#pragma once #define dgBackAlleyHouseBgTLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBgTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gBackAlleyHouseBgTLUT[] = dgBackAlleyHouseBgTLUT; #else static const char gBackAlleyHouseBgTLUT[] __attribute__((aligned (2))) = dgBackAlleyHouseBgTLUT; #endif #define dgBackAlleyHouseBg2TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg2TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gBackAlleyHouseBg2TLUT[] = dgBackAlleyHouseBg2TLUT; #else static const char gBackAlleyHouseBg2TLUT[] __attribute__((aligned (2))) = dgBackAlleyHouseBg2TLUT; #endif #define dgBackAlleyHouseBg3TLUT "__OTR__textures/vr_KR3VR_pal_static/gBackAlleyHouseBg3TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gBackAlleyHouseBg3TLUT[] = dgBackAlleyHouseBg3TLUT; #else static const char gBackAlleyHouseBg3TLUT[] __attribute__((aligned (2))) = dgBackAlleyHouseBg3TLUT; #endif