mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
39cc86c260
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
201 lines
7.4 KiB
C
201 lines
7.4 KiB
C
/*
|
|
* File: z_en_light.c
|
|
* Overlay: ovl_En_Light
|
|
* Description: Flame
|
|
*/
|
|
|
|
#include "z_en_light.h"
|
|
#include "objects/gameplay_keep/gameplay_keep.h"
|
|
#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
|
|
|
|
#define FLAGS 0
|
|
|
|
void EnLight_Init(Actor* thisx, GlobalContext* globalCtx);
|
|
void EnLight_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
|
void EnLight_Update(Actor* thisx, GlobalContext* globalCtx);
|
|
void EnLight_Draw(Actor* thisx, GlobalContext* globalCtx);
|
|
void EnLight_UpdateSwitch(Actor* thisx, GlobalContext* globalCtx);
|
|
|
|
const ActorInit En_Light_InitVars = {
|
|
ACTOR_EN_LIGHT,
|
|
ACTORCAT_ITEMACTION,
|
|
FLAGS,
|
|
OBJECT_GAMEPLAY_KEEP,
|
|
sizeof(EnLight),
|
|
(ActorFunc)EnLight_Init,
|
|
(ActorFunc)EnLight_Destroy,
|
|
(ActorFunc)EnLight_Update,
|
|
(ActorFunc)EnLight_Draw,
|
|
NULL,
|
|
};
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Color_RGBA8 primColor;
|
|
/* 0x04 */ Color_RGB8 envColor;
|
|
/* 0x07 */ u8 scale;
|
|
} FlameParams;
|
|
|
|
static FlameParams D_80A9E840[] = {
|
|
{ { 255, 200, 0, 255 }, { 255, 0, 0 }, 75 }, { { 255, 200, 0, 255 }, { 255, 0, 0 }, 75 },
|
|
{ { 0, 170, 255, 255 }, { 0, 0, 255 }, 75 }, { { 170, 255, 0, 255 }, { 0, 150, 0 }, 75 },
|
|
{ { 255, 200, 0, 255 }, { 255, 0, 0 }, 40 }, { { 255, 200, 0, 255 }, { 255, 0, 0 }, 75 },
|
|
{ { 170, 255, 0, 255 }, { 0, 150, 0 }, 75 }, { { 0, 170, 255, 255 }, { 0, 0, 255 }, 75 },
|
|
{ { 255, 0, 170, 255 }, { 200, 0, 0 }, 75 }, { { 255, 255, 170, 255 }, { 255, 50, 0 }, 75 },
|
|
{ { 255, 255, 170, 255 }, { 255, 255, 0 }, 75 }, { { 255, 255, 170, 255 }, { 100, 255, 0 }, 75 },
|
|
{ { 255, 170, 255, 255 }, { 255, 0, 100 }, 75 }, { { 255, 170, 255, 255 }, { 100, 0, 255 }, 75 },
|
|
{ { 170, 255, 255, 255 }, { 0, 0, 255 }, 75 }, { { 170, 255, 255, 255 }, { 0, 150, 255 }, 75 },
|
|
};
|
|
|
|
void EnLight_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|
EnLight* this = (EnLight*)thisx;
|
|
s16 yOffset;
|
|
|
|
if (gSaveContext.gameMode == 3) {
|
|
// special case for the credits
|
|
yOffset = (this->actor.params < 0) ? 1 : 40;
|
|
Lights_PointNoGlowSetInfo(&this->lightInfo, this->actor.world.pos.x, yOffset + (s16)this->actor.world.pos.y,
|
|
this->actor.world.pos.z, 255, 255, 180, -1);
|
|
} else {
|
|
yOffset = (this->actor.params < 0) ? 1 : 40;
|
|
Lights_PointGlowSetInfo(&this->lightInfo, this->actor.world.pos.x, yOffset + (s16)this->actor.world.pos.y,
|
|
this->actor.world.pos.z, 255, 255, 180, -1);
|
|
}
|
|
|
|
this->lightNode = LightContext_InsertLight(globalCtx, &globalCtx->lightCtx, &this->lightInfo);
|
|
Actor_SetScale(&this->actor, D_80A9E840[this->actor.params & 0xF].scale * 0.0001f);
|
|
this->timer = (s32)(Rand_ZeroOne() * 255.0f);
|
|
|
|
if ((this->actor.params & 0x400) != 0) {
|
|
this->actor.update = EnLight_UpdateSwitch;
|
|
}
|
|
}
|
|
|
|
void EnLight_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|
EnLight* this = (EnLight*)thisx;
|
|
|
|
LightContext_RemoveLight(globalCtx, &globalCtx->lightCtx, this->lightNode);
|
|
}
|
|
|
|
void EnLight_UpdatePosRot(EnLight* this, GlobalContext* globalCtx) {
|
|
// update yaw for billboard effect
|
|
this->actor.shape.rot.y = Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000;
|
|
|
|
if (this->actor.parent != NULL) {
|
|
Math_Vec3f_Copy(&this->actor.world.pos, &(this->actor.parent)->world.pos);
|
|
this->actor.world.pos.y += 17.0f;
|
|
}
|
|
|
|
this->timer++;
|
|
}
|
|
|
|
void EnLight_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|
f32 intensity;
|
|
