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191 lines
10 KiB
C
191 lines
10 KiB
C
#ifndef OBJECTS_OBJECT_GANON_H
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#define OBJECTS_OBJECT_GANON_H 1
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#include "align_asset_macro.h"
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#define dgGanondorfPelvisDL "__OTR__objects/object_ganon/gGanondorfPelvisDL"
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static const ALIGN_ASSET(2) char gGanondorfPelvisDL[] = dgGanondorfPelvisDL;
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#define dgGanondorfRightShinDL "__OTR__objects/object_ganon/gGanondorfRightShinDL"
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static const ALIGN_ASSET(2) char gGanondorfRightShinDL[] = dgGanondorfRightShinDL;
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#define dgGanondorfRightFootDL "__OTR__objects/object_ganon/gGanondorfRightFootDL"
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static const ALIGN_ASSET(2) char gGanondorfRightFootDL[] = dgGanondorfRightFootDL;
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#define dgGanondorfRightThighDL "__OTR__objects/object_ganon/gGanondorfRightThighDL"
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static const ALIGN_ASSET(2) char gGanondorfRightThighDL[] = dgGanondorfRightThighDL;
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#define dgGanondorfLeftShinDL "__OTR__objects/object_ganon/gGanondorfLeftShinDL"
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static const ALIGN_ASSET(2) char gGanondorfLeftShinDL[] = dgGanondorfLeftShinDL;
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#define dgGanondorfLeftFootDL "__OTR__objects/object_ganon/gGanondorfLeftFootDL"
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static const ALIGN_ASSET(2) char gGanondorfLeftFootDL[] = dgGanondorfLeftFootDL;
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#define dgGanondorfLeftThighDL "__OTR__objects/object_ganon/gGanondorfLeftThighDL"
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static const ALIGN_ASSET(2) char gGanondorfLeftThighDL[] = dgGanondorfLeftThighDL;
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#define dgGanondorfHeadDL "__OTR__objects/object_ganon/gGanondorfHeadDL"
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static const ALIGN_ASSET(2) char gGanondorfHeadDL[] = dgGanondorfHeadDL;
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#define dgGanondorfRightUpperLipDL "__OTR__objects/object_ganon/gGanondorfRightUpperLipDL"
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static const ALIGN_ASSET(2) char gGanondorfRightUpperLipDL[] = dgGanondorfRightUpperLipDL;
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#define dgGanondorfLowerHairEndDL "__OTR__objects/object_ganon/gGanondorfLowerHairEndDL"
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static const ALIGN_ASSET(2) char gGanondorfLowerHairEndDL[] = dgGanondorfLowerHairEndDL;
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#define dgGanondorfUpperHairEndDL "__OTR__objects/object_ganon/gGanondorfUpperHairEndDL"
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static const ALIGN_ASSET(2) char gGanondorfUpperHairEndDL[] = dgGanondorfUpperHairEndDL;
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#define dgGanondorfJawDL "__OTR__objects/object_ganon/gGanondorfJawDL"
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static const ALIGN_ASSET(2) char gGanondorfJawDL[] = dgGanondorfJawDL;
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#define dgGanondorfMouthDL "__OTR__objects/object_ganon/gGanondorfMouthDL"
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static const ALIGN_ASSET(2) char gGanondorfMouthDL[] = dgGanondorfMouthDL;
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#define dgGanondorfLeftUpperLipDL "__OTR__objects/object_ganon/gGanondorfLeftUpperLipDL"
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static const ALIGN_ASSET(2) char gGanondorfLeftUpperLipDL[] = dgGanondorfLeftUpperLipDL;
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#define dgGanondorfTorsoDL "__OTR__objects/object_ganon/gGanondorfTorsoDL"
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static const ALIGN_ASSET(2) char gGanondorfTorsoDL[] = dgGanondorfTorsoDL;
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#define dgGanondorfRightForearmDL "__OTR__objects/object_ganon/gGanondorfRightForearmDL"
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static const ALIGN_ASSET(2) char gGanondorfRightForearmDL[] = dgGanondorfRightForearmDL;
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#define dgGanondorfRightUpperArmDL "__OTR__objects/object_ganon/gGanondorfRightUpperArmDL"
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static const ALIGN_ASSET(2) char gGanondorfRightUpperArmDL[] = dgGanondorfRightUpperArmDL;
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#define dgGanondorfRightShoulderDL "__OTR__objects/object_ganon/gGanondorfRightShoulderDL"
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static const ALIGN_ASSET(2) char gGanondorfRightShoulderDL[] = dgGanondorfRightShoulderDL;
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#define dgGanondorfLeftForearmDL "__OTR__objects/object_ganon/gGanondorfLeftForearmDL"
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static const ALIGN_ASSET(2) char gGanondorfLeftForearmDL[] = dgGanondorfLeftForearmDL;
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#define dgGanondorfLeftUpperArmDL "__OTR__objects/object_ganon/gGanondorfLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gGanondorfLeftUpperArmDL[] = dgGanondorfLeftUpperArmDL;
