#pragma once #include "align_asset_macro.h" #define dgEnMbSpearSkel "__OTR__objects/object_mb/gEnMbSpearSkel" static const ALIGN_ASSET(2) char gEnMbSpearSkel[] = dgEnMbSpearSkel; #define dgEnMbClubSkel "__OTR__objects/object_mb/gEnMbClubSkel" static const ALIGN_ASSET(2) char gEnMbClubSkel[] = dgEnMbClubSkel; #define dgEnMbSpearFallFaceDownAnim "__OTR__objects/object_mb/gEnMbSpearFallFaceDownAnim" static const ALIGN_ASSET(2) char gEnMbSpearFallFaceDownAnim[] = dgEnMbSpearFallFaceDownAnim; #define dgEnMbSpearDamagedFromBehindAnim "__OTR__objects/object_mb/gEnMbSpearDamagedFromBehindAnim" static const ALIGN_ASSET(2) char gEnMbSpearDamagedFromBehindAnim[] = dgEnMbSpearDamagedFromBehindAnim; #define dgEnMbSpearDamagedUngrabSpearAnim "__OTR__objects/object_mb/gEnMbSpearDamagedUngrabSpearAnim" static const ALIGN_ASSET(2) char gEnMbSpearDamagedUngrabSpearAnim[] = dgEnMbSpearDamagedUngrabSpearAnim; #define dgEnMbSpearFallOnItsBackAnim "__OTR__objects/object_mb/gEnMbSpearFallOnItsBackAnim" static const ALIGN_ASSET(2) char gEnMbSpearFallOnItsBackAnim[] = dgEnMbSpearFallOnItsBackAnim; #define dgEnMbSpearDamagedFromFrontAnim "__OTR__objects/object_mb/gEnMbSpearDamagedFromFrontAnim" static const ALIGN_ASSET(2) char gEnMbSpearDamagedFromFrontAnim[] = dgEnMbSpearDamagedFromFrontAnim; #define dgEnMbSpearStandStillAnim "__OTR__objects/object_mb/gEnMbSpearStandStillAnim" static const ALIGN_ASSET(2) char gEnMbSpearStandStillAnim[] = dgEnMbSpearStandStillAnim; #define dgEnMbSpearPrepareChargeAnim "__OTR__objects/object_mb/gEnMbSpearPrepareChargeAnim" static const ALIGN_ASSET(2) char gEnMbSpearPrepareChargeAnim[] = dgEnMbSpearPrepareChargeAnim; #define dgEnMbSpearChargeAnim "__OTR__objects/object_mb/gEnMbSpearChargeAnim" static const ALIGN_ASSET(2) char gEnMbSpearChargeAnim[] = dgEnMbSpearChargeAnim; #define dgEnMbSpearLookLeftAndRightAnim "__OTR__objects/object_mb/gEnMbSpearLookLeftAndRightAnim" static const ALIGN_ASSET(2) char gEnMbSpearLookLeftAndRightAnim[] = dgEnMbSpearLookLeftAndRightAnim; #define dgEnMbSpearSlowDownAnim "__OTR__objects/object_mb/gEnMbSpearSlowDownAnim" static const ALIGN_ASSET(2) char gEnMbSpearSlowDownAnim[] = dgEnMbSpearSlowDownAnim; #define dgEnMbSpearLookLeftAnim "__OTR__objects/object_mb/gEnMbSpearLookLeftAnim" static const ALIGN_ASSET(2) char gEnMbSpearLookLeftAnim[] = dgEnMbSpearLookLeftAnim; #define dgEnMbSpearWalkAnim "__OTR__objects/object_mb/gEnMbSpearWalkAnim" static const ALIGN_ASSET(2) char gEnMbSpearWalkAnim[] = dgEnMbSpearWalkAnim; #define dgEnMbSpearUngrabSpearAnim "__OTR__objects/object_mb/gEnMbSpearUngrabSpearAnim" static const ALIGN_ASSET(2) char gEnMbSpearUngrabSpearAnim[] = dgEnMbSpearUngrabSpearAnim; #define dgEnMbSpearGrabSpearAnim "__OTR__objects/object_mb/gEnMbSpearGrabSpearAnim" static const ALIGN_ASSET(2) char gEnMbSpearGrabSpearAnim[] = dgEnMbSpearGrabSpearAnim; #define dgEnMbClubStrikeDownAnim "__OTR__objects/object_mb/gEnMbClubStrikeDownAnim" static const ALIGN_ASSET(2) char gEnMbClubStrikeDownAnim[] = dgEnMbClubStrikeDownAnim; #define dgEnMbClubLiftClubAnim "__OTR__objects/object_mb/gEnMbClubLiftClubAnim" static const ALIGN_ASSET(2) char gEnMbClubLiftClubAnim[] = dgEnMbClubLiftClubAnim; #define dgEnMbClubFallOnItsBackAnim "__OTR__objects/object_mb/gEnMbClubFallOnItsBackAnim" static const ALIGN_ASSET(2) char gEnMbClubFallOnItsBackAnim[] = dgEnMbClubFallOnItsBackAnim; #define dgEnMbClubDamagedKneelAnim "__OTR__objects/object_mb/gEnMbClubDamagedKneelAnim" static const ALIGN_ASSET(2) char gEnMbClubDamagedKneelAnim[] = dgEnMbClubDamagedKneelAnim; #define dgEnMbClubStandStillClubUpAnim "__OTR__objects/object_mb/gEnMbClubStandStillClubUpAnim" static const ALIGN_ASSET(2) char gEnMbClubStandStillClubUpAnim[] = dgEnMbClubStandStillClubUpAnim; #define dgEnMbClubKneelingAnim "__OTR__objects/object_mb/gEnMbClubKneelingAnim" static const ALIGN_ASSET(2) char gEnMbClubKneelingAnim[] = dgEnMbClubKneelingAnim; #define dgEnMbClubBeatenKneelingAnim "__OTR__objects/object_mb/gEnMbClubBeatenKneelingAnim" static const ALIGN_ASSET(2) char gEnMbClubBeatenKneelingAnim[] = dgEnMbClubBeatenKneelingAnim; #define dgEnMbClubStandUpAnim "__OTR__objects/object_mb/gEnMbClubStandUpAnim" static const ALIGN_ASSET(2) char gEnMbClubStandUpAnim[] = dgEnMbClubStandUpAnim; #define dgEnMbClubStandStillClubDownAnim "__OTR__objects/object_mb/gEnMbClubStandStillClubDownAnim" static const ALIGN_ASSET(2) char gEnMbClubStandStillClubDownAnim[] = dgEnMbClubStandStillClubDownAnim; #define dgEnMbDL_006930 "__OTR__objects/object_mb/gEnMbDL_006930" static const ALIGN_ASSET(2) char gEnMbDL_006930[] = dgEnMbDL_006930; #define dgEnMbDL_006A18 "__OTR__objects/object_mb/gEnMbDL_006A18" static const ALIGN_ASSET(2) char gEnMbDL_006A18[] = dgEnMbDL_006A18; #define dgEnMbDL_006B20 "__OTR__objects/object_mb/gEnMbDL_006B20" static const ALIGN_ASSET(2) char gEnMbDL_006B20[] = dgEnMbDL_006B20; #define dgEnMbDL_006CD0 "__OTR__objects/object_mb/gEnMbDL_006CD0" static const ALIGN_ASSET(2) char gEnMbDL_006CD0[] = dgEnMbDL_006CD0; #define dgEnMbDL_006DD8 "__OTR__objects/object_mb/gEnMbDL_006DD8" static const ALIGN_ASSET(2) char gEnMbDL_006DD8[] = dgEnMbDL_006DD8; #define dgEnMbDL_006EE0 "__OTR__objects/object_mb/gEnMbDL_006EE0" static const ALIGN_ASSET(2) char gEnMbDL_006EE0[] = dgEnMbDL_006EE0; #define dgEnMbDL_007090 "__OTR__objects/object_mb/gEnMbDL_007090" static const ALIGN_ASSET(2) char gEnMbDL_007090[] = dgEnMbDL_007090; #define dgEnMbDL_007198 "__OTR__objects/object_mb/gEnMbDL_007198" static