#ifndef Z_BG_JYA_MEGAMI_H #define Z_BG_JYA_MEGAMI_H #include "ultra64.h" #include "global.h" struct BgJyaMegami; typedef void (*BgJyaMegamiActionFunc)(struct BgJyaMegami*, GlobalContext*); typedef struct { /* 0x00 */ Vec3f pos; /* 0x0C */ Vec3f vel; /* 0x18 */ s16 rotVelX; /* 0x1A */ s16 rotVelY; /* 0x1C */ u32 epoch; } BgJyaMegamiPiece; // size = 0x20 typedef struct BgJyaMegami { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ BgJyaMegamiActionFunc actionFunc; /* 0x0168 */ ColliderJntSph collider; /* 0x0188 */ ColliderJntSphElement colliderItem; /* 0x01C8 */ s16 lightTimer; /* 0x01CA */ s16 explosionTimer; /* 0x01CC */ s16 crumbleIndex; /* 0x01D0 */ BgJyaMegamiPiece pieces[13]; } BgJyaMegami; // size = 0x033C #endif