mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
39cc86c260
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
642 lines
20 KiB
C
642 lines
20 KiB
C
#include "z_en_du.h"
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#include "objects/object_du/object_du.h"
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#include "scenes/overworld/spot18/spot18_scene.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_25)
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void EnDu_Init(Actor* thisx, GlobalContext* globalCtx);
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void EnDu_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnDu_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnDu_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_809FE3B4(EnDu* this, GlobalContext* globalCtx);
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void func_809FE3C0(EnDu* this, GlobalContext* globalCtx);
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void func_809FE638(EnDu* this, GlobalContext* globalCtx);
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void func_809FE890(EnDu* this, GlobalContext* globalCtx);
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void func_809FE4A4(EnDu* this, GlobalContext* globalCtx);
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void func_809FE6CC(EnDu* this, GlobalContext* globalCtx);
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void func_809FE740(EnDu* this, GlobalContext* globalCtx);
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void func_809FE798(EnDu* this, GlobalContext* globalCtx);
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void func_809FEC14(EnDu* this, GlobalContext* globalCtx);
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void func_809FEC70(EnDu* this, GlobalContext* globalCtx);
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void func_809FECE4(EnDu* this, GlobalContext* globalCtx);
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void func_809FEB08(EnDu* this, GlobalContext* globalCtx);
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const ActorInit En_Du_InitVars = {
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ACTOR_EN_DU,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_DU,
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sizeof(EnDu),
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(ActorFunc)EnDu_Init,
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(ActorFunc)EnDu_Destroy,
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(ActorFunc)EnDu_Update,
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(ActorFunc)EnDu_Draw,
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NULL,
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};
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_NONE,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_2,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0x00000000, 0x00, 0x00 },
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TOUCH_NONE,
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BUMP_NONE,
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OCELEM_ON,
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},
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{ 20, 46, 0, { 0, 0, 0 } },
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};
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static CollisionCheckInfoInit2 sColChkInfoInit = {
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0, 0, 0, 0, MASS_IMMOVABLE,
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};
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typedef enum {
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/* 0 */ ENDU_ANIM_0,
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/* 1 */ ENDU_ANIM_1,
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/* 2 */ ENDU_ANIM_2,
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/* 3 */ ENDU_ANIM_3,
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/* 4 */ ENDU_ANIM_4,
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/* 5 */ ENDU_ANIM_5,
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/* 6 */ ENDU_ANIM_6,
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/* 7 */ ENDU_ANIM_7,
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/* 8 */ ENDU_ANIM_8,
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/* 9 */ ENDU_ANIM_9,
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/* 10 */ ENDU_ANIM_10,
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/* 11 */ ENDU_ANIM_11,
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/* 12 */ ENDU_ANIM_12,
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/* 13 */ ENDU_ANIM_13,
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/* 14 */ ENDU_ANIM_14
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} EnDuAnimation;
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static AnimationInfo sAnimationInfo[] = {
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{ &gDaruniaIdleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
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{ &gDaruniaIdleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
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{ &gDaruniaItemGiveAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
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{ &gDaruniaItemGiveIdleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
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{ &gDaruniaHitLinkAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
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{ &gDaruniaHitBreastAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
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{ &gDaruniaStandUpAfterFallingAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
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{ &gDaruniaDancingLoop1Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -10.0f },
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{ &gDaruniaDancingLoop1Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f },