const ALIGN_ASSET(2) char gEnMbDL_007198[] = dgEnMbDL_007198; #define dgEnMbDL_0073F0 "__OTR__objects/object_mb/gEnMbDL_0073F0" static const ALIGN_ASSET(2) char gEnMbDL_0073F0[] = dgEnMbDL_0073F0; #define dgEnMbDL_007500 "__OTR__objects/object_mb/gEnMbDL_007500" static const ALIGN_ASSET(2) char gEnMbDL_007500[] = dgEnMbDL_007500; #define dgEnMbDL_0076C8 "__OTR__objects/object_mb/gEnMbDL_0076C8" static const ALIGN_ASSET(2) char gEnMbDL_0076C8[] = dgEnMbDL_0076C8; #define dgEnMbDL_0077F8 "__OTR__objects/object_mb/gEnMbDL_0077F8" static const ALIGN_ASSET(2) char gEnMbDL_0077F8[] = dgEnMbDL_0077F8; #define dgEnMbDL_007AD0 "__OTR__objects/object_mb/gEnMbDL_007AD0" static const ALIGN_ASSET(2) char gEnMbDL_007AD0[] = dgEnMbDL_007AD0; #define dgEnMbDL_007E70 "__OTR__objects/object_mb/gEnMbDL_007E70" static const ALIGN_ASSET(2) char gEnMbDL_007E70[] = dgEnMbDL_007E70; #define dgEnMbFaceTex "__OTR__objects/object_mb/gEnMbFaceTex" static const ALIGN_ASSET(2) char gEnMbFaceTex[] = dgEnMbFaceTex; #define dgEnMbDL_012580 "__OTR__objects/object_mb/gEnMbDL_012580" static const ALIGN_ASSET(2) char gEnMbDL_012580[] = dgEnMbDL_012580; #define dgEnMbDL_012698 "__OTR__objects/object_mb/gEnMbDL_012698" static const ALIGN_ASSET(2) char gEnMbDL_012698[] = dgEnMbDL_012698; #define dgEnMbDL_012868 "__OTR__objects/object_mb/gEnMbDL_012868" static const ALIGN_ASSET(2) char gEnMbDL_012868[] = dgEnMbDL_012868; #define dgEnMbDL_012A18 "__OTR__objects/object_mb/gEnMbDL_012A18" static const ALIGN_ASSET(2) char gEnMbDL_012A18[] = dgEnMbDL_012A18; #define dgEnMbDL_012B20 "__OTR__objects/object_mb/gEnMbDL_012B20" static const ALIGN_ASSET(2) char gEnMbDL_012B20[] = dgEnMbDL_012B20; #define dgEnMbDL_012CF0 "__OTR__objects/object_mb/gEnMbDL_012CF0" static const ALIGN_ASSET(2) char gEnMbDL_012CF0[] = dgEnMbDL_012CF0; #define dgEnMbDL_012EA0 "__OTR__objects/object_mb/gEnMbDL_012EA0" static const ALIGN_ASSET(2) char gEnMbDL_012EA0[] = dgEnMbDL_012EA0; #define dgEnMbDL_012FA8 "__OTR__objects/object_mb/gEnMbDL_012FA8" static const ALIGN_ASSET(2) char gEnMbDL_012FA8[] = dgEnMbDL_012FA8; #define dgEnMbDL_0130D8 "__OTR__objects/object_mb/gEnMbDL_0130D8" static const ALIGN_ASSET(2) char gEnMbDL_0130D8[] = dgEnMbDL_0130D8; #define dgEnMbDL_013228 "__OTR__objects/object_mb/gEnMbDL_013228" static const ALIGN_ASSET(2) char gEnMbDL_013228[] = dgEnMbDL_013228; #define dgEnMbDL_013440 "__OTR__objects/object_mb/gEnMbDL_013440" static const ALIGN_ASSET(2) char gEnMbDL_013440[] = dgEnMbDL_013440; #define dgEnMbDL_0136C8 "__OTR__objects/object_mb/gEnMbDL_0136C8" static const ALIGN_ASSET(2) char gEnMbDL_0136C8[] = dgEnMbDL_0136C8; #define dgEnMbDL_013818 "__OTR__objects/object_mb/gEnMbDL_013818" static const