#ifndef Z_EN_DNT_JIJI_H #define Z_EN_DNT_JIJI_H #include "ultra64.h" #include "global.h" struct EnDntJiji; typedef void (*EnDntJijiActionFunc)(struct EnDntJiji*, GlobalContext*); typedef struct EnDntJiji { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ Vec3s jointTable[13]; /* 0x01DE */ Vec3s morphTable[13]; /* 0x022C */ EnDntJijiActionFunc actionFunc; /* 0x0230 */ Vec3f flowerPos; /* 0x023C */ u8 isSolid; /* 0x023E */ s16 action; /* 0x0240 */ s16 timer; /* 0x0242 */ s16 sfxTimer; /* 0x0244 */ s16 blinkTimer; /* 0x0246 */ s16 unkTimer; /* 0x0248 */ s16 endFrame; /* 0x024A */ s16 unburrow; /* 0x024C */ s16 eyeState; /* 0x024E */ s16 stageSignal; /* 0x0250 */ s16 unused; // always set to 5 /* 0x0252 */ s16 attackFlag; // Is never set /* 0x0254 */ s32 getItemId; /* 0x0258 */ struct EnDntDemo* stage; /* 0x025C */ ColliderCylinder collider; } EnDntJiji; // size = 0x02A8 #endif