Shipwright/soh/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c

153 lines
4.9 KiB
C

/*
* File: z_eff_ss_kirakira.c
* Overlay: ovl_Effect_Ss_KiraKira
* Description: Sparkles
*/
#include "z_eff_ss_kirakira.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#define rRotSpeed regs[0]
#define rYaw regs[1]
#define rPrimColorR regs[2]
#define rPrimColorG regs[3]
#define rPrimColorB regs[4]
#define rPrimColorA regs[5]
#define rEnvColorR regs[6]
#define rEnvColorG regs[7]
#define rEnvColorB regs[8]
#define rEnvColorA regs[9]
#define rAlphaStep regs[10]
#define rScale regs[11]
#define rLifespan regs[12]
u32 EffectSsKiraKira_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx);
void EffectSsKiraKira_Draw(PlayState* play, u32 index, EffectSs* this);
void func_809AABF0(PlayState* play, u32 index, EffectSs* this);
void func_809AACAC(PlayState* play, u32 index, EffectSs* this);
void func_809AAD6C(PlayState* play, u32 index, EffectSs* this);
EffectSsInit Effect_Ss_KiraKira_InitVars = {
EFFECT_SS_KIRAKIRA,
EffectSsKiraKira_Init,
};
u32 EffectSsKiraKira_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx) {
EffectSsKiraKiraInitParams* initParams = (EffectSsKiraKiraInitParams*)initParamsx;
this->pos = initParams->pos;
this->velocity = initParams->velocity;
this->accel = initParams->accel;
if ((this->life = initParams->life) < 0) {
this->life = -this->life;
this->gfx = SEGMENTED_TO_VIRTUAL(gEffSparklesDL);
this->update = func_809AAD6C;
this->rEnvColorA = initParams->scale;
this->rScale = 0;
} else {
this->gfx = SEGMENTED_TO_VIRTUAL(gEffSparklesDL);
if (initParams->updateMode == 0) {
this->update = func_809AABF0;
} else {
this->update = func_809AACAC;
}
this->rEnvColorA = initParams->envColor.a;
this->rScale = initParams->scale;
}
this->draw = EffectSsKiraKira_Draw;
this->rRotSpeed = initParams->rotSpeed;
this->rYaw = initParams->yaw;
this->rPrimColorR = initParams->primColor.r;
this->rPrimColorG = initParams->primColor.g;
this->rPrimColorB = initParams->primColor.b;
this->rPrimColorA = initParams->primColor.a;
this->rEnvColorR = initParams->envColor.r;
this->rEnvColorG = initParams->envColor.g;
this->rEnvColorB = initParams->envColor.b;
this->rAlphaStep = initParams->alphaStep;
this->rLifespan = initParams->life;
return 1;
}
void EffectSsKiraKira_Draw(PlayState* play, u32 index, EffectSs* this) {
GraphicsContext* gfxCtx;
f32 scale;
s32 pad;
MtxF mfTrans;
MtxF mfRotY;
MtxF mfScale;
MtxF mfTrans11DA0;
MtxF mfTrans11DA0RotY;
MtxF mfResult;
Mtx* mtx;
scale = this->rScale / 10000.0f;
gfxCtx = play->state.gfxCtx;
OPEN_DISPS(gfxCtx);
SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z);
SkinMatrix_SetRotateZYX(&mfRotY, 0, 0, this->rYaw);
SkinMatrix_SetScale(&mfScale, scale, scale, 1.0f);
SkinMatrix_MtxFMtxFMult(&mfTrans, &play->billboardMtxF, &mfTrans11DA0);
SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfRotY, &mfTrans11DA0RotY);
SkinMatrix_MtxFMtxFMult(&mfTrans11DA0RotY, &mfScale, &mfResult);
gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult);
if (mtx != NULL) {
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
Gfx_SetupDL_25Xlu2(gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB,
(((s8)((55.0f / this->rLifespan) * this->life) + 200)));
gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rEnvColorA);
gSPDisplayList(POLY_XLU_DISP++, this->gfx);
}
CLOSE_DISPS(gfxCtx);
}
void func_809AABF0(PlayState* play, u32 index, EffectSs* this) {
this->accel.x = (Rand_ZeroOne() * 0.4f) - 0.2f;
this->accel.z = (Rand_ZeroOne() * 0.4f) - 0.2f;
this->rEnvColorA += this->rAlphaStep;
if (this->rEnvColorA < 0) {
this->rEnvColorA = 0;
this->rAlphaStep = -this->rAlphaStep;
} else if (this->rEnvColorA > 255) {
this->rEnvColorA = 255;
this->rAlphaStep = -this->rAlphaStep;
}
this->rYaw += this->rRotSpeed;
}
void func_809AACAC(PlayState* play, u32 index, EffectSs* this) {
this->velocity.x *= 0.95f;
this->velocity.z *= 0.95f;
this->accel.x = Rand_CenteredFloat(0.2f);
this->accel.z = Rand_CenteredFloat(0.2f);
this->rEnvColorA += this->rAlphaStep;
if (this->rEnvColorA < 0) {
this->rEnvColorA = 0;
this->rAlphaStep = -this->rAlphaStep;
} else if (this->rEnvColorA > 255) {
this->rEnvColorA = 255;
this->rAlphaStep = -this->rAlphaStep;
}
this->rYaw += this->rRotSpeed;
}
void func_809AAD6C(PlayState* play, u32 index, EffectSs* this) {
this->rScale = this->rEnvColorA * Math_SinS((32768.0f / this->rLifespan) * this->life);
}