ALIGN_ASSET(2) char gEnMbDL_013818[] = dgEnMbDL_013818; #define dgEnMbDL_013A30 "__OTR__objects/object_mb/gEnMbDL_013A30" static const ALIGN_ASSET(2) char gEnMbDL_013A30[] = dgEnMbDL_013A30; #define dgEnMbDL_013DF0 "__OTR__objects/object_mb/gEnMbDL_013DF0" static const ALIGN_ASSET(2) char gEnMbDL_013DF0[] = dgEnMbDL_013DF0; #define dgEnMbSpearSkelLimbsLimb_008DE8DL_007908 "__OTR__objects/object_mb/gEnMbSpearSkelLimbsLimb_008DE8DL_007908" static const ALIGN_ASSET(2) char gEnMbSpearSkelLimbsLimb_008DE8DL_007908[] = dgEnMbSpearSkelLimbsLimb_008DE8DL_007908; #define dobject_mbTex_008328 "__OTR__objects/object_mb/object_mbTex_008328" static const ALIGN_ASSET(2) char object_mbTex_008328[] = dobject_mbTex_008328; #define dobject_mbTex_008128 "__OTR__objects/object_mb/object_mbTex_008128" static const ALIGN_ASSET(2) char object_mbTex_008128[] = dobject_mbTex_008128; #define dobject_mbTex_008BC8 "__OTR__objects/object_mb/object_mbTex_008BC8" static const ALIGN_ASSET(2) char object_mbTex_008BC8[] = dobject_mbTex_008BC8; #define dobject_mbTex_008C48 "__OTR__objects/object_mb/object_mbTex_008C48" static const ALIGN_ASSET(2) char object_mbTex_008C48[] = dobject_mbTex_008C48; #define dobject_mbTex_008C88 "__OTR__objects/object_mb/object_mbTex_008C88" static const ALIGN_ASSET(2) char object_mbTex_008C88[] = dobject_mbTex_008C88; #define dobject_mbTex_008A48 "__OTR__objects/object_mb/object_mbTex_008A48" static const ALIGN_ASSET(2) char object_mbTex_008A48[] = dobject_mbTex_008A48; #define dobject_mbTex_008928 "__OTR__objects/object_mb/object_mbTex_008928" static const ALIGN_ASSET(2) char object_mbTex_008928[] = dobject_mbTex_008928; #define dobject_mbTex_008A28 "__OTR__objects/object_mb/object_mbTex_008A28" static const ALIGN_ASSET(2) char object_mbTex_008A28[] = dobject_mbTex_008A28; #define dobject_mbTex_00F280 "__OTR__objects/object_mb/object_mbTex_00F280" static const ALIGN_ASSET(2) char object_mbTex_00F280[] = dobject_mbTex_00F280; #define dobject_mbTex_00EE00 "__OTR__objects/object_mb/object_mbTex_00EE00" static const ALIGN_ASSET(2) char object_mbTex_00EE00[] = dobject_mbTex_00EE00; #define dobject_mbTex_00EC00 "__OTR__objects/object_mb/object_mbTex_00EC00" static const ALIGN_ASSET(2) char object_mbTex_00EC00[] = dobject_mbTex_00EC00; #define dobject_mbTex_00EF00 "__OTR__objects/object_mb/object_mbTex_00EF00" static const ALIGN_ASSET(2) char object_mbTex_00EF00[] = dobject_mbTex_00EF00; #define dobject_mbTex_00F000 "__OTR__objects/object_mb/object_mbTex_00F000" static const ALIGN_ASSET(2) char object_mbTex_00F000[] = dobject_mbTex_00F000; #define dobject_mbTex_00F200 "__OTR__objects/object_mb/object_mbTex_00F200" static const ALIGN_ASSET(2) char object_mbTex_00F200[] = dobject_mbTex_00F200;