Shipwright/soh/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c
2022-11-30 00:29:36 +01:00

108 lines
3.5 KiB
C

/*
* File: z_eff_ss_ice_smoke.c
* Overlay: ovl_Effect_Ss_Ice_Smoke
* Description: Ice Smoke
*/
#include "z_eff_ss_ice_smoke.h"
#include "objects/object_fz/object_fz.h"
#define rObjBankIdx regs[0]
#define rAlpha regs[1]
#define rScale regs[2]
u32 EffectSsIceSmoke_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx);
void EffectSsIceSmoke_Draw(PlayState* play, u32 index, EffectSs* this);
void EffectSsIceSmoke_Update(PlayState* play, u32 index, EffectSs* this);
EffectSsInit Effect_Ss_Ice_Smoke_InitVars = {
EFFECT_SS_ICE_SMOKE,
EffectSsIceSmoke_Init,
};
u32 EffectSsIceSmoke_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx) {
EffectSsIceSmokeInitParams* initParams = (EffectSsIceSmokeInitParams*)initParamsx;
s32 pad;
s32 objBankIdx;
void* oldSeg6;
objBankIdx = Object_GetIndex(&play->objectCtx, OBJECT_FZ);
if ((objBankIdx > -1) && Object_IsLoaded(&play->objectCtx, objBankIdx)) {
oldSeg6 = gSegments[6];
gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[objBankIdx].segment);
Math_Vec3f_Copy(&this->pos, &initParams->pos);
Math_Vec3f_Copy(&this->velocity, &initParams->velocity);
Math_Vec3f_Copy(&this->accel, &initParams->accel);
this->rObjBankIdx = objBankIdx;
this->rAlpha = 0;
this->rScale = initParams->scale;
this->life = 50;
this->draw = EffectSsIceSmoke_Draw;
this->update = EffectSsIceSmoke_Update;
gSegments[6] = oldSeg6;
return 1;
}
osSyncPrintf("Effect_SS_Ice_Smoke_ct():バンク Object_Bank_Fzが有りません。\n");
return 0;
}
void EffectSsIceSmoke_Draw(PlayState* play, u32 index, EffectSs* this) {
s32 pad;
void* object;
Mtx* mtx;
f32 scale;
s32 objBankIdx;
object = play->objectCtx.status[this->rObjBankIdx].segment;
OPEN_DISPS(play->state.gfxCtx);
objBankIdx = Object_GetIndex(&play->objectCtx, OBJECT_FZ);
if ((objBankIdx > -1) && Object_IsLoaded(&play->objectCtx, objBankIdx)) {
gDPPipeSync(POLY_XLU_DISP++);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSegments[6] = VIRTUAL_TO_PHYSICAL(object);
gSPSegment(POLY_XLU_DISP++, 0x06, object);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gFreezardSteamStartDL));
gDPPipeSync(POLY_XLU_DISP++);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 195, 235, 235, this->rAlpha);
gSPSegment(
POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, this->life * 3, this->life * 15, 32, 64, 1, 0, 0, 32, 32));
Matrix_Translate(this->pos.x, this->pos.y, this->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&play->billboardMtxF);
scale = this->rScale * 0.0001f;
Matrix_Scale(scale, scale, 1.0f, MTXMODE_APPLY);
mtx = MATRIX_NEWMTX(play->state.gfxCtx);
if (mtx != NULL) {
gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gFreezardSteamDL));
}
} else {
this->life = -1;
}
CLOSE_DISPS(play->state.gfxCtx);
}
void EffectSsIceSmoke_Update(PlayState* play, u32 index, EffectSs* this) {
s32 objBankIdx;
objBankIdx = Object_GetIndex(&play->objectCtx, OBJECT_FZ);
if ((objBankIdx > -1) && Object_IsLoaded(&play->objectCtx, objBankIdx)) {
if (this->rAlpha < 100) {
this->rAlpha += 10;
}
} else {
this->life = -1;
}
}