mirror of
https://github.com/HarbourMasters/Shipwright.git
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39cc86c260
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
137 lines
4.7 KiB
C
137 lines
4.7 KiB
C
/*
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* File: z_bg_spot12_saku.c
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* Overlay: ovl_Bg_Spot12_Saku
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* Description:
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*/
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#include "z_bg_spot12_saku.h"
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#include "objects/object_spot12_obj/object_spot12_obj.h"
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#define FLAGS 0
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void BgSpot12Saku_Init(Actor* thisx, GlobalContext* globalCtx);
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void BgSpot12Saku_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgSpot12Saku_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgSpot12Saku_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_808B3550(BgSpot12Saku* this);
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void func_808B357C(BgSpot12Saku* this, GlobalContext* globalCtx);
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void func_808B35E4(BgSpot12Saku* this);
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void func_808B3604(BgSpot12Saku* this, GlobalContext* globalCtx);
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void func_808B3714(BgSpot12Saku* this);
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void func_808B37AC(BgSpot12Saku* this, GlobalContext* globalCtx);
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const ActorInit Bg_Spot12_Saku_InitVars = {
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ACTOR_BG_SPOT12_SAKU,
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ACTORCAT_BG,
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FLAGS,
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OBJECT_SPOT12_OBJ,
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sizeof(BgSpot12Saku),
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(ActorFunc)BgSpot12Saku_Init,
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(ActorFunc)BgSpot12Saku_Destroy,
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(ActorFunc)BgSpot12Saku_Update,
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(ActorFunc)BgSpot12Saku_Draw,
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NULL,
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};
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 1200, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 500, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
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};
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void func_808B3420(BgSpot12Saku* this, GlobalContext* globalCtx, CollisionHeader* collision, s32 flags) {
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s32 pad;
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CollisionHeader* colHeader = NULL;
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s32 pad2;
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DynaPolyActor_Init(&this->dyna, flags);
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CollisionHeader_GetVirtual(collision, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
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if (this->dyna.bgId == BG_ACTOR_MAX) {
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osSyncPrintf("Warning : move BG 登録失敗(%s %d)(name %d)(arg_data 0x%04x)\n", "../z_bg_spot12_saku.c", 140,
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this->dyna.actor.id, this->dyna.actor.params);
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}
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}
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void BgSpot12Saku_Init(Actor* thisx, GlobalContext* globalCtx) {
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BgSpot12Saku* this = (BgSpot12Saku*)thisx;
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func_808B3420(this, globalCtx, &gGerudoFortressGTGShutterCol, DPM_UNK);
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Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
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if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
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func_808B3714(this);
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} else {
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func_808B3550(this);
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}
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}
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void BgSpot12Saku_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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BgSpot12Saku* this = (BgSpot12Saku*)thisx;
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DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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}
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void func_808B3550(BgSpot12Saku* this) {
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this->actionFunc = func_808B357C;
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this->dyna.actor.scale.x = 0.1f;
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this->dyna.actor.world.pos.x = this->dyna.actor.home.pos.x;
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this->dyna.actor.world.pos.z = this->dyna.actor.home.pos.z;
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}
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void func_808B357C(BgSpot12Saku* this, GlobalContext* globalCtx) {
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if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
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func_808B35E4(this);
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this->timer = 20;
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OnePointCutscene_Init(globalCtx, 4170, -99, &this->dyna.actor, MAIN_CAM);
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}
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}
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void func_808B35E4(BgSpot12Saku* this) {
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if (this->timer == 0) {
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this->actionFunc = func_808B3604;
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}
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}
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void func_808B3604(BgSpot12Saku* this, GlobalContext* globalCtx) {
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f32 temp_ret = Math_SmoothStepToF(&this->dyna.actor.scale.x, 0.001f / 0.14f, 0.16f, 0.0022f, 0.001f);
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f32 temp_f18 = ((0.1f - this->dyna.actor.scale.x) * 840.0f);
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this->dyna.actor.world.pos.x =
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this->dyna.actor.home.pos.x - (Math_SinS(this->dyna.actor.shape.rot.y + 0x4000) * temp_f18);
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this->dyna.actor.world.pos.z =
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this->dyna.actor.home.pos.z - (Math_CosS(this->dyna.actor.shape.rot.y + 0x4000) * temp_f18);
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if (fabsf(temp_ret) < 0.0001f) {
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func_808B3714(this);
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Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BRIDGE_OPEN_STOP);
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} else {
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func_8002F974(&this->dyna.actor, NA_SE_EV_METALGATE_OPEN - SFX_FLAG);
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}
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}
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void func_808B3714(BgSpot12Saku* this) {
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this->actionFunc = func_808B37AC;
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this->dyna.actor.scale.x = 0.001f / 0.14f;
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this->dyna.actor.world.pos.x =
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this->dyna.actor.home.pos.x - (Math_SinS(this->dyna.actor.shape.rot.y + 0x4000) * 78.0f);
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this->dyna.actor.world.pos.z =
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this->dyna.actor.home.pos.z - (Math_CosS(this->dyna.actor.shape.rot.y + 0x4000) * 78.0f);
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}
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void func_808B37AC(BgSpot12Saku* this, GlobalContext* globalCtx) {
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}
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void BgSpot12Saku_Update(Actor* thisx, GlobalContext* globalCtx) {
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BgSpot12Saku* this = (BgSpot12Saku*)thisx;
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if (this->timer > 0) {
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this->timer--;
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}
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this->actionFunc(this, globalCtx);
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}
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void BgSpot12Saku_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Gfx_DrawDListOpa(globalCtx, gGerudoFortressGTGShutterDL);
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}
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