mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
39cc86c260
subrepo: subdir: "soh" merged: "ba904bbd0" upstream: origin: "https://github.com/HarbourMasters/soh.git" branch: "master" commit: "ba904bbd0" git-subrepo: version: "0.4.1" origin: "???" commit: "???"
166 lines
5.7 KiB
C
166 lines
5.7 KiB
C
/*
|
|
* File: z_bg_haka.c
|
|
* Overlay: ovl_Bg_Haka
|
|
* Description: Gravestone
|
|
*/
|
|
|
|
#include "z_bg_haka.h"
|
|
#include "objects/object_haka/object_haka.h"
|
|
|
|
#define FLAGS 0
|
|
|
|
void BgHaka_Init(Actor* thisx, GlobalContext* globalCtx);
|
|
void BgHaka_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
|
void BgHaka_Update(Actor* thisx, GlobalContext* globalCtx);
|
|
void BgHaka_Draw(Actor* thisx, GlobalContext* globalCtx);
|
|
|
|
void func_8087B758(BgHaka* this, Player* player);
|
|
void func_8087B7E8(BgHaka* this, GlobalContext* globalCtx);
|
|
void func_8087B938(BgHaka* this, GlobalContext* globalCtx);
|
|
void func_8087BAAC(BgHaka* this, GlobalContext* globalCtx);
|
|
void func_8087BAE4(BgHaka* this, GlobalContext* globalCtx);
|
|
|
|
const ActorInit Bg_Haka_InitVars = {
|
|
ACTOR_BG_HAKA,
|
|
ACTORCAT_BG,
|
|
FLAGS,
|
|
OBJECT_HAKA,
|
|
sizeof(BgHaka),
|
|
(ActorFunc)BgHaka_Init,
|
|
(ActorFunc)BgHaka_Destroy,
|
|
(ActorFunc)BgHaka_Update,
|
|
(ActorFunc)BgHaka_Draw,
|
|
NULL,
|
|
};
|
|
|
|
static InitChainEntry sInitChain[] = {
|
|
ICHAIN_F32(minVelocityY, 0, ICHAIN_CONTINUE),
|
|
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
|
|
};
|
|
|
|
void BgHaka_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|
BgHaka* this = (BgHaka*)thisx;
|
|
s32 pad;
|
|
CollisionHeader* colHeader = NULL;
|
|
|
|
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
|
|
DynaPolyActor_Init(&this->dyna, DPM_UNK);
|
|
CollisionHeader_GetVirtual(&gGravestoneCol, &colHeader);
|
|
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
|
|
this->actionFunc = func_8087B7E8;
|
|
}
|
|
|
|
void BgHaka_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|
BgHaka* this = (BgHaka*)thisx;
|
|
|
|
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
|
|
}
|
|
|
|
void func_8087B758(BgHaka* this, Player* player) {
|
|
Vec3f sp1C;
|
|
|
|
func_8002DBD0(&this->dyna.actor, &sp1C, &player->actor.world.pos);
|
|
if (fabsf(sp1C.x) < 34.6f && sp1C.z > -112.8f && sp1C.z < -36.0f) {
|
|
player->stateFlags2 |= 0x200;
|
|
}
|
|
}
|
|
|
|
void func_8087B7E8(BgHaka* this, GlobalContext* globalCtx) {
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
|
|
if (this->dyna.unk_150 != 0.0f) {
|
|
if (globalCtx->sceneNum == SCENE_SPOT02 && !LINK_IS_ADULT && IS_DAY) {
|
|
this->dyna.unk_150 = 0.0f;
|
|
player->stateFlags2 &= ~0x10;
|
|
if (!Gameplay_InCsMode(globalCtx)) {
|
|
Message_StartTextbox(globalCtx, 0x5073, NULL);
|
|
this->dyna.actor.params = 100;
|
|
this->actionFunc = func_8087BAE4;
|
|
}
|
|
} else if (0.0f < this->dyna.unk_150 ||
|
|
(globalCtx->sceneNum == SCENE_SPOT06 && !LINK_IS_ADULT && !Flags_GetSwitch(globalCtx, 0x23))) {
|
|
