Shipwright/soh/assets/textures/nintendo_rogo_static/nintendo_rogo_static.h

19 lines
961 B
C

#ifndef TEXTURES_NINTENDO_ROGO_STATIC_H
#define TEXTURES_NINTENDO_ROGO_STATIC_H 1
#include "align_asset_macro.h"
#define dnintendo_rogo_staticTex_0029C0 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_staticTex_0029C0"
static const ALIGN_ASSET(2) char nintendo_rogo_staticTex_0029C0[] = dnintendo_rogo_staticTex_0029C0;
#define dnintendo_rogo_static_Tex_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_000000"
static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_000000[] = dnintendo_rogo_static_Tex_000000;
#define dnintendo_rogo_static_Tex_001800 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_001800"
static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_001800[] = dnintendo_rogo_static_Tex_001800;
#define dgNintendo64LogoDL "__OTR__textures/nintendo_rogo_static/gNintendo64LogoDL"
static const ALIGN_ASSET(2) char gNintendo64LogoDL[] = dgNintendo64LogoDL;
#endif // TEXTURES_NINTENDO_ROGO_STATIC_H