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{ &gDaruniaDancingLoop2Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f },
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{ &gDaruniaDancingLoop3Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f },
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{ &gDaruniaWrongSongAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f },
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{ &gDaruniaWrongSongEndAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
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{ &gDaruniaDancingLoop4Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, 0.0f },
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{ &gDaruniaDancingEndAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -6.0f },
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};
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void EnDu_SetupAction(EnDu* this, EnDuActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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u16 func_809FDC38(GlobalContext* globalCtx, Actor* actor) {
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u16 reaction = Text_GetFaceReaction(globalCtx, 0x21);
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if (reaction != 0) {
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return reaction;
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}
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if (CUR_UPG_VALUE(UPG_STRENGTH) != 0) {
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if (CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
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return 0x301E;
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} else {
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return 0x301D;
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}
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}
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if (gSaveContext.infTable[0x11] & 8) {
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return 0x301B;
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} else {
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return 0x301A;
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}
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}
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s16 func_809FDCDC(GlobalContext* globalCtx, Actor* actor) {
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switch (Message_GetState(&globalCtx->msgCtx)) {
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case TEXT_STATE_NONE:
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case TEXT_STATE_DONE_HAS_NEXT:
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break;
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case TEXT_STATE_CLOSING:
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switch (actor->textId) {
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case 0x301A:
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gSaveContext.infTable[0x11] |= 8;
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break;
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case 0x301C:
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case 0x301F:
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return 2;
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case 0x3020:
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gSaveContext.eventChkInf[0x2] |= 4;
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break;
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}
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return 0;
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case TEXT_STATE_DONE_FADING:
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case TEXT_STATE_CHOICE:
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case TEXT_STATE_EVENT:
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break;
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case TEXT_STATE_DONE:
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if (Message_ShouldAdvance(globalCtx)) {
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return 3;
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}
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break;
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case TEXT_STATE_SONG_DEMO_DONE:
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case TEXT_STATE_8:
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case TEXT_STATE_9:
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break;
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}
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return 1;
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}
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s32 func_809FDDB4(EnDu* this, GlobalContext* globalCtx) {
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if (globalCtx->sceneNum == SCENE_SPOT18 && LINK_IS_CHILD) {
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return 1;
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} else if (globalCtx->sceneNum == SCENE_HIDAN && !(gSaveContext.infTable[0x11] & 0x400) && LINK_IS_ADULT) {
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return 1;
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}
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return 0;
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}
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void func_809FDE24(EnDu* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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s16 phi_a3 = 0;
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if (this->unk_1F4.unk_00 == 0) {
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phi_a3 = 1;
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}
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if (this->actionFunc == func_809FE890) {
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phi_a3 = 1;
