#ifndef TEXTURES_VR_HOLY1_PAL_STATIC_H
#define TEXTURES_VR_HOLY1_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgHoly1SkyboxTLUT "__OTR__textures/vr_holy1_pal_static/gHoly1SkyboxTLUT"
static const ALIGN_ASSET(2) char gHoly1SkyboxTLUT[] = dgHoly1SkyboxTLUT;

#endif // TEXTURES_VR_HOLY1_PAL_STATIC_H