#ifndef OBJECTS_OBJECT_WALLMASTER_H #define OBJECTS_OBJECT_WALLMASTER_H 1 #include "align_asset_macro.h" #define dgWallmasterDamageAnim "__OTR__objects/object_wallmaster/gWallmasterDamageAnim" static const ALIGN_ASSET(2) char gWallmasterDamageAnim[] = dgWallmasterDamageAnim; #define dgWallmasterRecoverFromDamageAnim "__OTR__objects/object_wallmaster/gWallmasterRecoverFromDamageAnim" static const ALIGN_ASSET(2) char gWallmasterRecoverFromDamageAnim[] = dgWallmasterRecoverFromDamageAnim; #define dgWallmasterJumpAnim "__OTR__objects/object_wallmaster/gWallmasterJumpAnim" static const ALIGN_ASSET(2) char gWallmasterJumpAnim[] = dgWallmasterJumpAnim; #define dgWallmasterWalkAnim "__OTR__objects/object_wallmaster/gWallmasterWalkAnim" static const ALIGN_ASSET(2) char gWallmasterWalkAnim[] = dgWallmasterWalkAnim; #define dgWallmasterStopWalkAnim "__OTR__objects/object_wallmaster/gWallmasterStopWalkAnim" static const ALIGN_ASSET(2) char gWallmasterStopWalkAnim[] = dgWallmasterStopWalkAnim; #define dgWallmasterHoverAnim "__OTR__objects/object_wallmaster/gWallmasterHoverAnim" static const ALIGN_ASSET(2) char gWallmasterHoverAnim[] = dgWallmasterHoverAnim; #define dgWallmasterWaitAnim "__OTR__objects/object_wallmaster/gWallmasterWaitAnim" static const ALIGN_ASSET(2) char gWallmasterWaitAnim[] = dgWallmasterWaitAnim; #define dgWallmasterStandUpAnim "__OTR__objects/object_wallmaster/gWallmasterStandUpAnim" static const ALIGN_ASSET(2) char gWallmasterStandUpAnim[] = dgWallmasterStandUpAnim; #define dgWallmasterFingerDL "__OTR__objects/object_wallmaster/gWallmasterFingerDL" static const ALIGN_ASSET(2) char gWallmasterFingerDL[] = dgWallmasterFingerDL; #define dgWallmasterExposedBoneTex "__OTR__objects/object_wallmaster/gWallmasterExposedBoneTex" static const ALIGN_ASSET(2) char gWallmasterExposedBoneTex[] = dgWallmasterExposedBoneTex; #define dgWallmasterBloodyEdgeTex "__OTR__objects/object_wallmaster/gWallmasterBloodyEdgeTex" static const ALIGN_ASSET(2) char gWallmasterBloodyEdgeTex[] = dgWallmasterBloodyEdgeTex; #define dgWallmasterUpperSkinTex "__OTR__objects/object_wallmaster/gWallmasterUpperSkinTex" static const ALIGN_ASSET(2) char gWallmasterUpperSkinTex[] = dgWallmasterUpperSkinTex; #define dgWallmasterFingerTipTex "__OTR__objects/object_wallmaster/gWallmasterFingerTipTex" static const ALIGN_ASSET(2) char gWallmasterFingerTipTex[] = dgWallmasterFingerTipTex; #define dgWallmasterUpperToUnderBorderTex "__OTR__objects/object_wallmaster/gWallmasterUpperToUnderBorderTex" static const ALIGN_ASSET(2) char gWallmasterUpperToUnderBorderTex[] = dgWallmasterUpperToUnderBorderTex; #define dgWallmasterUnderSkinTex "__OTR__objects/object_wallmaster/gWallmasterUnderSkinTex" static const ALIGN_ASSET(2) char gWallmasterUnderSkinTex[] = dgWallmasterUnderSkinTex; #define dgWallmasterKnuckleTex "__OTR__objects/object_wallmaster/gWallmasterKnuckleTex" static const ALIGN_ASSET(2) char gWallmasterKnuckleTex[] = dgWallmasterKnuckleTex; #define dgWallmasterSkel "__OTR__objects/object_wallmaster/gWallmasterSkel" static const ALIGN_ASSET(2) char gWallmasterSkel[] = dgWallmasterSkel; #define dgWallmasterLungeAnim "__OTR__objects/object_wallmaster/gWallmasterLungeAnim" static const ALIGN_ASSET(2) char gWallmasterLungeAnim[] = dgWallmasterLungeAnim; #define dgFloormasterTurnAnim "__OTR__objects/object_wallmaster/gFloormasterTurnAnim" static const ALIGN_ASSET(2) char gFloormasterTurnAnim[] = dgFloormasterTurnAnim; #define dgFloormasterTapFingerAnim "__OTR__objects/object_wallmaster/gFloormasterTapFingerAnim" static const ALIGN_ASSET(2) char