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185 lines
8.2 KiB
185 lines
8.2 KiB
cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR) |
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set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE) |
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set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use") |
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version") |
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project(Ship VERSION 6.1.1 LANGUAGES C CXX) |
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set(PROJECT_BUILD_NAME "KHAN BRAVO" CACHE STRING "") |
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set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "") |
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set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh) |
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add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>) |
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if (CMAKE_SYSTEM_NAME MATCHES "Windows|Linux") |
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if(NOT DEFINED BUILD_CROWD_CONTROL) |
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set(BUILD_CROWD_CONTROL ON) |
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endif() |
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endif() |
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows") |
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include(CMake/automate-vcpkg.cmake) |
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set(VCPKG_TRIPLET x64-windows-static) |
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set(VCPKG_TARGET_TRIPLET x64-windows-static) |
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vcpkg_bootstrap() |
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vcpkg_install_packages(zlib bzip2 libpng SDL2 SDL2-net GLEW glfw3) |
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endif() |
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################################################################################ |
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# Set target arch type if empty. Visual studio solution generator provides it. |
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################################################################################ |
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows") |
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if(NOT CMAKE_VS_PLATFORM_NAME) |
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set(CMAKE_VS_PLATFORM_NAME "x64") |
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endif() |
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message("${CMAKE_VS_PLATFORM_NAME} architecture in use") |
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if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64" |
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OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")) |
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message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!") |
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endif() |
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endif() |
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################################################################################ |
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# Global configuration types |
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################################################################################ |
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if (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch") |
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set(CMAKE_C_FLAGS_DEBUG "-g -ffast-math -DDEBUG") |
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set(CMAKE_CXX_FLAGS_DEBUG "-g -ffast-math -DDEBUG") |
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set(CMAKE_C_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG") |
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set(CMAKE_CXX_FLAGS_RELEASE "-O3 -ffast-math -DNDEBUG") |
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else() |
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set(CMAKE_C_FLAGS_RELEASE "-O2 -DNDEBUG") |
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set(CMAKE_CXX_FLAGS_RELEASE "-O2 -DNDEBUG") |
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set(CMAKE_OBJCXX_FLAGS_RELEASE "-O2 -DNDEBUG") |
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endif() |
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if(NOT CMAKE_BUILD_TYPE ) |
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set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE) |
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endif() |
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################################################################################ |
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# Common utils |
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################################################################################ |
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include(CMake/Utils.cmake) |
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if(CMAKE_SYSTEM_NAME MATCHES "Linux") |
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get_linux_lsb_release_information() |
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message(STATUS "Linux ${LSB_RELEASE_ID_SHORT} ${LSB_RELEASE_VERSION_SHORT} ${LSB_RELEASE_CODENAME_SHORT}") |
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else() |
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message(STATUS ${CMAKE_SYSTEM_NAME}) |
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endif() |
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################################################################################ |
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# Additional Global Settings(add specific info there) |
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################################################################################ |
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include(CMake/GlobalSettingsInclude.cmake OPTIONAL) |
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################################################################################ |
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# Use solution folders feature |
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################################################################################ |
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set_property(GLOBAL PROPERTY USE_FOLDERS ON) |
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################################################################################ |
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# Sub-projects |
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################################################################################ |
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add_subdirectory(libultraship ${CMAKE_BINARY_DIR}/libultraship) |
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add_subdirectory(ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD) |
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add_subdirectory(OTRExporter) |
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add_subdirectory(soh) |
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if(CMAKE_SYSTEM_NAME MATCHES "Windows|Linux") |
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add_subdirectory(OTRGui) |
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endif() |
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set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE_TERMINAL YES) |
