 0) {
Audio_PlayActorSound2(thisx, NA_SE_EV_METALGATE_OPEN - SFX_FLAG);
thisx->world.pos.x -= 2.0f;
Math_ApproachF(&thisx->world.pos.z, -1375.0f, 0.8f, 0.3f);
if (thisx->world.pos.x < -89.0f) {
Audio_PlayActorSound2(thisx, NA_SE_EV_BRIDGE_OPEN_STOP);
this->unk_178 = 0x1E;
this->actionFunc = func_808783AC;
}
}
}
void func_808783AC(BgGateShutter* this, GlobalContext* globalCtx) {
if (this->unk_178 == 0) {
this->openingState = 0;
this->actionFunc = func_8087828C;
}
}
void func_808783D4(BgGateShutter* this, GlobalContext* globalCtx) {
Actor* thisx = &this->dyna.actor;
if (this->unk_178 == 0) {
Audio_PlayActorSound2(thisx, NA_SE_EV_METALGATE_OPEN - SFX_FLAG);
thisx->world.pos.x += 2.0f;
Math_ApproachF(&thisx->world.pos.z, -1350.0f, 0.8f, 0.3f);
if (thisx->world.pos.x > 90.0f) {
thisx->world.pos.x = 91.0f;
Audio_PlayActorSound2(thisx, NA_SE_EV_BRIDGE_OPEN_STOP);
this->unk_178 = 30;
this->actionFunc = func_808783AC;
}
}
}
void BgGateShutter_Update(Actor* thisx, GlobalContext* globalCtx) {
BgGateShutter* this = (BgGateShutter*)thisx;
if (this->unk_178 != 0) {
this->unk_178 -= 1;
}
this->actionFunc(this, globalCtx);
}
void BgGateShutter_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gKakarikoGuardGateDL);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}