#ifndef Z_MAGIC_WIND_H #define Z_MAGIC_WIND_H #include "ultra64.h" #include "global.h" struct MagicWind; typedef void (*MagicWindFunc)(struct MagicWind* this, GlobalContext* globalCtx); typedef struct MagicWind { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnimeCurve skelCurve; /* 0x016C */ s16 timer; /* 0x0170 */ MagicWindFunc actionFunc; } MagicWind; // size = 0x0174 #endif