Shipwright/soh/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h

26 lines
780 B
C

#ifndef Z_BG_DODOAGO_H
#define Z_BG_DODOAGO_H
#include "ultra64.h"
#include "global.h"
typedef enum {
/* 0 */ BGDODOAGO_EYE_LEFT,
/* 1 */ BGDODOAGO_EYE_RIGHT
} BgDodoagoEye;
struct BgDodoago;
typedef void (*BgDodoagoActionFunc)(struct BgDodoago*, GlobalContext*);
typedef struct BgDodoago {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ s16 state; // BgDodoagoEye or a timer-like value
/* 0x0168 */ ColliderCylinder colliderMain; // Used to detect explosions for lighting the eyes
/* 0x01B4 */ ColliderCylinder colliderLeft; // OC-colliding bombs have their xz speed cleared and timer set
/* 0x0200 */ ColliderCylinder colliderRight; // same as colliderLeft
/* 0x024C */ BgDodoagoActionFunc actionFunc;
} BgDodoago; // size = 0x0250
#endif