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#define dgGanondorfLeftShoulderDL "__OTR__objects/object_ganon/gGanondorfLeftShoulderDL"
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static const ALIGN_ASSET(2) char gGanondorfLeftShoulderDL[] = dgGanondorfLeftShoulderDL;
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#define dgGanondorfSkinTLUT "__OTR__objects/object_ganon/gGanondorfSkinTLUT"
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static const ALIGN_ASSET(2) char gGanondorfSkinTLUT[] = dgGanondorfSkinTLUT;
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#define dgGanondorfHairTLUT "__OTR__objects/object_ganon/gGanondorfHairTLUT"
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static const ALIGN_ASSET(2) char gGanondorfHairTLUT[] = dgGanondorfHairTLUT;
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#define dgGanondorfInnerMouthTex "__OTR__objects/object_ganon/gGanondorfInnerMouthTex"
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static const ALIGN_ASSET(2) char gGanondorfInnerMouthTex[] = dgGanondorfInnerMouthTex;
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#define dgGanondorfJawTex "__OTR__objects/object_ganon/gGanondorfJawTex"
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static const ALIGN_ASSET(2) char gGanondorfJawTex[] = dgGanondorfJawTex;
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#define dgGanondorfSideburnTex "__OTR__objects/object_ganon/gGanondorfSideburnTex"
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static const ALIGN_ASSET(2) char gGanondorfSideburnTex[] = dgGanondorfSideburnTex;
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#define dgGanondorfOuterMouthTex "__OTR__objects/object_ganon/gGanondorfOuterMouthTex"
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static const ALIGN_ASSET(2) char gGanondorfOuterMouthTex[] = dgGanondorfOuterMouthTex;
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#define dgGanondorfUpperLipTex "__OTR__objects/object_ganon/gGanondorfUpperLipTex"
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static const ALIGN_ASSET(2) char gGanondorfUpperLipTex[] = dgGanondorfUpperLipTex;
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#define dgGanondorfHairTex "__OTR__objects/object_ganon/gGanondorfHairTex"
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static const ALIGN_ASSET(2) char gGanondorfHairTex[] = dgGanondorfHairTex;
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#define dgGanondorfTeethTex "__OTR__objects/object_ganon/gGanondorfTeethTex"
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static const ALIGN_ASSET(2) char gGanondorfTeethTex[] = dgGanondorfTeethTex;
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#define dgGanondorfEyebrowTex "__OTR__objects/object_ganon/gGanondorfEyebrowTex"
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static const ALIGN_ASSET(2) char gGanondorfEyebrowTex[] = dgGanondorfEyebrowTex;
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#define dgGanondorfHairFringeTex "__OTR__objects/object_ganon/gGanondorfHairFringeTex"
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static const ALIGN_ASSET(2) char gGanondorfHairFringeTex[] = dgGanondorfHairFringeTex;
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#define dgGanondorfNoseBridgeTex "__OTR__objects/object_ganon/gGanondorfNoseBridgeTex"
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static const ALIGN_ASSET(2) char gGanondorfNoseBridgeTex[] = dgGanondorfNoseBridgeTex;
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#define dgGanondorfNoseTex "__OTR__objects/object_ganon/gGanondorfNoseTex"
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static const ALIGN_ASSET(2) char gGanondorfNoseTex[] = dgGanondorfNoseTex;
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#define dgGanondorfEarTex "__OTR__objects/object_ganon/gGanondorfEarTex"
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static const ALIGN_ASSET(2) char gGanondorfEarTex[] = dgGanondorfEarTex;
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#define dgGanondorfEyeOrbitTex "__OTR__objects/object_ganon/gGanondorfEyeOrbitTex"
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static const ALIGN_ASSET(2) char gGanondorfEyeOrbitTex[] = dgGanondorfEyeOrbitTex;
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#define dgGanondorfGerudoFabricTex "__OTR__objects/object_ganon/gGanondorfGerudoFabricTex"
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static const ALIGN_ASSET(2) char gGanondorfGerudoFabricTex[] = dgGanondorfGerudoFabricTex;
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#define dgGanondorfRedFabricTex "__OTR__objects/object_ganon/gGanondorfRedFabricTex"
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static const ALIGN_ASSET(2) char gGanondorfRedFabricTex[] = dgGanondorfRedFabricTex;
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#define dgGanondorfBodysuitTex "__OTR__objects/object_ganon/gGanondorfBodysuitTex"
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static const ALIGN_ASSET(2) char gGanondorfBodysuitTex[] = dgGanondorfBodysuitTex;
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#define dgGanondorfLeatherTex "__OTR__objects/object_ganon/gGanondorfLeatherTex"
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static const ALIGN_ASSET(2) char gGanondorfLeatherTex[] = dgGanondorfLeatherTex;
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#define dgGanondorfCapeFasteningTex "__OTR__objects/object_ganon/gGanondorfCapeFasteningTex"
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static const ALIGN_ASSET(2) char gGanondorfCapeFasteningTex[] = dgGanondorfCapeFasteningTex;
