mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-11 20:15:07 -05:00
c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
#include "SetStartPositionList.h"
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#include "Globals.h"
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#include "Utils/BitConverter.h"
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#include "Utils/StringHelper.h"
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#include "ZFile.h"
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#include "ZRoom/ZNames.h"
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#include "ZRoom/ZRoom.h"
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SetStartPositionList::SetStartPositionList(ZFile* nParent) : ZRoomCommand(nParent)
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{
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}
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void SetStartPositionList::ParseRawData()
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{
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ZRoomCommand::ParseRawData();
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uint8_t numActors = cmdArg1;
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uint32_t currentPtr = segmentOffset;
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for (int32_t i = 0; i < numActors; i++)
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{
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actors.push_back(ActorSpawnEntry(parent->GetRawData(), currentPtr));
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currentPtr += 16;
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}
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}
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void SetStartPositionList::DeclareReferences(const std::string& prefix)
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{
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if (!actors.empty())
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{
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std::string declaration;
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size_t index = 0;
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for (const auto& entry : actors)
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{
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declaration += StringHelper::Sprintf(" { %s },", entry.GetBodySourceCode().c_str());
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if (index + 1 < actors.size())
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declaration += "\n";
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index++;
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}
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parent->AddDeclarationArray(
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segmentOffset, DeclarationAlignment::Align4, actors.size() * 16, "ActorEntry",
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StringHelper::Sprintf("%sStartPositionList0x%06X", prefix.c_str(), segmentOffset),
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actors.size(), declaration);
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}
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}
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std::string SetStartPositionList::GetBodySourceCode() const
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{
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std::string listName;
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Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "ActorEntry", listName,
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parent->workerID);
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return StringHelper::Sprintf("SCENE_CMD_SPAWN_LIST(%i, %s)", actors.size(), listName.c_str());
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}
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std::string SetStartPositionList::GetCommandCName() const
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{
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return "SCmdSpawnList";
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}
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RoomCommand SetStartPositionList::GetRoomCommand() const
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{
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return RoomCommand::SetStartPositionList;
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}
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