#ifndef OBJECTS_OBJECT_OA6_H #define OBJECTS_OBJECT_OA6_H 1 #include "align_asset_macro.h" #define dobject_oA6_Skel_00000260 "__OTR__objects/object_oA6/object_oA6_Skel_00000260" static const ALIGN_ASSET(2) char object_oA6_Skel_00000260[] = dobject_oA6_Skel_00000260; #define dobject_oA6_DL_00000C98 "__OTR__objects/object_oA6/object_oA6_DL_00000C98" static const ALIGN_ASSET(2) char object_oA6_DL_00000C98[] = dobject_oA6_DL_00000C98; #define dobject_oA6_DL_00000D50 "__OTR__objects/object_oA6/object_oA6_DL_00000D50" static const ALIGN_ASSET(2) char object_oA6_DL_00000D50[] = dobject_oA6_DL_00000D50; #define dobject_oA6_DL_00000DE8 "__OTR__objects/object_oA6/object_oA6_DL_00000DE8" static const ALIGN_ASSET(2) char object_oA6_DL_00000DE8[] = dobject_oA6_DL_00000DE8; #define dobject_oA6_DL_00000F90 "__OTR__objects/object_oA6/object_oA6_DL_00000F90" static const ALIGN_ASSET(2) char object_oA6_DL_00000F90[] = dobject_oA6_DL_00000F90; #define dobject_oA6_DL_00001028 "__OTR__objects/object_oA6/object_oA6_DL_00001028" static const ALIGN_ASSET(2) char object_oA6_DL_00001028[] = dobject_oA6_DL_00001028; #define dobject_oA6_DL_000010B8 "__OTR__objects/object_oA6/object_oA6_DL_000010B8" static const ALIGN_ASSET(2) char object_oA6_DL_000010B8[] = dobject_oA6_DL_000010B8; #define dobject_oA6_DL_00001150 "__OTR__objects/object_oA6/object_oA6_DL_00001150" static const ALIGN_ASSET(2) char object_oA6_DL_00001150[] = dobject_oA6_DL_00001150; #define dobject_oA6_DL_000011B8 "__OTR__objects/object_oA6/object_oA6_DL_000011B8" static const ALIGN_ASSET(2) char object_oA6_DL_000011B8[] = dobject_oA6_DL_000011B8; #define dobject_oA6_DL_00001210 "__OTR__objects/object_oA6/object_oA6_DL_00001210" static const ALIGN_ASSET(2) char object_oA6_DL_00001210[] = dobject_oA6_DL_00001210; #define dobject_oA6_DL_000012C8 "__OTR__objects/object_oA6/object_oA6_DL_000012C8" static const ALIGN_ASSET(2) char object_oA6_DL_000012C8[] = dobject_oA6_DL_000012C8; #define dobject_oA6_DL_00001360 "__OTR__objects/object_oA6/object_oA6_DL_00001360" static const ALIGN_ASSET(2) char object_oA6_DL_00001360[] = dobject_oA6_DL_00001360; #define dobject_oA6_DL_000013F0 "__OTR__objects/object_oA6/object_oA6_DL_000013F0" static const ALIGN_ASSET(2) char object_oA6_DL_000013F0[] = dobject_oA6_DL_000013F0; #define dobject_oA6_DL_00001488 "__OTR__objects/object_oA6/object_oA6_DL_00001488" static const ALIGN_ASSET(2) char object_oA6_DL_00001488[] = dobject_oA6_DL_00001488; #define dobject_oA6_DL_000014F0 "__OTR__objects/object_oA6/object_oA6_DL_000014F0" static const ALIGN_ASSET(2) char object_oA6_DL_000014F0[] = dobject_oA6_DL_000014F0; #define dobject_oA6_DL_00001548 "__OTR__objects/object_oA6/object_oA6_DL_00001548" static const ALIGN_ASSET(2) char object_oA6_DL_00001548[] = dobject_oA6_DL_00001548; #define dobject_oA6_Tex_00001600 "__OTR__objects/object_oA6/object_oA6_Tex_00001600" static const ALIGN_ASSET(2) char object_oA6_Tex_00001600[] = dobject_oA6_Tex_00001600; #define dobject_oA6_Tex_00001700 "__OTR__objects/object_oA6/object_oA6_Tex_00001700" static const ALIGN_ASSET(2) char object_oA6_Tex_00001700[] = dobject_oA6_Tex_00001700; #define dobject_oA6_Tex_00001780 "__OTR__objects/object_oA6/object_oA6_Tex_00001780" static const ALIGN_ASSET(2) char object_oA6_Tex_00001780[] = dobject_oA6_Tex_00001780; #define dobject_oA6_Tex_00001800 "__OTR__objects/object_oA6/object_oA6_Tex_00001800" static const ALIGN_ASSET(2) char object_oA6_Tex_00001800[] = dobject_oA6_Tex_00001800; #define dobject_oA6_Tex_00001900 "__OTR__objects/object_oA6/object_oA6_Tex_00001900" static const ALIGN_ASSET(2) char object_oA6_Tex_00001900[] = dobject_oA6_Tex_00001900; #define dobject_oA6_Tex_00001980 "__OTR__objects/object_oA6/object_oA6_Tex_00001980" static const ALIGN_ASSET(2) char object_oA6_Tex_00001980[] = dobject_oA6_Tex_00001980; #endif // OBJECTS_OBJECT_OA6_H