FlameParams* flameParams;
|
|
s16 radius;
|
|
EnLight* this = (EnLight*)thisx;
|
|
|
|
flameParams = &D_80A9E840[this->actor.params & 0xF];
|
|
intensity = (Rand_ZeroOne() * 0.5f) + 0.5f;
|
|
radius = (this->actor.params < 0) ? 100 : 300;
|
|
Lights_PointSetColorAndRadius(&this->lightInfo, (flameParams->primColor.r * intensity),
|
|
(flameParams->primColor.g * intensity), (flameParams->primColor.b * intensity),
|
|
radius);
|
|
EnLight_UpdatePosRot(this, globalCtx);
|
|
|
|
if (this->actor.params >= 0) {
|
|
Audio_PlayActorSound2(&this->actor, NA_SE_EV_TORCH - SFX_FLAG);
|
|
}
|
|
}
|
|
|
|
void EnLight_UpdateSwitch(Actor* thisx, GlobalContext* globalCtx) {
|
|
f32 intensity;
|
|
FlameParams* flameParams;
|
|
EnLight* this = (EnLight*)thisx;
|
|
f32 scale;
|
|
|
|
flameParams = &D_80A9E840[this->actor.params & 0xF];
|
|
scale = this->actor.scale.x / ((f32)flameParams->scale * 0.0001);
|
|
|
|
if ((this->actor.params & 0x800) != 0) {
|
|
if (Flags_GetSwitch(globalCtx, (this->actor.params & 0x3F0) >> 4)) {
|
|
Math_StepToF(&scale, 1.0f, 0.05f);
|
|
} else {
|
|
if (scale < 0.1f) {
|
|
Actor_SetScale(&this->actor, 0.0f);
|
|
return;
|
|
}
|
|
Math_StepToF(&scale, 0.0f, 0.05f);
|
|
}
|
|
} else {
|
|
if (Flags_GetSwitch(globalCtx, (this->actor.params & 0x3F0) >> 4)) {
|
|
if (scale < 0.1f) {
|
|
Actor_SetScale(&this->actor, 0.0f);
|
|
return;
|
|
}
|
|
Math_StepToF(&scale, 0.0f, 0.05f);
|
|
} else {
|
|
Math_StepToF(&scale, 1.0f, 0.05f);
|
|
}
|
|
}
|
|
|
|
Actor_SetScale(&this->actor, ((f32)flameParams->scale * 0.0001) * scale);
|
|
intensity = (Rand_ZeroOne() * 0.5f) + 0.5f;
|
|
Lights_PointSetColorAndRadius(&this->lightInfo, (flameParams->primColor.r * intensity),
|
|
(flameParams->primColor.g * intensity), (flameParams->primColor.b * intensity),
|
|
300.0f * scale);
|
|
EnLight_UpdatePosRot(this, globalCtx);
|
|
|
|
if (this->actor.params >= 0) {
|
|
Audio_PlayActorSound2(&this->actor, NA_SE_EV_TORCH - SFX_FLAG);
|
|
}
|
|
}
|
|
|
|
void EnLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
EnLight* this = (EnLight*)thisx;
|
|
s32 pad;
|
|
FlameParams* flameParams;
|
|
Gfx* dList;
|
|
|
|
if (1) {}
|
|
|
|
flameParams = &D_80A9E840[this->actor.params & 0xF];
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_light.c", 441);
|
|
|
|
func_80093D84(globalCtx->state.gfxCtx);
|
|
|
|
if (this->actor.params >= 0) {
|
|
gSPSegment(
|
|
POLY_XLU_DISP++, 0x08,
|
|
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0, (this->timer * -20) & 511, 32, 128));
|
|
|
|
dList = gEffFire1DL;
|
|
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, flameParams->primColor.r, flameParams->primColor.g,
|
|
flameParams->primColor.b, flameParams->primColor.a);
|
|
gDPSetEnvColor(POLY_XLU_DISP++, flameParams->envColor.r, flameParams->envColor.g, flameParams->envColor.b, 0);
|
|
} else {
|
|
gSPSegment(POLY_XLU_DISP++, 0x08,
|
|
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 16, 32, 1, ((this->timer * 2) & 63),
|
|
(this->timer * -6) & 127 * 1, 16, 32));
|
|
|
|
dList = gUnusedCandleDL;
|
|
gDPSetPrimColor(POLY_XLU_DISP++, 0xC0, 0xC0, 255, 200, 0, 0);
|
|
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 0);
|
|
}
|
|
|
|
Matrix_RotateY((s16)((Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) - this->actor.shape.rot.y) + 0x8000) *
|
|
(M_PI / 32768.0f),
|
|
MTXMODE_APPLY);
|
|
|
|
if (this->actor.params & 1) {
|
|
Matrix_RotateY(M_PI, MTXMODE_APPLY);
|
|
}
|
|
|
|
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
|
|
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_light.c", 488),
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
gSPDisplayList(POLY_XLU_DISP++, dList);
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_light.c", 491);
|
|
}
|