Shipwright/soh/assets/textures/map_grand_static/map_grand_static.h

79 lines
4.6 KiB
C

#ifndef TEXTURES_MAP_GRAND_STATIC_H
#define TEXTURES_MAP_GRAND_STATIC_H 1
#include "align_asset_macro.h"
#define dgHyruleFieldMinimapTex "__OTR__textures/map_grand_static/gHyruleFieldMinimapTex"
static const ALIGN_ASSET(2) char gHyruleFieldMinimapTex[] = dgHyruleFieldMinimapTex;
#define dgKakarikoVillageMinimapTex "__OTR__textures/map_grand_static/gKakarikoVillageMinimapTex"
static const ALIGN_ASSET(2) char gKakarikoVillageMinimapTex[] = dgKakarikoVillageMinimapTex;
#define dgGraveyardMinimapTex "__OTR__textures/map_grand_static/gGraveyardMinimapTex"
static const ALIGN_ASSET(2) char gGraveyardMinimapTex[] = dgGraveyardMinimapTex;
#define dgZorasRiverMinimapTex "__OTR__textures/map_grand_static/gZorasRiverMinimapTex"
static const ALIGN_ASSET(2) char gZorasRiverMinimapTex[] = dgZorasRiverMinimapTex;
#define dgKokiriForestMinimapTex "__OTR__textures/map_grand_static/gKokiriForestMinimapTex"
static const ALIGN_ASSET(2) char gKokiriForestMinimapTex[] = dgKokiriForestMinimapTex;
#define dgSacredMeadowMinimapTex "__OTR__textures/map_grand_static/gSacredMeadowMinimapTex"
static const ALIGN_ASSET(2) char gSacredMeadowMinimapTex[] = dgSacredMeadowMinimapTex;
#define dgLakeHyliaMinimapTex "__OTR__textures/map_grand_static/gLakeHyliaMinimapTex"
static const ALIGN_ASSET(2) char gLakeHyliaMinimapTex[] = dgLakeHyliaMinimapTex;
#define dgZorasDomainMinimapTex "__OTR__textures/map_grand_static/gZorasDomainMinimapTex"
static const ALIGN_ASSET(2) char gZorasDomainMinimapTex[] = dgZorasDomainMinimapTex;
#define dgZorasFountainMinimapTex "__OTR__textures/map_grand_static/gZorasFountainMinimapTex"
static const ALIGN_ASSET(2) char gZorasFountainMinimapTex[] = dgZorasFountainMinimapTex;
#define dgGerudoValleyMinimapTex "__OTR__textures/map_grand_static/gGerudoValleyMinimapTex"
static const ALIGN_ASSET(2) char gGerudoValleyMinimapTex[] = dgGerudoValleyMinimapTex;
#define dgHauntedWastelandMinimapTex "__OTR__textures/map_grand_static/gHauntedWastelandMinimapTex"
static const ALIGN_ASSET(2) char gHauntedWastelandMinimapTex[] = dgHauntedWastelandMinimapTex;
#define dgDesertColossusMinimapTex "__OTR__textures/map_grand_static/gDesertColossusMinimapTex"
static const ALIGN_ASSET(2) char gDesertColossusMinimapTex[] = dgDesertColossusMinimapTex;
#define dgGerudosFortessMinimapTex "__OTR__textures/map_grand_static/gGerudosFortessMinimapTex"
static const ALIGN_ASSET(2) char gGerudosFortessMinimapTex[] = dgGerudosFortessMinimapTex;
#define dgLostWoodsMinimapTex "__OTR__textures/map_grand_static/gLostWoodsMinimapTex"
static const ALIGN_ASSET(2) char gLostWoodsMinimapTex[] = dgLostWoodsMinimapTex;
#define dgHyruleCastleAreaMinimapTex "__OTR__textures/map_grand_static/gHyruleCastleAreaMinimapTex"
static const ALIGN_ASSET(2) char gHyruleCastleAreaMinimapTex[] = dgHyruleCastleAreaMinimapTex;
#define dgDeathMountainTrailMinimapTex "__OTR__textures/map_grand_static/gDeathMountainTrailMinimapTex"
static const ALIGN_ASSET(2) char gDeathMountainTrailMinimapTex[] = dgDeathMountainTrailMinimapTex;
#define dgDeathMountainCraterMinimapTex "__OTR__textures/map_grand_static/gDeathMountainCraterMinimapTex"
static const ALIGN_ASSET(2) char gDeathMountainCraterMinimapTex[] = dgDeathMountainCraterMinimapTex;
#define dgGoronCityMinimapTex "__OTR__textures/map_grand_static/gGoronCityMinimapTex"
static const ALIGN_ASSET(2) char gGoronCityMinimapTex[] = dgGoronCityMinimapTex;
#define dgLonLonRanchMinimapTex "__OTR__textures/map_grand_static/gLonLonRanchMinimapTex"
static const ALIGN_ASSET(2) char gLonLonRanchMinimapTex[] = dgLonLonRanchMinimapTex;
#define dgOutsideGanonsCastleMinimapTex "__OTR__textures/map_grand_static/gOutsideGanonsCastleMinimapTex"
static const ALIGN_ASSET(2) char gOutsideGanonsCastleMinimapTex[] = dgOutsideGanonsCastleMinimapTex;
#define dgExploredShadowGraveyardMinimapTex "__OTR__textures/map_grand_static/gExploredShadowGraveyardMinimapTex"
static const ALIGN_ASSET(2) char gExploredShadowGraveyardMinimapTex[] = dgExploredShadowGraveyardMinimapTex;
#define dgDrainedLakeHyliaMinimapTex "__OTR__textures/map_grand_static/gDrainedLakeHyliaMinimapTex"
static const ALIGN_ASSET(2) char gDrainedLakeHyliaMinimapTex[] = dgDrainedLakeHyliaMinimapTex;
#define dgGerudoValleyWithBrokenBridgeMinimapTex "__OTR__textures/map_grand_static/gGerudoValleyWithBrokenBridgeMinimapTex"
static const ALIGN_ASSET(2) char gGerudoValleyWithBrokenBridgeMinimapTex[] = dgGerudoValleyWithBrokenBridgeMinimapTex;
#define dgGerudosFortressMinimapTex "__OTR__textures/map_grand_static/gGerudosFortressMinimapTex"
static const ALIGN_ASSET(2) char gGerudosFortressMinimapTex[] = dgGerudosFortressMinimapTex;
#endif // TEXTURES_MAP_GRAND_STATIC_H