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}
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this->unk_1F4.unk_18 = player->actor.world.pos;
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this->unk_1F4.unk_14 = 10.0f;
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func_80034A14(&this->actor, &this->unk_1F4, 3, phi_a3);
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}
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void func_809FDE9C(EnDu* this) {
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if (this->blinkTimer > 0) {
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this->blinkTimer--;
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} else {
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this->blinkTimer = 0;
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}
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if (this->blinkTimer < 3) {
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this->eyeTexIndex = this->blinkTimer;
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}
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switch (this->unk_1EC) {
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case 0:
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if (this->blinkTimer == 0) {
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this->blinkTimer = Rand_S16Offset(30, 30);
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}
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break;
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case 1:
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if (this->blinkTimer == 0) {
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this->eyeTexIndex = 2;
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}
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break;
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case 2:
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if (this->blinkTimer == 0) {
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this->eyeTexIndex = 2;
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}
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break;
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case 3:
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if (this->blinkTimer == 0) {
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this->eyeTexIndex = 0;
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}
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break;
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}
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switch (this->unk_1ED) {
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case 1:
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this->mouthTexIndex = 1;
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break;
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case 2:
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this->mouthTexIndex = 2;
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break;
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case 3:
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this->mouthTexIndex = 3;
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break;
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default:
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this->mouthTexIndex = 0;
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break;
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}
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if (this->unk_1EE == 1) {
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this->noseTexIndex = 1;
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} else {
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this->noseTexIndex = 0;
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}
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}
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void func_809FDFC0(CsCmdActorAction* csAction, Vec3f* dst) {
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dst->x = csAction->startPos.x;
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dst->y = csAction->startPos.y;
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dst->z = csAction->startPos.z;
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}
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void func_809FE000(CsCmdActorAction* csAction, Vec3f* dst) {
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dst->x = csAction->endPos.x;
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dst->y = csAction->endPos.y;
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dst->z = csAction->endPos.z;
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}
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void func_809FE040(EnDu* this) {
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s32 animationIndices[] = {
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ENDU_ANIM_8, ENDU_ANIM_8, ENDU_ANIM_8, ENDU_ANIM_8, ENDU_ANIM_9, ENDU_ANIM_10, ENDU_ANIM_10, ENDU_ANIM_13,
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};
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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this->unk_1E6++;
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if (this->unk_1E6 >= 8) {
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this->unk_1E6 = 0;
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}
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, animationIndices[this->unk_1E6]);
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}
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}
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void func_809FE104(EnDu* this) {
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s32 animationIndices[] = {
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ENDU_ANIM_8,
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ENDU_ANIM_8,
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ENDU_ANIM_11,
