#ifndef OBJECTS_OBJECT_SK2_H
#define OBJECTS_OBJECT_SK2_H 1

#include "align_asset_macro.h"

#define dgStalfosSkullDL "__OTR__objects/object_sk2/gStalfosSkullDL"
static const ALIGN_ASSET(2) char gStalfosSkullDL[] = dgStalfosSkullDL;

#define dgStalfosUpperCoreDL "__OTR__objects/object_sk2/gStalfosUpperCoreDL"
static const ALIGN_ASSET(2) char gStalfosUpperCoreDL[] = dgStalfosUpperCoreDL;

#define dgStalfosRightUpperArmDL "__OTR__objects/object_sk2/gStalfosRightUpperArmDL"
static const ALIGN_ASSET(2) char gStalfosRightUpperArmDL[] = dgStalfosRightUpperArmDL;

#define dgStalfosLowerCoreDL "__OTR__objects/object_sk2/gStalfosLowerCoreDL"
static const ALIGN_ASSET(2) char gStalfosLowerCoreDL[] = dgStalfosLowerCoreDL;

#define dgStalfosRightThighDL "__OTR__objects/object_sk2/gStalfosRightThighDL"
static const ALIGN_ASSET(2) char gStalfosRightThighDL[] = dgStalfosRightThighDL;

#define dgStalfosRightHandDL "__OTR__objects/object_sk2/gStalfosRightHandDL"
static const ALIGN_ASSET(2) char gStalfosRightHandDL[] = dgStalfosRightHandDL;

#define dgStalfosChestDL "__OTR__objects/object_sk2/gStalfosChestDL"
static const ALIGN_ASSET(2) char gStalfosChestDL[] = dgStalfosChestDL;

#define dgStalfosJawDL "__OTR__objects/object_sk2/gStalfosJawDL"
static const ALIGN_ASSET(2) char gStalfosJawDL[] = dgStalfosJawDL;

#define dgStalfosUpperNeckDL "__OTR__objects/object_sk2/gStalfosUpperNeckDL"
static const ALIGN_ASSET(2) char gStalfosUpperNeckDL[] = dgStalfosUpperNeckDL;

#define dgStalfosLowerNeckDL "__OTR__objects/object_sk2/gStalfosLowerNeckDL"
static const ALIGN_ASSET(2) char gStalfosLowerNeckDL[] = dgStalfosLowerNeckDL;

#define dgStalfosShieldDL "__OTR__objects/object_sk2/gStalfosShieldDL"
static const ALIGN_ASSET(2) char gStalfosShieldDL[] = dgStalfosShieldDL;

#define dgStalfosWaistDL "__OTR__objects/object_sk2/gStalfosWaistDL"
static const ALIGN_ASSET(2) char gStalfosWaistDL[] = dgStalfosWaistDL;

#define dgStalfosRightLowerLegDL "__OTR__objects/object_sk2/gStalfosRightLowerLegDL"
static const ALIGN_ASSET(2) char gStalfosRightLowerLegDL[] = dgStalfosRightLowerLegDL;

#define dgStalfosRightForearmDL "__OTR__objects/object_sk2/gStalfosRightForearmDL"
static const ALIGN_ASSET(2) char gStalfosRightForearmDL[] = dgStalfosRightForearmDL;

#define dgStalfosRightFootDL "__OTR__objects/object_sk2/gStalfosRightFootDL"
static const ALIGN_ASSET(2) char gStalfosRightFootDL[] = dgStalfosRightFootDL;

#define dgStalfosRightShoulderArmorDL "__OTR__objects/object_sk2/gStalfosRightShoulderArmorDL"
static const ALIGN_ASSET(2) char gStalfosRightShoulderArmorDL[] = dgStalfosRightShoulderArmorDL;

#define dgStalfosLeftUpperArmDL "__OTR__objects/object_sk2/gStalfosLeftUpperArmDL"
static const ALIGN_ASSET(2) char gStalfosLeftUpperArmDL[] = dgStalfosLeftUpperArmDL;

#define dgStalfosLeftShoulderArmorDL "__OTR__objects/object_sk2/gStalfosLeftShoulderArmorDL"
static const ALIGN_ASSET(2) char gStalfosLeftShoulderArmorDL[] = dgStalfosLeftShoulderArmorDL;

#define dgStalfosLeftFootDL "__OTR__objects/object_sk2/gStalfosLeftFootDL"
static const ALIGN_ASSET(2) char gStalfosLeftFootDL[] = dgStalfosLeftFootDL;

#define dgStalfosLeftForearmDL "__OTR__objects/object_sk2/gStalfosLeftForearmDL"
static const ALIGN_ASSET(2) char gStalfosLeftForearmDL[] = dgStalfosLeftForearmDL;