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set_property(TARGET soh PROPERTY APPIMAGE_DESKTOP_FILE "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.desktop") |
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set_property(TARGET soh PROPERTY APPIMAGE_ICON_FILE "${CMAKE_BINARY_DIR}/sohIcon.png") |
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if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux") |
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install(PROGRAMS "${CMAKE_SOURCE_DIR}/scripts/linux/appimage/soh.sh" DESTINATION . COMPONENT appimage) |
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endif() |
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find_package(Python3 COMPONENTS Interpreter) |
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add_custom_target( |
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ExtractAssets |
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# CMake versions prior to 3.17 do not have the rm command, use remove instead for older versions |
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COMMAND ${CMAKE_COMMAND} -E $<IF:$<VERSION_LESS:${CMAKE_VERSION},3.17>,remove,rm> -f oot.otr oot-mq.otr |
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COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive |
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COMMAND ${CMAKE_COMMAND} -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake |
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter |
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COMMENT "Running asset extraction..." |
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DEPENDS ZAPD |
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BYPRODUCTS oot.otr ${CMAKE_SOURCE_DIR}/oot.otr oot-mq.otr ${CMAKE_SOURCE_DIR}/oot-mq.otr |
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) |
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if(CMAKE_SYSTEM_NAME MATCHES "Linux") |
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find_package(ImageMagick COMPONENTS convert) |
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if (ImageMagick_FOUND) |
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execute_process ( |
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COMMAND ${ImageMagick_convert_EXECUTABLE} soh/macosx/sohIcon.png -resize 512x512 ${CMAKE_BINARY_DIR}/sohIcon.png |
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OUTPUT_VARIABLE outVar |
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) |
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endif() |
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endif() |
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if(CMAKE_SYSTEM_NAME MATCHES "Darwin") |
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add_custom_target(CreateOSXIcons |
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COMMAND mkdir -p ${CMAKE_BINARY_DIR}/macosx/soh.iconset |
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COMMAND sips -z 16 16 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16.png |
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COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16@2x.png |
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COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32.png |
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COMMAND sips -z 64 64 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32@2x.png |
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COMMAND sips -z 128 128 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128.png |
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COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128@2x.png |
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COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256.png |
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COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256@2x.png |
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COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512.png |
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COMMAND cp soh/macosx/sohIcon.png ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512@2x.png |
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COMMAND iconutil -c icns -o ${CMAKE_BINARY_DIR}/macosx/soh.icns ${CMAKE_BINARY_DIR}/macosx/soh.iconset |
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} |
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COMMENT "Creating OSX icons ..." |
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) |
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add_dependencies(soh CreateOSXIcons) |
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add_custom_target(Assets ALL |
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COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/OTRGui/assets/extractor" -Ddst_dir="${CMAKE_BINARY_DIR}/assets/extractor" -P "${CMAKE_SOURCE_DIR}/OTRGui/Overwrite.cmake" |
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COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/OTRExporter/assets" -Ddst_dir="${CMAKE_BINARY_DIR}/assets/game" -P "${CMAKE_SOURCE_DIR}/OTRGui/Overwrite.cmake" |
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COMMAND ${CMAKE_COMMAND} -Dsrc_dir="${CMAKE_SOURCE_DIR}/soh/assets/xml" -Ddst_dir="${CMAKE_BINARY_DIR}/assets/extractor/xmls" -P "${CMAKE_SOURCE_DIR}/OTRGui/Overwrite.cmake" |
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) |
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add_dependencies(soh Assets) |
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install(TARGETS ZAPD DESTINATION ${CMAKE_BINARY_DIR}/assets/extractor) |
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set(PROGRAM_PERMISSIONS_EXECUTE OWNER_EXECUTE OWNER_WRITE OWNER_READ GROUP_EXECUTE GROUP_READ WORLD_EXECUTE WORLD_READ) |
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install(DIRECTORY ${CMAKE_BINARY_DIR}/assets |
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DESTINATION . |
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PATTERN ZAPD.out |
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PERMISSIONS ${PROGRAM_PERMISSIONS_EXECUTE} |
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) |
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install(CODE " |
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include(BundleUtilities) |
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fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/soh-macos\" \"\" \"${dirs}\") |
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") |
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endif() |
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if(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS") |
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install(FILES ${CMAKE_SOURCE_DIR}/README.md DESTINATION . COMPONENT ship RENAME readme.txt ) |
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endif() |
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if(CMAKE_SYSTEM_NAME MATCHES "Linux") |
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set(CPACK_GENERATOR "External") |
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elseif(CMAKE_SYSTEM_NAME MATCHES "Windows|NintendoSwitch|CafeOS") |
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set(CPACK_GENERATOR "ZIP") |
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elseif(CMAKE_SYSTEM_NAME MATCHES "Darwin") |
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set(CPACK_GENERATOR "Bundle") |
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endif() |
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set(CPACK_PROJECT_CONFIG_FILE ${CMAKE_SOURCE_DIR}/CMake/Packaging-2.cmake) |
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include(CMake/Packaging.cmake)
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