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ENDU_ANIM_12,
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};
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if (this->unk_1E6 < 4) {
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if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
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this->unk_1E6++;
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if (this->unk_1E6 < 4) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, animationIndices[this->unk_1E6]);
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}
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}
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}
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}
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void EnDu_Init(Actor* thisx, GlobalContext* globalCtx) {
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EnDu* this = (EnDu*)thisx;
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s32 pad;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gDaruniaSkel, NULL, 0, 0, 0);
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Collider_InitCylinder(globalCtx, &this->collider);
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Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit);
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if (func_809FDDB4(this, globalCtx) == 0) {
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Actor_Kill(&this->actor);
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return;
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}
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_0);
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Actor_SetScale(&this->actor, 0.01f);
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this->actor.targetMode = 1;
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this->unk_1F4.unk_00 = 0;
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if (gSaveContext.cutsceneIndex >= 0xFFF0) {
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDarunia01Cs);
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gSaveContext.cutsceneTrigger = 1;
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EnDu_SetupAction(this, func_809FE890);
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} else if (globalCtx->sceneNum == 4) {
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EnDu_SetupAction(this, func_809FE638);
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} else if (!LINK_IS_ADULT) {
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EnDu_SetupAction(this, func_809FE3C0);
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} else {
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EnDu_SetupAction(this, func_809FE3B4);
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}
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}
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void EnDu_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnDu* this = (EnDu*)thisx;
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SkelAnime_Free(&this->skelAnime, globalCtx);
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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void func_809FE3B4(EnDu* this, GlobalContext* globalCtx) {
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}
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void func_809FE3C0(EnDu* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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if (player->stateFlags2 & 0x1000000) {
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func_8010BD88(globalCtx, OCARINA_ACTION_CHECK_SARIA);
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player->stateFlags2 |= 0x2000000;
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player->unk_6A8 = &this->actor;
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EnDu_SetupAction(this, func_809FE4A4);
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return;
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}
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if (this->unk_1F4.unk_00 == 2) {
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func_8002DF54(globalCtx, &this->actor, 7);
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this->unk_1F4.unk_00 = 0;
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}
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if (this->actor.xzDistToPlayer < 116.0f + this->collider.dim.radius) {
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player->stateFlags2 |= 0x800000;
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}
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}
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void func_809FE4A4(EnDu* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_04) {
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globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_00;
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EnDu_SetupAction(this, func_809FE3C0);
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} else if (globalCtx->msgCtx.ocarinaMode >= OCARINA_MODE_06) {
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaWrongCs);
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gSaveContext.cutsceneTrigger = 1;
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this->unk_1E8 = 1;
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EnDu_SetupAction(this, func_809FE890);
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globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
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} else if (globalCtx->msgCtx.ocarinaMode == OCARINA_MODE_03) {
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Audio_PlaySoundGeneral(NA_SE_SY_CORRECT_CHIME, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaCorrectCs);
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gSaveContext.cutsceneTrigger = 1;
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this->unk_1E8 = 0;