#define dgStalfosLeftLowerLegDL "__OTR__objects/object_sk2/gStalfosLeftLowerLegDL"
static const ALIGN_ASSET(2) char gStalfosLeftLowerLegDL[] = dgStalfosLeftLowerLegDL;

#define dgStalfosLeftThighDL "__OTR__objects/object_sk2/gStalfosLeftThighDL"
static const ALIGN_ASSET(2) char gStalfosLeftThighDL[] = dgStalfosLeftThighDL;

#define dgStalfosLeftHandDL "__OTR__objects/object_sk2/gStalfosLeftHandDL"
static const ALIGN_ASSET(2) char gStalfosLeftHandDL[] = dgStalfosLeftHandDL;

#define dgStalfosSwordDL "__OTR__objects/object_sk2/gStalfosSwordDL"
static const ALIGN_ASSET(2) char gStalfosSwordDL[] = dgStalfosSwordDL;

#define dgStalfosEyeSocketTex "__OTR__objects/object_sk2/gStalfosEyeSocketTex"
static const ALIGN_ASSET(2) char gStalfosEyeSocketTex[] = dgStalfosEyeSocketTex;

#define dgStalfosEyeTex "__OTR__objects/object_sk2/gStalfosEyeTex"
static const ALIGN_ASSET(2) char gStalfosEyeTex[] = dgStalfosEyeTex;

#define dgStalfosBoneGradientTex "__OTR__objects/object_sk2/gStalfosBoneGradientTex"
static const ALIGN_ASSET(2) char gStalfosBoneGradientTex[] = dgStalfosBoneGradientTex;

#define dgStalfosNostrilTex "__OTR__objects/object_sk2/gStalfosNostrilTex"
static const ALIGN_ASSET(2) char gStalfosNostrilTex[] = dgStalfosNostrilTex;

#define dgStalfosBoneDetailTex "__OTR__objects/object_sk2/gStalfosBoneDetailTex"
static const ALIGN_ASSET(2) char gStalfosBoneDetailTex[] = dgStalfosBoneDetailTex;

#define dgStalfosRibTex "__OTR__objects/object_sk2/gStalfosRibTex"
static const ALIGN_ASSET(2) char gStalfosRibTex[] = dgStalfosRibTex;

#define dgStalfosTrousersSideTex "__OTR__objects/object_sk2/gStalfosTrousersSideTex"
static const ALIGN_ASSET(2) char gStalfosTrousersSideTex[] = dgStalfosTrousersSideTex;

#define dgStalfosShieldTex "__OTR__objects/object_sk2/gStalfosShieldTex"
static const ALIGN_ASSET(2) char gStalfosShieldTex[] = dgStalfosShieldTex;

#define dgStalfosLimbArmorTex "__OTR__objects/object_sk2/gStalfosLimbArmorTex"
static const ALIGN_ASSET(2) char gStalfosLimbArmorTex[] = dgStalfosLimbArmorTex;

#define dgStalfosArmorBackTex "__OTR__objects/object_sk2/gStalfosArmorBackTex"
static const ALIGN_ASSET(2) char gStalfosArmorBackTex[] = dgStalfosArmorBackTex;

#define dgStalfosSwordBladeTex "__OTR__objects/object_sk2/gStalfosSwordBladeTex"
static const ALIGN_ASSET(2) char gStalfosSwordBladeTex[] = dgStalfosSwordBladeTex;

#define dgStalfosTrousersTopTex "__OTR__objects/object_sk2/gStalfosTrousersTopTex"
static const ALIGN_ASSET(2) char gStalfosTrousersTopTex[] = dgStalfosTrousersTopTex;

#define dgStalfosSkel "__OTR__objects/object_sk2/gStalfosSkel"
static const ALIGN_ASSET(2) char gStalfosSkel[] = dgStalfosSkel;

#define dgStalfosFlinchFromHitBehindAnim "__OTR__objects/object_sk2/gStalfosFlinchFromHitBehindAnim"
static const ALIGN_ASSET(2) char gStalfosFlinchFromHitBehindAnim[] = dgStalfosFlinchFromHitBehindAnim;

#define dgStalfosFallOverBackwardsAnim "__OTR__objects/object_sk2/gStalfosFallOverBackwardsAnim"
static const ALIGN_ASSET(2) char gStalfosFallOverBackwardsAnim[] = dgStalfosFallOverBackwardsAnim;

#define dgStalfosJumpBackwardsAnim "__OTR__objects/object_sk2/gStalfosJumpBackwardsAnim"
static const ALIGN_ASSET(2) char gStalfosJumpBackwardsAnim[] = dgStalfosJumpBackwardsAnim;

