#ifndef OBJECTS_OBJECT_FD_H #define OBJECTS_OBJECT_FD_H 1 #include "align_asset_macro.h" #define dobject_fdTex_000458 "__OTR__objects/object_fd/object_fdTex_000458" static const ALIGN_ASSET(2) char object_fdTex_000458[] = dobject_fdTex_000458; #define dobject_fdTex_000658 "__OTR__objects/object_fd/object_fdTex_000658" static const ALIGN_ASSET(2) char object_fdTex_000658[] = dobject_fdTex_000658; #define dobject_fdTex_000A78 "__OTR__objects/object_fd/object_fdTex_000A78" static const ALIGN_ASSET(2) char object_fdTex_000A78[] = dobject_fdTex_000A78; #define dobject_fdTex_0040A8 "__OTR__objects/object_fd/object_fdTex_0040A8" static const ALIGN_ASSET(2) char object_fdTex_0040A8[] = dobject_fdTex_0040A8; #define dobject_fdTex_0048A8 "__OTR__objects/object_fd/object_fdTex_0048A8" static const ALIGN_ASSET(2) char object_fdTex_0048A8[] = dobject_fdTex_0048A8; #define dobject_fdTex_0050A8 "__OTR__objects/object_fd/object_fdTex_0050A8" static const ALIGN_ASSET(2) char object_fdTex_0050A8[] = dobject_fdTex_0050A8; #define dobject_fdTex_0052A8 "__OTR__objects/object_fd/object_fdTex_0052A8" static const ALIGN_ASSET(2) char object_fdTex_0052A8[] = dobject_fdTex_0052A8; #define dobject_fdTex_0054A8 "__OTR__objects/object_fd/object_fdTex_0054A8" static const ALIGN_ASSET(2) char object_fdTex_0054A8[] = dobject_fdTex_0054A8; #define dobject_fdTex_0056A8 "__OTR__objects/object_fd/object_fdTex_0056A8" static const ALIGN_ASSET(2) char object_fdTex_0056A8[] = dobject_fdTex_0056A8; #define dobject_fdTex_005B60 "__OTR__objects/object_fd/object_fdTex_005B60" static const ALIGN_ASSET(2) char object_fdTex_005B60[] = dobject_fdTex_005B60; #define dobject_fdTex_005D60 "__OTR__objects/object_fd/object_fdTex_005D60" static const ALIGN_ASSET(2) char object_fdTex_005D60[] = dobject_fdTex_005D60; #define dobject_fdTex_005F60 "__OTR__objects/object_fd/object_fdTex_005F60" static const ALIGN_ASSET(2) char object_fdTex_005F60[] = dobject_fdTex_005F60; #define dobject_fdTex_009208 "__OTR__objects/object_fd/object_fdTex_009208" static const ALIGN_ASSET(2) char object_fdTex_009208[] = dobject_fdTex_009208; #define dobject_fdTex_009780 "__OTR__objects/object_fd/object_fdTex_009780" static const ALIGN_ASSET(2) char object_fdTex_009780[] = dobject_fdTex_009780; #define dobject_fdTex_009980 "__OTR__objects/object_fd/object_fdTex_009980" static const ALIGN_ASSET(2) char object_fdTex_009980[] = dobject_fdTex_009980; #define dobject_fdTex_00A050 "__OTR__objects/object_fd/object_fdTex_00A050" static const ALIGN_ASSET(2) char object_fdTex_00A050[] = dobject_fdTex_00A050; #define dobject_fdTex_00A918 "__OTR__objects/object_fd/object_fdTex_00A918" static const ALIGN_ASSET(2) char object_fdTex_00A918[] = dobject_fdTex_00A918; #define dobject_fdTex_00AA18 "__OTR__objects/object_fd/object_fdTex_00AA18" static const ALIGN_ASSET(2) char object_fdTex_00AA18[] = dobject_fdTex_00AA18; #define dobject_fdTex_00B458 "__OTR__objects/object_fd/object_fdTex_00B458" static const ALIGN_ASSET(2) char object_fdTex_00B458[] = dobject_fdTex_00B458; #define dobject_fdTex_00BC58 "__OTR__objects/object_fd/object_fdTex_00BC58" static const ALIGN_ASSET(2) char object_fdTex_00BC58[] = dobject_fdTex_00BC58; #define dobject_fdTex_00BE58 "__OTR__objects/object_fd/object_fdTex_00BE58" static const ALIGN_ASSET(2) char object_fdTex_00BE58[] = dobject_fdTex_00BE58; #define dobject_fdTex_00C058 "__OTR__objects/object_fd/object_fdTex_00C058" static const ALIGN_ASSET(2) char object_fdTex_00C058[] = dobject_fdTex_00C058; #define dobject_fdTex_00D170 "__OTR__objects/object_fd/object_fdTex_00D170" static const ALIGN_ASSET(2) char object_fdTex_00D170[] = dobject_fdTex_00D170; #define dobject_fdTex_00D438 "__OTR__objects/object_fd/object_fdTex_00D438" static const ALIGN_ASSET(2) char object_fdTex_00D438[] = dobject_fdTex_00D438; #define dobject_fdTLUT_000438 "__OTR__objects/object_fd/object_fdTLUT_000438" static const ALIGN_ASSET(2) char object_fdTLUT_000438[] = dobject_fdTLUT_000438; #define dobject_fdTLUT_000A58 "__OTR__objects/object_fd/object_fdTLUT_000A58" static const ALIGN_ASSET(2) char object_fdTLUT_000A58[] = dobject_fdTLUT_000A58; #define dobject_fdTLUT_0032A8 "__OTR__objects/object_fd/object_fdTLUT_0032A8" static const ALIGN_ASSET(2) char object_fdTLUT_0032A8[] = dobject_fdTLUT_0032A8; #define dgVolvagiaTitleCardTex "__OTR__objects/object_fd/gVolvagiaTitleCardTex" static const ALIGN_ASSET(2) char gVolvagiaTitleCardTex[] = dgVolvagiaTitleCardTex; #define dgVolvagiaLeftArmSkel "__OTR__objects/object_fd/gVolvagiaLeftArmSkel" static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkel[] = dgVolvagiaLeftArmSkel; #define dgVolvagiaRightArmSkel "__OTR__objects/object_fd/gVolvagiaRightArmSkel" static const ALIGN_ASSET(2) char gVolvagiaRightArmSkel[] = dgVolvagiaRightArmSkel; #define dgVolvagiaHeadSkel "__OTR__objects/object_fd/gVolvagiaHeadSkel" static const ALIGN_ASSET(2) char gVolvagiaHeadSkel[] = dgVolvagiaHeadSkel; #define dgVolvagiaLeftArmEmergeAnim "__OTR__objects/object_fd/gVolvagiaLeftArmEmergeAnim" static const ALIGN_ASSET(2) char gVolvagiaLeftArmEmergeAnim[] = dgVolvagiaLeftArmEmergeAnim; #define dgVolvagiaRightArmEmergeAnim "__OTR__objects/object_fd/gVolvagiaRightArmEmergeAnim" static const ALIGN_ASSET(2) char gVolvagiaRightArmEmergeAnim[] = dgVolvagiaRightArmEmergeAnim; #define dgVolvagiaHeadEmergeAnim "__OTR__objects/object_fd/gVolvagiaHeadEmergeAnim" static const ALIGN_ASSET(2) char gVolvagiaHeadEmergeAnim[] = dgVolvagiaHeadEmergeAnim; #define dgVolvagiaBrokenFaceDL "__OTR__objects/object_fd/gVolvagiaBrokenFaceDL" static const ALIGN_ASSET(2) char gVolvagiaBrokenFaceDL[] = dgVolvagiaBrokenFaceDL; #define dgVolvagiaManeMaterialDL "__OTR__objects/object_fd/gVolvagiaManeMaterialDL" static const ALIGN_ASSET(2) char gVolvagiaManeMaterialDL[] = dgVolvagiaManeMaterialDL; #define dgVolvagiaManeModelDL "__OTR__objects/object_fd/gVolvagiaManeModelDL" static const ALIGN_ASSET(2) char gVolvagiaManeModelDL[] = dgVolvagiaManeModelDL; #define dgVolvagiaEyeOpenTex "__OTR__objects/object_fd/gVolvagiaEyeOpenTex" static const ALIGN_ASSET(2) char gVolvagiaEyeOpenTex[] = dgVolvagiaEyeOpenTex; #define dgVolvagiaEyeHalfTex "__OTR__objects/object_fd/gVolvagiaEyeHalfTex" static const ALIGN_ASSET(2) char gVolvagiaEyeHalfTex[] = dgVolvagiaEyeHalfTex; #define dgVolvagiaEyeClosedTex "__OTR__objects/object_fd/gVolvagiaEyeClosedTex" static const ALIGN_ASSET(2) char gVolvagiaEyeClosedTex[] = dgVolvagiaEyeClosedTex; #define dgVolvagiaRibsDL "__OTR__objects/object_fd/gVolvagiaRibsDL" static const ALIGN_ASSET(2) char gVolvagiaRibsDL[] = dgVolvagiaRibsDL; #define dgVolvagiaSkullDL "__OTR__objects/object_fd/gVolvagiaSkullDL" static const ALIGN_ASSET(2) char gVolvagiaSkullDL[] = dgVolvagiaSkullDL; #define dgVolvagiaJawboneDL "__OTR__objects/object_fd/gVolvagiaJawboneDL" static const ALIGN_ASSET(2) char gVolvagiaJawboneDL[] = dgVolvagiaJawboneDL; #define dgVolvagiaBodySeg1DL "__OTR__objects/object_fd/gVolvagiaBodySeg1DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg1DL[] = dgVolvagiaBodySeg1DL; #define dgVolvagiaBodySeg2DL "__OTR__objects/object_fd/gVolvagiaBodySeg2DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg2DL[] = dgVolvagiaBodySeg2DL; #define dgVolvagiaBodySeg3DL "__OTR__objects/object_fd/gVolvagiaBodySeg3DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg3DL[] = dgVolvagiaBodySeg3DL; #define dgVolvagiaBodySeg4DL "__OTR__objects/object_fd/gVolvagiaBodySeg4DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg4DL[] = dgVolvagiaBodySeg4DL; #define dgVolvagiaBodySeg5DL "__OTR__objects/object_fd/gVolvagiaBodySeg5DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg5DL[] = dgVolvagiaBodySeg5DL; #define dgVolvagiaBodySeg6DL "__OTR__objects/object_fd/gVolvagiaBodySeg6DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg6DL[] = dgVolvagiaBodySeg6DL; #define dgVolvagiaBodySeg7DL "__OTR__objects/object_fd/gVolvagiaBodySeg7DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg7DL[] = dgVolvagiaBodySeg7DL; #define dgVolvagiaBodySeg8DL "__OTR__objects/object_fd/gVolvagiaBodySeg8DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg8DL[] = dgVolvagiaBodySeg8DL; #define dgVolvagiaBodySeg9DL "__OTR__objects/object_fd/gVolvagiaBodySeg9DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg9DL[] = dgVolvagiaBodySeg9DL; #define dgVolvagiaBodySeg10DL "__OTR__objects/object_fd/gVolvagiaBodySeg10DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg10DL[] = dgVolvagiaBodySeg10DL; #define dgVolvagiaBodySeg11DL "__OTR__objects/object_fd/gVolvagiaBodySeg11DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg11DL[] = dgVolvagiaBodySeg11DL; #define dgVolvagiaBodySeg12DL "__OTR__objects/object_fd/gVolvagiaBodySeg12DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg12DL[] = dgVolvagiaBodySeg12DL; #define dgVolvagiaBodySeg13DL "__OTR__objects/object_fd/gVolvagiaBodySeg13DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg13DL[] = dgVolvagiaBodySeg13DL; #define dgVolvagiaBodySeg14DL "__OTR__objects/object_fd/gVolvagiaBodySeg14DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg14DL[] = dgVolvagiaBodySeg14DL; #define dgVolvagiaBodySeg15DL "__OTR__objects/object_fd/gVolvagiaBodySeg15DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg15DL[] = dgVolvagiaBodySeg15DL; #define dgVolvagiaBodySeg16DL "__OTR__objects/object_fd/gVolvagiaBodySeg16DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg16DL[] = dgVolvagiaBodySeg16DL; #define dgVolvagiaBodySeg17DL "__OTR__objects/object_fd/gVolvagiaBodySeg17DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg17DL[] = dgVolvagiaBodySeg17DL; #define dgVolvagiaBodySeg18DL "__OTR__objects/object_fd/gVolvagiaBodySeg18DL" static const ALIGN_ASSET(2) char