this->dyna.unk_150 = 0.0f;
|
|
player->stateFlags2 &= ~0x10;
|
|
} else {
|
|
this->dyna.actor.world.rot.y = this->dyna.actor.shape.rot.y + 0x8000;
|
|
this->actionFunc = func_8087B938;
|
|
}
|
|
}
|
|
func_8087B758(this, player);
|
|
}
|
|
|
|
void func_8087B938(BgHaka* this, GlobalContext* globalCtx) {
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
s32 sp38;
|
|
|
|
this->dyna.actor.speedXZ += 0.05f;
|
|
this->dyna.actor.speedXZ = CLAMP_MAX(this->dyna.actor.speedXZ, 1.5f);
|
|
sp38 = Math_StepToF(&this->dyna.actor.minVelocityY, 60.0f, this->dyna.actor.speedXZ);
|
|
this->dyna.actor.world.pos.x =
|
|
Math_SinS(this->dyna.actor.world.rot.y) * this->dyna.actor.minVelocityY + this->dyna.actor.home.pos.x;
|
|
this->dyna.actor.world.pos.z =
|
|
Math_CosS(this->dyna.actor.world.rot.y) * this->dyna.actor.minVelocityY + this->dyna.actor.home.pos.z;
|
|
if (sp38 != 0) {
|
|
this->dyna.unk_150 = 0.0f;
|
|
player->stateFlags2 &= ~0x10;
|
|
if (this->dyna.actor.params == 1) {
|
|
func_80078884(NA_SE_SY_CORRECT_CHIME);
|
|
} else if (!IS_DAY && globalCtx->sceneNum == SCENE_SPOT02) {
|
|
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_POH, this->dyna.actor.home.pos.x,
|
|
this->dyna.actor.home.pos.y, this->dyna.actor.home.pos.z, 0, this->dyna.actor.shape.rot.y, 0,
|
|
1);
|
|
}
|
|
this->actionFunc = func_8087BAAC;
|
|
}
|
|
func_8002F974(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
|
|
}
|
|
|
|
void func_8087BAAC(BgHaka* this, GlobalContext* globalCtx) {
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
|
|
if (this->dyna.unk_150 != 0.0f) {
|
|
this->dyna.unk_150 = 0.0f;
|
|
player->stateFlags2 &= ~0x10;
|
|
}
|
|
}
|
|
|
|
void func_8087BAE4(BgHaka* this, GlobalContext* globalCtx) {
|
|
Player* player = GET_PLAYER(globalCtx);
|
|
s32 pad;
|
|
|
|
if (this->dyna.actor.params != 0) {
|
|
this->dyna.actor.params -= 1;
|
|
}
|
|
if (this->dyna.unk_150 != 0.0f) {
|
|
this->dyna.unk_150 = 0.0f;
|
|
player->stateFlags2 &= ~0x10;
|
|
}
|
|
if (this->dyna.actor.params == 0) {
|
|
this->actionFunc = func_8087B7E8;
|
|
}
|
|
func_8087B758(this, player);
|
|
}
|
|
|
|
void BgHaka_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|
BgHaka* this = (BgHaka*)thisx;
|
|
|
|
this->actionFunc(this, globalCtx);
|
|
}
|
|
|
|
void BgHaka_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
|
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka.c", 401);
|
|
|
|
func_80093D18(globalCtx->state.gfxCtx);
|
|
func_80093D84(globalCtx->state.gfxCtx);
|
|
|
|
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka.c", 406),
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
gSPDisplayList(POLY_OPA_DISP++, gGravestoneStoneDL);
|
|
Matrix_Translate(0.0f, 0.0f, thisx->minVelocityY * 10.0f, MTXMODE_APPLY);
|
|
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka.c", 416),
|
|
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
gSPDisplayList(POLY_XLU_DISP++, gGravestoneEarthDL);
|
|
|
|
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka.c", 421);
|
|
}
|