#include "global.h" #include #include "soh/OTRGlobals.h" void func_800C3C80(AudioMgr* audioMgr) { AudioTask* task; task = audioMgr->rspTask; if (audioMgr->rspTask->taskQueue != NULL) { osSendMesgPtr(task->taskQueue, NULL, OS_MESG_BLOCK); } } void AudioMgr_HandleRetrace(AudioMgr* audioMgr) { AudioTask* rspTask; if (SREG(20) > 0) { audioMgr->rspTask = NULL; } if (audioMgr->rspTask != NULL) { audioMgr->audioTask.next = NULL; audioMgr->audioTask.flags = 2; audioMgr->audioTask.framebuffer = NULL; audioMgr->audioTask.list = audioMgr->rspTask->task; audioMgr->audioTask.msgQ = &audioMgr->unk_AC; audioMgr->audioTask.msg.ptr = NULL; osSendMesgPtr(&audioMgr->sched->cmdQ, &audioMgr->audioTask, OS_MESG_BLOCK); Sched_SendEntryMsg(audioMgr->sched); } D_8016A550 = osGetTime(); if (SREG(20) >= 2) { rspTask = NULL; } else { rspTask = func_800E4FE0(); } D_8016A558 += osGetTime() - D_8016A550; D_8016A550 = 0; if (audioMgr->rspTask != NULL) { osRecvMesg(&audioMgr->unk_AC, NULL, OS_MESG_BLOCK); func_800C3C80(audioMgr); } audioMgr->rspTask = rspTask; } void AudioMgr_HandlePRENMI(AudioMgr* audioMgr) { // "Audio manager received OS_SC_PRE_NMI_MSG" osSyncPrintf("オーディオマネージャが OS_SC_PRE_NMI_MSG を受け取りました\n"); Audio_PreNMI(); } void AudioMgr_ThreadEntry(void* arg0) { AudioMgr* audioMgr = (AudioMgr*)arg0; s16* msg = NULL; //while (true) { osRecvMesg(&audioMgr->unk_74, (OSMesg*)&msg, OS_MESG_BLOCK); AudioMgr_HandleRetrace(audioMgr); /*switch (*msg) { case OS_SC_RETRACE_MSG: AudioMgr_HandleRetrace(audioMgr); while (audioMgr->unk_74.validCount != 0) { osRecvMesg(&audioMgr->unk_74, (OSMesg*)&msg, OS_MESG_BLOCK); switch (*msg) { case OS_SC_RETRACE_MSG: break; case OS_SC_PRE_NMI_MSG: AudioMgr_HandlePRENMI(audioMgr); break; } } break; case OS_SC_PRE_NMI_MSG: AudioMgr_HandlePRENMI(audioMgr); break; }*/ //} } void AudioMgr_Unlock(AudioMgr* audioMgr) { osRecvMesg(&audioMgr->unk_C8, NULL, OS_MESG_BLOCK); } void AudioMgr_Init(AudioMgr* audioMgr, void* stack, OSPri pri, OSId id, SchedContext* sched, IrqMgr* irqMgr) { // AudioPlayer_Init(); memset(audioMgr,0, sizeof(AudioMgr)); audioMgr->sched = sched; audioMgr->irqMgr = irqMgr; audioMgr->rspTask = NULL; osCreateMesgQueue(&audioMgr->unk_AC, &audioMgr->unk_C4, 1); osCreateMesgQueue(&audioMgr->unk_74, &audioMgr->unk_8C, 8); osCreateMesgQueue(&audioMgr->unk_C8, &audioMgr->unk_E0, 1); osSendMesgPtr(&audioMgr->unk_AC, NULL, OS_MESG_BLOCK); static bool hasInitialized = false; if (!hasInitialized) { IrqMgrClient irqClient; osSyncPrintf("オーディオマネージャスレッド実行開始\n"); // "Start running audio manager thread" Audio_Init(); AudioLoad_SetDmaHandler(DmaMgr_DmaHandler); Audio_InitSound(); osSendMesgPtr(&audioMgr->unk_C8, NULL, OS_MESG_BLOCK); Audio_SetGameVolume(SEQ_PLAYER_BGM_MAIN, CVarGetFloat("gMainMusicVolume", 1.0f)); Audio_SetGameVolume(SEQ_PLAYER_BGM_SUB, CVarGetFloat("gSubMusicVolume", 1.0f)); Audio_SetGameVolume(SEQ_PLAYER_FANFARE, CVarGetFloat("gFanfareVolume", 1.0f)); Audio_SetGameVolume(SEQ_PLAYER_SFX, CVarGetFloat("gSFXMusicVolume", 1.0f)); // Removed due to crash //IrqMgr_AddClient(audioMgr->irqMgr, &irqClient, &audioMgr->unk_74); hasInitialized = true; } //osCreateThread(&audioMgr->unk_E8, id, AudioMgr_ThreadEntry, audioMgr, stack, pri); //osStartThread(&audioMgr->unk_E8); }