gVolvagiaBodySeg18DL[] = dgVolvagiaBodySeg18DL; #define dgVolvagiaEmberMaterialDL "__OTR__objects/object_fd/gVolvagiaEmberMaterialDL" static const ALIGN_ASSET(2) char gVolvagiaEmberMaterialDL[] = dgVolvagiaEmberMaterialDL; #define dgVolvagiaEmberModelDL "__OTR__objects/object_fd/gVolvagiaEmberModelDL" static const ALIGN_ASSET(2) char gVolvagiaEmberModelDL[] = dgVolvagiaEmberModelDL; #define dgVolvagiaDustMaterialDL "__OTR__objects/object_fd/gVolvagiaDustMaterialDL" static const ALIGN_ASSET(2) char gVolvagiaDustMaterialDL[] = dgVolvagiaDustMaterialDL; #define dgVolvagiaDustModelDL "__OTR__objects/object_fd/gVolvagiaDustModelDL" static const ALIGN_ASSET(2) char gVolvagiaDustModelDL[] = dgVolvagiaDustModelDL; #define dgVolvagiaDebrisMaterialDL "__OTR__objects/object_fd/gVolvagiaDebrisMaterialDL" static const ALIGN_ASSET(2) char gVolvagiaDebrisMaterialDL[] = dgVolvagiaDebrisMaterialDL; #define dgVolvagiaDebrisModelDL "__OTR__objects/object_fd/gVolvagiaDebrisModelDL" static const ALIGN_ASSET(2) char gVolvagiaDebrisModelDL[] = dgVolvagiaDebrisModelDL; #define dgVolvagiaSkullPieceMaterialDL "__OTR__objects/object_fd/gVolvagiaSkullPieceMaterialDL" static const ALIGN_ASSET(2) char gVolvagiaSkullPieceMaterialDL[] = dgVolvagiaSkullPieceMaterialDL; #define dgVolvagiaSkullPieceModelDL "__OTR__objects/object_fd/gVolvagiaSkullPieceModelDL" static const ALIGN_ASSET(2) char gVolvagiaSkullPieceModelDL[] = dgVolvagiaSkullPieceModelDL; #define dgVolvagiaBodySkel "__OTR__objects/object_fd/gVolvagiaBodySkel" static const ALIGN_ASSET(2) char gVolvagiaBodySkel[] = dgVolvagiaBodySkel; #define dgVolvagiaBodyStaticAnim "__OTR__objects/object_fd/gVolvagiaBodyStaticAnim" static const ALIGN_ASSET(2) char gVolvagiaBodyStaticAnim[] = dgVolvagiaBodyStaticAnim; #define dgVolvagiaBodyTex "__OTR__objects/object_fd/gVolvagiaBodyTex" static const ALIGN_ASSET(2) char gVolvagiaBodyTex[] = dgVolvagiaBodyTex; #define dgVolvagiaDL_009668 "__OTR__objects/object_fd/gVolvagiaDL_009668" static const ALIGN_ASSET(2) char gVolvagiaDL_009668[] = dgVolvagiaDL_009668; #define dgVolvagiaPlatformCol "__OTR__objects/object_fd/gVolvagiaPlatformCol" static const ALIGN_ASSET(2) char gVolvagiaPlatformCol[] = dgVolvagiaPlatformCol; #define dgVolvagiaPlatformDL "__OTR__objects/object_fd/gVolvagiaPlatformDL" static const ALIGN_ASSET(2) char gVolvagiaPlatformDL[] = dgVolvagiaPlatformDL; #define dgVolvagiaRockDL "__OTR__objects/object_fd/gVolvagiaRockDL" static const ALIGN_ASSET(2) char gVolvagiaRockDL[] = dgVolvagiaRockDL; #define dgVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8" static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8[] = dgVolvagiaLeftArmSkelLimbsLimb_011480DL_0024E8; #define dgVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678" static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678[] = dgVolvagiaLeftArmSkelLimbsLimb_01148CDL_002678; #define dgVolvagiaLeftArmSkelLimbsLimb_011498DL_002770 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_011498DL_002770" static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_011498DL_002770[] = dgVolvagiaLeftArmSkelLimbsLimb_011498DL_002770; #define dgVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850" static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850[] = dgVolvagiaLeftArmSkelLimbsLimb_0114A4DL_002850; #define dgVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0" static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0[] = dgVolvagiaLeftArmSkelLimbsLimb_0114B0DL_002AD0; #define dgVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990 "__OTR__objects/object_fd/gVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990" static const ALIGN_ASSET(2) char gVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990[] = dgVolvagiaLeftArmSkelLimbsLimb_0114BCDL_002990; #define dgVolvagiaRightArmSkelLimbsLimb_011540DL_002C10 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011540DL_002C10" static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011540DL_002C10[] = dgVolvagiaRightArmSkelLimbsLimb_011540DL_002C10; #define dgVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10" static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10[] = dgVolvagiaRightArmSkelLimbsLimb_01154CDL_002D10; #define dgVolvagiaRightArmSkelLimbsLimb_011558DL_002E08 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011558DL_002E08" static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011558DL_002E08[] = dgVolvagiaRightArmSkelLimbsLimb_011558DL_002E08; #define dgVolvagiaRightArmSkelLimbsLimb_011564DL_003028 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011564DL_003028" static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011564DL_003028[] = dgVolvagiaRightArmSkelLimbsLimb_011564DL_003028; #define dgVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8" static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8[] = dgVolvagiaRightArmSkelLimbsLimb_011570DL_002EE8; #define dgVolvagiaRightArmSkelLimbsLimb_01157CDL_003168 "__OTR__objects/object_fd/gVolvagiaRightArmSkelLimbsLimb_01157CDL_003168" static const ALIGN_ASSET(2) char gVolvagiaRightArmSkelLimbsLimb_01157CDL_003168[] = dgVolvagiaRightArmSkelLimbsLimb_01157CDL_003168; #define dgVolvagiaHeadSkelLimbsLimb_01160CDL_002180 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_01160CDL_002180" static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_01160CDL_002180[] = dgVolvagiaHeadSkelLimbsLimb_01160CDL_002180; #define dgVolvagiaHeadSkelLimbsLimb_011618DL_002358 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_011618DL_002358" static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011618DL_002358[] = dgVolvagiaHeadSkelLimbsLimb_011618DL_002358; #define dgVolvagiaHeadSkelLimbsLimb_011624DL_002420 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_011624DL_002420" static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011624DL_002420[] = dgVolvagiaHeadSkelLimbsLimb_011624DL_002420; #define dgVolvagiaHeadSkelLimbsLimb_011630DL_0020A8 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_011630DL_0020A8" static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_011630DL_0020A8[] = dgVolvagiaHeadSkelLimbsLimb_011630DL_0020A8; #define dgVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0 "__OTR__objects/object_fd/gVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0" static const ALIGN_ASSET(2) char gVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0[] = dgVolvagiaHeadSkelLimbsLimb_01163CDL_001DB0; #endif // OBJECTS_OBJECT_FD_H