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EnDu_SetupAction(this, func_809FE890);
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globalCtx->msgCtx.ocarinaMode = OCARINA_MODE_04;
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} else {
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player->stateFlags2 |= 0x800000;
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}
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}
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void func_809FE638(EnDu* this, GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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if (!(player->stateFlags1 & 0x20000000)) {
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OnePointCutscene_Init(globalCtx, 3330, -99, &this->actor, MAIN_CAM);
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player->actor.shape.rot.y = player->actor.world.rot.y = this->actor.world.rot.y + 0x7FFF;
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Audio_PlayFanfare(NA_BGM_APPEAR);
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EnDu_SetupAction(this, func_809FE6CC);
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this->unk_1E2 = 0x32;
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}
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}
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void func_809FE6CC(EnDu* this, GlobalContext* globalCtx) {
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s16 phi_v1;
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if (this->unk_1E2 == 0) {
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phi_v1 = 0;
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} else {
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this->unk_1E2--;
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phi_v1 = this->unk_1E2;
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}
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if (phi_v1 == 0) {
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this->actor.textId = 0x3039;
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Message_StartTextbox(globalCtx, this->actor.textId, NULL);
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this->unk_1F4.unk_00 = 1;
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EnDu_SetupAction(this, func_809FE740);
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}
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}
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void func_809FE740(EnDu* this, GlobalContext* globalCtx) {
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if (this->unk_1F4.unk_00 == 0) {
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func_8005B1A4(GET_ACTIVE_CAM(globalCtx));
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this->unk_1E2 = 0x5A;
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EnDu_SetupAction(this, func_809FE798);
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}
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}
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void func_809FE798(EnDu* this, GlobalContext* globalCtx) {
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s32 phi_v0;
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if (this->unk_1E2 == 0) {
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phi_v0 = 0;
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} else {
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this->unk_1E2--;
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phi_v0 = this->unk_1E2;
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}
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if (phi_v0 != 0) {
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switch (this->unk_1E2) {
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case 0x50:
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_CHAIN_KEY_UNLOCK_B);
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break;
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case 0x3C:
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_SLIDE_DOOR_OPEN);
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break;
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case 0xF:
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_SLIDE_DOOR_CLOSE);
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break;
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case 5:
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_STONE_BOUND);
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break;
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}
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if (this->unk_1E2 >= 0x3D) {
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this->actor.world.pos.x -= 10.0f;
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}
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} else {
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Actor_Kill(&this->actor);
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gSaveContext.infTable[0x11] |= 0x400;
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}
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}
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void func_809FE890(EnDu* this, GlobalContext* globalCtx) {
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f32 frame;
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Vec3f startPos;
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Vec3f endPos;
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Vec3f velocity = { 0.0f, 0.0f, 0.0f };
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CsCmdActorAction* csAction;
|
|
|
|
if (globalCtx->csCtx.state == CS_STATE_IDLE) {
|
|
func_8002DF54(globalCtx, &this->actor, 1);
|
|
EnDu_SetupAction(this, func_809FEB08);
|
|
return;
|
|
}
|
|
csAction = globalCtx->csCtx.npcActions[2];
|
|
|
|
if (csAction != NULL) {
|
|
func_809FDFC0(csAction, &startPos);
|
|
func_809FE000(csAction, &endPos);
|
|
if (this->unk_1EA == 0) {
|
|
func_809FDFC0(csAction, &startPos);
|
|
this->actor.world.pos = startPos;
|
|
}
|
|