#define dgStalfosBlockWithShieldAnim "__OTR__objects/object_sk2/gStalfosBlockWithShieldAnim"
static const ALIGN_ASSET(2) char gStalfosBlockWithShieldAnim[] = dgStalfosBlockWithShieldAnim;

#define dgStalfosStandAttentionAnim "__OTR__objects/object_sk2/gStalfosStandAttentionAnim"
static const ALIGN_ASSET(2) char gStalfosStandAttentionAnim[] = dgStalfosStandAttentionAnim;

#define dgStalfosFastAdvanceAnim "__OTR__objects/object_sk2/gStalfosFastAdvanceAnim"
static const ALIGN_ASSET(2) char gStalfosFastAdvanceAnim[] = dgStalfosFastAdvanceAnim;

#define dgStalfosMiddleGuardAnim "__OTR__objects/object_sk2/gStalfosMiddleGuardAnim"
static const ALIGN_ASSET(2) char gStalfosMiddleGuardAnim[] = dgStalfosMiddleGuardAnim;

#define dgStalfosSlowAdvanceAnim "__OTR__objects/object_sk2/gStalfosSlowAdvanceAnim"
static const ALIGN_ASSET(2) char gStalfosSlowAdvanceAnim[] = dgStalfosSlowAdvanceAnim;

#define dgStalfosFlinchFromHitFrontAnim "__OTR__objects/object_sk2/gStalfosFlinchFromHitFrontAnim"
static const ALIGN_ASSET(2) char gStalfosFlinchFromHitFrontAnim[] = dgStalfosFlinchFromHitFrontAnim;

#define dgStalfosFallOverForwardsAnim "__OTR__objects/object_sk2/gStalfosFallOverForwardsAnim"
static const ALIGN_ASSET(2) char gStalfosFallOverForwardsAnim[] = dgStalfosFallOverForwardsAnim;

#define dgStalfosLeapAnim "__OTR__objects/object_sk2/gStalfosLeapAnim"
static const ALIGN_ASSET(2) char gStalfosLeapAnim[] = dgStalfosLeapAnim;

#define dgStalfosJumpAnim "__OTR__objects/object_sk2/gStalfosJumpAnim"
static const ALIGN_ASSET(2) char gStalfosJumpAnim[] = dgStalfosJumpAnim;

#define dgStalfosJumpslashAnim "__OTR__objects/object_sk2/gStalfosJumpslashAnim"
static const ALIGN_ASSET(2) char gStalfosJumpslashAnim[] = dgStalfosJumpslashAnim;

#define dgStalfosDownSlashAnim "__OTR__objects/object_sk2/gStalfosDownSlashAnim"
static const ALIGN_ASSET(2) char gStalfosDownSlashAnim[] = dgStalfosDownSlashAnim;

#define dgStalfosRecoverFromDownSlashAnim "__OTR__objects/object_sk2/gStalfosRecoverFromDownSlashAnim"
static const ALIGN_ASSET(2) char gStalfosRecoverFromDownSlashAnim[] = dgStalfosRecoverFromDownSlashAnim;

#define dgStalfosUpSlashAnim "__OTR__objects/object_sk2/gStalfosUpSlashAnim"
static const ALIGN_ASSET(2) char gStalfosUpSlashAnim[] = dgStalfosUpSlashAnim;

#define dgStalfosLandFromLeapAnim "__OTR__objects/object_sk2/gStalfosLandFromLeapAnim"
static const ALIGN_ASSET(2) char gStalfosLandFromLeapAnim[] = dgStalfosLandFromLeapAnim;

#define dgStalfosLaughAnim "__OTR__objects/object_sk2/gStalfosLaughAnim"
static const ALIGN_ASSET(2) char gStalfosLaughAnim[] = dgStalfosLaughAnim;

#define dgStalfosLookAroundAnim "__OTR__objects/object_sk2/gStalfosLookAroundAnim"
static const ALIGN_ASSET(2) char gStalfosLookAroundAnim[] = dgStalfosLookAroundAnim;

#define dgStalfosSidestepAnim "__OTR__objects/object_sk2/gStalfosSidestepAnim"
static const ALIGN_ASSET(2) char gStalfosSidestepAnim[] = dgStalfosSidestepAnim;

#define dgStalfosReleaseAttentionAnim "__OTR__objects/object_sk2/gStalfosReleaseAttentionAnim"
static const ALIGN_ASSET(2) char gStalfosReleaseAttentionAnim[] = dgStalfosReleaseAttentionAnim;


#endif // OBJECTS_OBJECT_SK2_H