mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 19:32:17 -05:00
188 lines
8.3 KiB
CMake
188 lines
8.3 KiB
CMake
cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
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set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
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set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
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#set(CMAKE_C_STANDARD 11 CACHE STRING "The C standard to use") - issue with soh compile with MSVC
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
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project(Ship LANGUAGES C CXX
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VERSION 5.1.2)
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set(PROJECT_BUILD_NAME "BRADLEY CHARLIE" CACHE STRING "")
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set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
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set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
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if (CMAKE_SYSTEM_NAME MATCHES "Windows|Linux")
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if(NOT DEFINED BUILD_CROWD_CONTROL)
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set(BUILD_CROWD_CONTROL ON)
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endif()
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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include(CMake/automate-vcpkg.cmake)
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set(VCPKG_TRIPLET x64-windows-static)
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set(VCPKG_TARGET_TRIPLET x64-windows-static)
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vcpkg_bootstrap()
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vcpkg_install_packages(zlib bzip2 libpng SDL2 SDL2-net GLEW glfw3)
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endif()
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################################################################################
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# Set target arch type if empty. Visual studio solution generator provides it.
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################################################################################
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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if(NOT CMAKE_VS_PLATFORM_NAME)
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set(CMAKE_VS_PLATFORM_NAME "x64")
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endif()
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message("${CMAKE_VS_PLATFORM_NAME} architecture in use")
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if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64"
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OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32"))
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message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!")
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endif()
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endif()
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################################################################################
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# Global configuration types
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################################################################################
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if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
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set(CMAKE_C_FLAGS_DEBUG "-g -ffast-math -DDEBUG")
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set(CMAKE_CXX_FLAGS_DEBUG "-g -ffast-math -DDEBUG")
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set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG")
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else()
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set(CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG")
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set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG")
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set(CMAKE_OBJCXX_FLAGS_RELEASE "-O2 -DNDEBUG")
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endif()
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if(NOT CMAKE_BUILD_TYPE )
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE)
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endif()
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################################################################################
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# Common utils
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################################################################################
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include(CMake/Utils.cmake)
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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get_linux_lsb_release_information()
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message(STATUS "Linux ${LSB_RELEASE_ID_SHORT} ${LSB_RELEASE_VERSION_SHORT} ${LSB_RELEASE_CODENAME_SHORT}")
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else()
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message(STATUS ${CMAKE_SYSTEM_NAME})
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endif()
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################################################################################
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# Additional Global Settings(add specific info there)
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################################################################################
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include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
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################################################################################
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# Use solution folders feature
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################################################################################
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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################################################################################
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# Sub-projects
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################################################################################
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add_subdirectory(libultraship ${CMAKE_BINARY_DIR}/libultraship)
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add_subdirectory(ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
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add_subdirectory(OTRExporter)
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add_subdirectory(soh)
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if(NOT CMAKE_SYSTEM_NAME MATCHES "Darwin|NintendoSwitch|CafeOS")
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add_subdirectory(OTRGui)
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endif()
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set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE_TERMINAL YES)
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set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.desktop")
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set_property(TARGET soh PROPERTY APPIMAGE_ICON_FILE "${CMAKE_BINARY_DIR}/sohIcon.png")
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if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
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install(PROGRAMS "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.sh" DESTINATION . COMPONENT appimage)
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endif()
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find_package(Python3 COMPONENTS Interpreter)
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add_custom_target(
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ExtractAssets
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# CMake versions prior to 3.17 do not have the rm command, use remove instead for older versions
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COMMAND ${CMAKE_COMMAND} -E $<IF:$<VERSION_LESS:${CMAKE_VERSION},3.17>,remove,rm> -f oot.otr oot-mq.otr
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COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive
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COMMAND ${CMAKE_COMMAND} -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter
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COMMENT "Running asset extraction..."
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DEPENDS ZAPD
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BYPRODUCTS oot.otr ${CMAKE_SOURCE_DIR}/oot.otr oot-mq.otr ${CMAKE_SOURCE_DIR}/oot-mq.otr
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)
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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find_package(ImageMagick COMPONENTS convert)
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if (ImageMagick_FOUND)
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execute_process (
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COMMAND ${ImageMagick_convert_EXECUTABLE} soh/macosx/sohIcon.png -resize 512x512 ${CMAKE_BINARY_DIR}/sohIcon.png
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OUTPUT_VARIABLE outVar
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)
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endif()
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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add_custom_target(CreateOSXIcons
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COMMAND mkdir -p ${CMAKE_BINARY_DIR}/macosx/soh.iconset
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COMMAND sips -z 16 16 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16.png
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COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16@2x.png
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COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32.png
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COMMAND sips -z 64 64 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32@2x.png
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COMMAND sips -z 128 128 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128.png
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COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128@2x.png
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COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256.png
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COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256@2x.png
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COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512.png
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COMMAND cp soh/macosx/sohIcon.png ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512@2x.png
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COMMAND iconutil -c icns -o ${CMAKE_BINARY_DIR}/macosx/soh.icns ${CMAKE_BINARY_DIR}/macosx/soh.iconset
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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COMMENT "Creating OSX icons ..."
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)
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add_dependencies(soh CreateOSXIcons)
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add_custom_target(Assets ALL
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COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/OTRGui/assets/extractor" -Ddst_dir="${CMAKE_BINARY_DIR}/assets/extractor" -P "${CMAKE_SOURCE_DIR}/OTRGui/Overwrite.cmake"
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COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/OTRExporter/assets" -Ddst_dir="${CMAKE_BINARY_DIR}/assets/game" -P "${CMAKE_SOURCE_DIR}/OTRGui/Overwrite.cmake"
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COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/soh/assets/xml" -Ddst_dir="${CMAKE_BINARY_DIR}/assets/extractor/xmls" -P "${CMAKE_SOURCE_DIR}/OTRGui/Overwrite.cmake"
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)
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add_dependencies(soh Assets)
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install(TARGETS ZAPD DESTINATION ${CMAKE_BINARY_DIR}/assets/extractor)
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set(PROGRAM_PERMISSIONS_EXECUTE OWNER_EXECUTE OWNER_WRITE OWNER_READ GROUP_EXECUTE GROUP_READ WORLD_EXECUTE WORLD_READ)
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install(DIRECTORY ${CMAKE_BINARY_DIR}/assets
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DESTINATION .
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PATTERN ZAPD.out
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PERMISSIONS ${PROGRAM_PERMISSIONS_EXECUTE}
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)
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install(CODE "
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include(BundleUtilities)
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fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/soh-macos\" \"\" \"${dirs}\")
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")
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
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install(FILES ${CMAKE_SOURCE_DIR}/README.md DESTINATION . COMPONENT ship RENAME readme.txt )
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Linux")
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set(CPACK_GENERATOR "External")
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elseif(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS")
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set(CPACK_GENERATOR "ZIP")
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elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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set(CPACK_GENERATOR "Bundle")
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endif()
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set(CPACK_PROJECT_CONFIG_FILE ${CMAKE_SOURCE_DIR}/CMake/Packaging-2.cmake)
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include(CMake/Packaging.cmake)
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