gFloormasterTapFingerAnim[] = dgFloormasterTapFingerAnim; #define dgWallmasterMissAnim "__OTR__objects/object_wallmaster/gWallmasterMissAnim" static const ALIGN_ASSET(2) char gWallmasterMissAnim[] = dgWallmasterMissAnim; #define dgWallmasterSkelLimbsLimb_008E3CDL_007E98 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E3CDL_007E98" static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008E3CDL_007E98[] = dgWallmasterSkelLimbsLimb_008E3CDL_007E98; #define dgWallmasterSkelLimbsLimb_008E54DL_007CE8 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E54DL_007CE8" static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008E54DL_007CE8[] = dgWallmasterSkelLimbsLimb_008E54DL_007CE8; #define dgWallmasterSkelLimbsLimb_008E6CDL_007B18 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E6CDL_007B18" static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008E6CDL_007B18[] = dgWallmasterSkelLimbsLimb_008E6CDL_007B18; #define dgWallmasterSkelLimbsLimb_008E78DL_007978 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E78DL_007978" static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008E78DL_007978[] = dgWallmasterSkelLimbsLimb_008E78DL_007978; #define dgWallmasterSkelLimbsLimb_008E90DL_0077C8 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E90DL_0077C8" static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008E90DL_0077C8[] = dgWallmasterSkelLimbsLimb_008E90DL_0077C8; #define dgWallmasterSkelLimbsLimb_008EA8DL_0075A8 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EA8DL_0075A8" static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008EA8DL_0075A8[] = dgWallmasterSkelLimbsLimb_008EA8DL_0075A8; #define dgWallmasterSkelLimbsLimb_008EB4DL_007408 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EB4DL_007408" static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008EB4DL_007408[] = dgWallmasterSkelLimbsLimb_008EB4DL_007408; #define dgWallmasterSkelLimbsLimb_008ECCDL_007258 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008ECCDL_007258" static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008ECCDL_007258[] = dgWallmasterSkelLimbsLimb_008ECCDL_007258; #define dgWallmasterSkelLimbsLimb_008EE4DL_007038 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EE4DL_007038" static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008EE4DL_007038[] = dgWallmasterSkelLimbsLimb_008EE4DL_007038; #define dgWallmasterSkelLimbsLimb_008EF0DL_006E98 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EF0DL_006E98" static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008EF0DL_006E98[] = dgWallmasterSkelLimbsLimb_008EF0DL_006E98; #define dgWallmasterSkelLimbsLimb_008F08DL_006C58 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F08DL_006C58" static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F08DL_006C58[] = dgWallmasterSkelLimbsLimb_008F08DL_006C58; #define dgWallmasterSkelLimbsLimb_008F20DL_006A20 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F20DL_006A20" static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F20DL_006A20[] = dgWallmasterSkelLimbsLimb_008F20DL_006A20; #define dgWallmasterSkelLimbsLimb_008F38DL_006800 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F38DL_006800" static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F38DL_006800[] = dgWallmasterSkelLimbsLimb_008F38DL_006800; #define dgWallmasterSkelLimbsLimb_008F44DL_006660 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F44DL_006660" static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F44DL_006660[] = dgWallmasterSkelLimbsLimb_008F44DL_006660; #endif // OBJECTS_OBJECT_WALLMASTER_H