if (this->unk_1EA != csAction->action) {
|
|
if (csAction->action == 1) {
|
|
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_1);
|
|
}
|
|
if (csAction->action == 7 || csAction->action == 8) {
|
|
this->unk_1E6 = 0;
|
|
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_7);
|
|
}
|
|
this->unk_1EA = csAction->action;
|
|
if (this->unk_1EA == 7) {
|
|
this->blinkTimer = 11;
|
|
this->unk_1EC = 2;
|
|
this->unk_1ED = 2;
|
|
this->unk_1EE = 1;
|
|
}
|
|
if (this->unk_1EA == 8) {
|
|
this->blinkTimer = 11;
|
|
this->unk_1EC = 3;
|
|
this->unk_1ED = 3;
|
|
this->unk_1EE = 0;
|
|
}
|
|
}
|
|
if (this->unk_1EA == 7) {
|
|
func_809FE040(this);
|
|
}
|
|
if (this->unk_1EA == 8) {
|
|
func_809FE104(this);
|
|
}
|
|
this->actor.shape.rot.x = csAction->urot.x;
|
|
this->actor.shape.rot.y = csAction->urot.y;
|
|
this->actor.shape.rot.z = csAction->urot.z;
|
|
this->actor.velocity = velocity;
|
|
|
|
if (globalCtx->csCtx.frames < csAction->endFrame) {
|
|
frame = csAction->endFrame - csAction->startFrame;
|
|
|
|
this->actor.velocity.x = (endPos.x - startPos.x) / frame;
|
|
this->actor.velocity.y = (endPos.y - startPos.y) / frame;
|
|
this->actor.velocity.y += this->actor.gravity;
|
|
if (this->actor.velocity.y < this->actor.minVelocityY) {
|
|
this->actor.velocity.y = this->actor.minVelocityY;
|
|
}
|
|
this->actor.velocity.z = (endPos.z - startPos.z) / frame;
|
|
}
|
|
}
|
|
}
|
|
|
|
void func_809FEB08(EnDu* this, GlobalContext* globalCtx) {
|
|
this->blinkTimer = 11;
|
|
this->unk_1EC = 0;
|
|
this->unk_1ED = 0;
|
|
this->unk_1EE = 0;
|
|
|
|
if (this->unk_1E8 == 1) {
|
|
func_8002DF54(globalCtx, &this->actor, 7);
|
|
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_1);
|
|
EnDu_SetupAction(this, func_809FE3C0);
|
|
return;
|
|
}
|
|
if (CUR_UPG_VALUE(UPG_STRENGTH) <= 0) {
|
|
this->actor.textId = 0x301C;
|
|
EnDu_SetupAction(this, func_809FEC14);
|
|
} else {
|
|
this->actor.textId = 0x301F;
|
|
EnDu_SetupAction(this, func_809FE3C0);
|
|
}
|
|
Message_StartTextbox(globalCtx, this->actor.textId, NULL);
|
|
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_14);
|
|
this->unk_1F4.unk_00 = 1;
|
|
}
|
|
|
|
void func_809FEC14(EnDu* this, GlobalContext* globalCtx) {
|
|
if (this->unk_1F4.unk_00 == 2) {
|
|
func_8002DF54(globalCtx, &this->actor, 7);
|
|
EnDu_SetupAction(this, func_809FEC70);
|
|
func_809FEC70(this, globalCtx);
|
|
}
|
|
}
|
|
|
|
void func_809FEC70(EnDu* this, GlobalContext* globalCtx) {
|
|
if (Actor_HasParent(&this->actor, globalCtx)) {
|
|
this->actor.parent = NULL;
|
|
EnDu_SetupAction(this, func_809FECE4);
|
|
} else {
|
|
f32 xzRange = this->actor.xzDistToPlayer + 1.0f;
|
|
func_8002F434(&this->actor, globalCtx, GI_BRACELET, xzRange, fabsf(this->actor.yDistToPlayer) + 1.0f);
|
|
}
|
|
}
|
|
|
|
void func_809FECE4(EnDu* this, GlobalContext* globalCtx) {
|
|
if (this->unk_1F4.unk_00 == 3) {
|
|
this->unk_1F4.unk_00 = 0;
|
|
EnDu_SetupAction(this, func_809FE3C0);
|
|
}
|
|
}
|
|
|
|
void EnDu_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|
EnDu* this = (EnDu*)thisx;
|
|
s32 pad;
|
|
|
|
Collider_UpdateCylinder(&this->actor, &this->collider);
|
|
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
|
|
|
if (this->skelAnime.animation == &gDaruniaDancingEndAnim &&
|
|
Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame)) {
|
|
Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENDU_ANIM_1);
|
|
}
|
|
|
|
SkelAnime_Update(&this->skelAnime);
|
|
func_809FDE9C(this);
|
|
func_809FDE24(this, globalCtx);
|
|
|
|
if (this->actionFunc == func_809FE890) {
|
|
this->actor.world.pos.x += this->actor.velocity.x;
|
|
this->actor.world.pos.y += this->actor.velocity.y;
|
|
this->actor.world.pos.z += this->actor.velocity.z;
|
|
} else {
|
|
func_8002D7EC(&this->actor);
|
|
}
|
|
|
|
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
|
|
|
|
if (this->actionFunc != func_809FE4A4) {
|
|
func_800343CC(globalCtx, &this->actor, &this->unk_1F4.unk_00, this->collider.dim.radius + 116.0f, func_809FDC38,
|
|
func_809FDCDC);
|
|
}
|
|
this->actionFunc(this, globalCtx);
|
|
}
|
|
|
|
s32 EnDu_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx,
|
|
Gfx** gfx) {
|
|
EnDu* this = (EnDu*)thisx;
|
|
Vec3s sp1C;
|
|
|
|
if (limbIndex == 16) {
|
|
Matrix_Translate(2400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
|
sp1C = this->unk_1F4.unk_08;
|
|
Matrix_RotateX(BINANG_TO_RAD(sp1C.y), MTXMODE_APPLY);
|
|
Matrix_RotateZ(BINANG_TO_RAD(sp1C.x), MTXMODE_APPLY);
|
|
Matrix_Translate(-2400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
|
|
}
|
|
if (limbIndex == 8) {
|
|
sp1C = this->unk_1F4.unk_0E;
|
|
Matrix_RotateY(BINANG_TO_RAD(sp1C.y), MTXMODE_APPLY);
|
|
Matrix_RotateX(BINANG_TO_RAD(sp1C.x), MTXMODE_APPLY);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void EnDu_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfx) {
|
|
EnDu* this = (EnDu*)thisx;
|
|
Vec3f D_809FF40C = { 0.0f, -1000.0f, 0.0f };
|
|
|
|
if (limbIndex == 16) {
|
|
Matrix_MultVec3f(&D_809FF40C, &this->actor.focus.pos);
|
|
}
|
|
}
|
|
|
|
void EnDu_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
static void* eyeTextures[] = {
|
|
gDaruniaEyeOpenTex,
|
|
gDaruniaEyeOpeningTex,
|
|
gDaruniaEyeShutTex,
|
|
gDaruniaEyeClosingTex,
|
|
};
|
|
static void* mouthTextures[] = {
|
|
gDaruniaMouthSeriousTex,
|
|
gDaruniaMouthGrinningTex,
|
|
gDaruniaMouthOpenTex,
|
|
gDaruniaMouthHappyTex,
|
|
};
|
|
static void* noseTextures[] = {
|
|
gDaruniaNoseSeriousTex,
|
|
gDaruniaNoseHappyTex,
|
|
};
|
|
EnDu* this = (EnDu*)thisx;
|
|
|
|
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_du.c", 1470);
|
|
|
|
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexIndex]));
|
|
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTextures[this->mouthTexIndex]));
|
|
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(noseTextures[this->noseTexIndex]));
|
|
|
|
func_80034BA0(globalCtx, &this->skelAnime, EnDu_OverrideLimbDraw, EnDu_PostLimbDraw, &this->actor, 255);
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_du.c", 1487);
|
|
}
|