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#define dgGanondorfGerudoFabricWithSunTex "__OTR__objects/object_ganon/gGanondorfGerudoFabricWithSunTex"
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static const ALIGN_ASSET(2) char gGanondorfGerudoFabricWithSunTex[] = dgGanondorfGerudoFabricWithSunTex;
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#define dgGanondorfHandTLUT "__OTR__objects/object_ganon/gGanondorfHandTLUT"
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static const ALIGN_ASSET(2) char gGanondorfHandTLUT[] = dgGanondorfHandTLUT;
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#define dgGanondorfJewelTex "__OTR__objects/object_ganon/gGanondorfJewelTex"
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static const ALIGN_ASSET(2) char gGanondorfJewelTex[] = dgGanondorfJewelTex;
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#define dgGanondorfNormalEyeTex "__OTR__objects/object_ganon/gGanondorfNormalEyeTex"
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static const ALIGN_ASSET(2) char gGanondorfNormalEyeTex[] = dgGanondorfNormalEyeTex;
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#define dgGanondorfChestJewelTex "__OTR__objects/object_ganon/gGanondorfChestJewelTex"
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static const ALIGN_ASSET(2) char gGanondorfChestJewelTex[] = dgGanondorfChestJewelTex;
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#define dgGanondorfBlackLeatherTex "__OTR__objects/object_ganon/gGanondorfBlackLeatherTex"
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static const ALIGN_ASSET(2) char gGanondorfBlackLeatherTex[] = dgGanondorfBlackLeatherTex;
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#define dgGanondorfThumbTex "__OTR__objects/object_ganon/gGanondorfThumbTex"
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static const ALIGN_ASSET(2) char gGanondorfThumbTex[] = dgGanondorfThumbTex;
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#define dgGanondorfGauntletAndPauldronTex "__OTR__objects/object_ganon/gGanondorfGauntletAndPauldronTex"
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static const ALIGN_ASSET(2) char gGanondorfGauntletAndPauldronTex[] = dgGanondorfGauntletAndPauldronTex;
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#define dgGanondorfHandSideTex "__OTR__objects/object_ganon/gGanondorfHandSideTex"
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static const ALIGN_ASSET(2) char gGanondorfHandSideTex[] = dgGanondorfHandSideTex;
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#define dgGanondorfFingerTex "__OTR__objects/object_ganon/gGanondorfFingerTex"
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static const ALIGN_ASSET(2) char gGanondorfFingerTex[] = dgGanondorfFingerTex;
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#define dgGanondorfCrazedEyeTex "__OTR__objects/object_ganon/gGanondorfCrazedEyeTex"
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static const ALIGN_ASSET(2) char gGanondorfCrazedEyeTex[] = dgGanondorfCrazedEyeTex;
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#define dgGanondorfEmptyEyeTex "__OTR__objects/object_ganon/gGanondorfEmptyEyeTex"
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static const ALIGN_ASSET(2) char gGanondorfEmptyEyeTex[] = dgGanondorfEmptyEyeTex;
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#define dgGanondorfEyesDL "__OTR__objects/object_ganon/gGanondorfEyesDL"
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static const ALIGN_ASSET(2) char gGanondorfEyesDL[] = dgGanondorfEyesDL;
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#define dgGanondorfJewelDL "__OTR__objects/object_ganon/gGanondorfJewelDL"
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static const ALIGN_ASSET(2) char gGanondorfJewelDL[] = dgGanondorfJewelDL;
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#define dgGanondorfLeftHandDL "__OTR__objects/object_ganon/gGanondorfLeftHandDL"
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static const ALIGN_ASSET(2) char gGanondorfLeftHandDL[] = dgGanondorfLeftHandDL;
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#define dgGanondorfRightHandClosedDL "__OTR__objects/object_ganon/gGanondorfRightHandClosedDL"
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static const ALIGN_ASSET(2) char gGanondorfRightHandClosedDL[] = dgGanondorfRightHandClosedDL;
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#define dgGanondorfRightHandOpenDL "__OTR__objects/object_ganon/gGanondorfRightHandOpenDL"
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static const ALIGN_ASSET(2) char gGanondorfRightHandOpenDL[] = dgGanondorfRightHandOpenDL;
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#define dgGanondorfTitleCardTex "__OTR__objects/object_ganon/gGanondorfTitleCardTex"
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static const ALIGN_ASSET(2) char gGanondorfTitleCardTex[] = dgGanondorfTitleCardTex;
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#define dgGanondorfEndingFloatAnim "__OTR__objects/object_ganon/gGanondorfEndingFloatAnim"
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static const ALIGN_ASSET(2) char gGanondorfEndingFloatAnim[] = dgGanondorfEndingFloatAnim;
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#define dgGanondorfSkel "__OTR__objects/object_ganon/gGanondorfSkel"
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static const ALIGN_ASSET(2) char gGanondorfSkel[] = dgGanondorfSkel;
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#endif // OBJECTS_OBJECT_GANON_H
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