19 lines
961 B
C
19 lines
961 B
C
#ifndef TEXTURES_NINTENDO_ROGO_STATIC_H
|
|
#define TEXTURES_NINTENDO_ROGO_STATIC_H 1
|
|
|
|
#include "align_asset_macro.h"
|
|
|
|
#define dnintendo_rogo_staticTex_0029C0 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_staticTex_0029C0"
|
|
static const ALIGN_ASSET(2) char nintendo_rogo_staticTex_0029C0[] = dnintendo_rogo_staticTex_0029C0;
|
|
|
|
#define dnintendo_rogo_static_Tex_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_000000"
|
|
static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_000000[] = dnintendo_rogo_static_Tex_000000;
|
|
|
|
#define dnintendo_rogo_static_Tex_001800 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_001800"
|
|
static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_001800[] = dnintendo_rogo_static_Tex_001800;
|
|
|
|
#define dgNintendo64LogoDL "__OTR__textures/nintendo_rogo_static/gNintendo64LogoDL"
|
|
static const ALIGN_ASSET(2) char gNintendo64LogoDL[] = dgNintendo64LogoDL;
|
|
|
|
#endif // TEXTURES_NINTENDO_ROGO_STATIC_H
|