#ifndef OBJECTS_OBJECT_VALI_H #define OBJECTS_OBJECT_VALI_H 1 #include "align_asset_macro.h" #define dgBariWaitingAnim "__OTR__objects/object_vali/gBariWaitingAnim" static const ALIGN_ASSET(2) char gBariWaitingAnim[] = dgBariWaitingAnim; #define dgBariRetaliatingAnim "__OTR__objects/object_vali/gBariRetaliatingAnim" static const ALIGN_ASSET(2) char gBariRetaliatingAnim[] = dgBariRetaliatingAnim; #define dgBariMovingArmsDownAnim "__OTR__objects/object_vali/gBariMovingArmsDownAnim" static const ALIGN_ASSET(2) char gBariMovingArmsDownAnim[] = dgBariMovingArmsDownAnim; #define dgBariUnusedAnim_000D9C "__OTR__objects/object_vali/gBariUnusedAnim_000D9C" static const ALIGN_ASSET(2) char gBariUnusedAnim_000D9C[] = dgBariUnusedAnim_000D9C; #define dgBariLurkingAnim "__OTR__objects/object_vali/gBariLurkingAnim" static const ALIGN_ASSET(2) char gBariLurkingAnim[] = dgBariLurkingAnim; #define dgBariInnerHoodDL "__OTR__objects/object_vali/gBariInnerHoodDL" static const ALIGN_ASSET(2) char gBariInnerHoodDL[] = dgBariInnerHoodDL; #define dgBariNucleusDL "__OTR__objects/object_vali/gBariNucleusDL" static const ALIGN_ASSET(2) char gBariNucleusDL[] = dgBariNucleusDL; #define dgBariOuterHoodDL "__OTR__objects/object_vali/gBariOuterHoodDL" static const ALIGN_ASSET(2) char gBariOuterHoodDL[] = dgBariOuterHoodDL; #define dgBariRightMandibleDL "__OTR__objects/object_vali/gBariRightMandibleDL" static const ALIGN_ASSET(2) char gBariRightMandibleDL[] = dgBariRightMandibleDL; #define dgBariLeftMandibleDL "__OTR__objects/object_vali/gBariLeftMandibleDL" static const ALIGN_ASSET(2) char gBariLeftMandibleDL[] = dgBariLeftMandibleDL; #define dgBariRightClawTipDL "__OTR__objects/object_vali/gBariRightClawTipDL" static const ALIGN_ASSET(2) char gBariRightClawTipDL[] = dgBariRightClawTipDL; #define dgBariRightClawBodyDL "__OTR__objects/object_vali/gBariRightClawBodyDL" static const ALIGN_ASSET(2) char gBariRightClawBodyDL[] = dgBariRightClawBodyDL; #define dgBariRightForearmDL "__OTR__objects/object_vali/gBariRightForearmDL" static const ALIGN_ASSET(2) char gBariRightForearmDL[] = dgBariRightForearmDL; #define dgBariRightUpperArmDL "__OTR__objects/object_vali/gBariRightUpperArmDL" static const ALIGN_ASSET(2) char gBariRightUpperArmDL[] = dgBariRightUpperArmDL; #define dgBariLeftClawTipDL "__OTR__objects/object_vali/gBariLeftClawTipDL" static const ALIGN_ASSET(2) char gBariLeftClawTipDL[] = dgBariLeftClawTipDL; #define dgBariLeftClawBodyDL "__OTR__objects/object_vali/gBariLeftClawBodyDL" static const ALIGN_ASSET(2) char gBariLeftClawBodyDL[] = dgBariLeftClawBodyDL; #define dgBariLeftForearmDL "__OTR__objects/object_vali/gBariLeftForearmDL" static const ALIGN_ASSET(2) char gBariLeftForearmDL[] = dgBariLeftForearmDL; #define dgBariLeftUpperArmDL "__OTR__objects/object_vali/gBariLeftUpperArmDL" static const ALIGN_ASSET(2) char gBariLeftUpperArmDL[] = dgBariLeftUpperArmDL; #define dgBariNucleusTex "__OTR__objects/object_vali/gBariNucleusTex" static const ALIGN_ASSET(2) char gBariNucleusTex[] = dgBariNucleusTex; #define dgBariMandibleClawTex "__OTR__objects/object_vali/gBariMandibleClawTex" static const ALIGN_ASSET(2) char gBariMandibleClawTex[] = dgBariMandibleClawTex; #define dgBariOuterHoodForearmTex "__OTR__objects/object_vali/gBariOuterHoodForearmTex" static const ALIGN_ASSET(2) char gBariOuterHoodForearmTex[] = dgBariOuterHoodForearmTex; #define dgBariOuterHoodBottomTex "__OTR__objects/object_vali/gBariOuterHoodBottomTex" static const ALIGN_ASSET(2) char gBariOuterHoodBottomTex[] = dgBariOuterHoodBottomTex; #define dgBariInnerHoodTex "__OTR__objects/object_vali/gBariInnerHoodTex" static const ALIGN_ASSET(2) char gBariInnerHoodTex[] = dgBariInnerHoodTex; #define dgBariSkel "__OTR__objects/object_vali/gBariSkel" static const ALIGN_ASSET(2) char gBariSkel[] = dgBariSkel; #endif // OBJECTS_OBJECT_VALI_H