#ifndef OBJECTS_OBJECT_FW_H #define OBJECTS_OBJECT_FW_H 1 #include "align_asset_macro.h" #define dgFlareDancerSkel "__OTR__objects/object_fw/gFlareDancerSkel" static const ALIGN_ASSET(2) char gFlareDancerSkel[] = dgFlareDancerSkel; #define dgFlareDancerUpperRightLegDL "__OTR__objects/object_fw/gFlareDancerUpperRightLegDL" static const ALIGN_ASSET(2) char gFlareDancerUpperRightLegDL[] = dgFlareDancerUpperRightLegDL; #define dgFlareDancerRightStiltDL "__OTR__objects/object_fw/gFlareDancerRightStiltDL" static const ALIGN_ASSET(2) char gFlareDancerRightStiltDL[] = dgFlareDancerRightStiltDL; #define dgFlareDancerLowerRightLegDL "__OTR__objects/object_fw/gFlareDancerLowerRightLegDL" static const ALIGN_ASSET(2) char gFlareDancerLowerRightLegDL[] = dgFlareDancerLowerRightLegDL; #define dgFlareDancerUpperLeftLegDL "__OTR__objects/object_fw/gFlareDancerUpperLeftLegDL" static const ALIGN_ASSET(2) char gFlareDancerUpperLeftLegDL[] = dgFlareDancerUpperLeftLegDL; #define dgFlareDancerLeftStiltDL "__OTR__objects/object_fw/gFlareDancerLeftStiltDL" static const ALIGN_ASSET(2) char gFlareDancerLeftStiltDL[] = dgFlareDancerLeftStiltDL; #define dgFlareDancerLowerLeftLegDL "__OTR__objects/object_fw/gFlareDancerLowerLeftLegDL" static const ALIGN_ASSET(2) char gFlareDancerLowerLeftLegDL[] = dgFlareDancerLowerLeftLegDL; #define dgFlareDancerDressDL "__OTR__objects/object_fw/gFlareDancerDressDL" static const ALIGN_ASSET(2) char gFlareDancerDressDL[] = dgFlareDancerDressDL; #define dgFlareDancerFuseDL "__OTR__objects/object_fw/gFlareDancerFuseDL" static const ALIGN_ASSET(2) char gFlareDancerFuseDL[] = dgFlareDancerFuseDL; #define dgFlareDancerRightUpperArmDL "__OTR__objects/object_fw/gFlareDancerRightUpperArmDL" static const ALIGN_ASSET(2) char gFlareDancerRightUpperArmDL[] = dgFlareDancerRightUpperArmDL; #define dgFlareDancerRightForearmDL "__OTR__objects/object_fw/gFlareDancerRightForearmDL" static const ALIGN_ASSET(2) char gFlareDancerRightForearmDL[] = dgFlareDancerRightForearmDL; #define dgFlareDancerRightSwordDL "__OTR__objects/object_fw/gFlareDancerRightSwordDL" static const ALIGN_ASSET(2) char gFlareDancerRightSwordDL[] = dgFlareDancerRightSwordDL; #define dgFlareDancerLeftUpperArmDL "__OTR__objects/object_fw/gFlareDancerLeftUpperArmDL" static const ALIGN_ASSET(2) char gFlareDancerLeftUpperArmDL[] = dgFlareDancerLeftUpperArmDL; #define dgFlareDancerLeftForearmDL "__OTR__objects/object_fw/gFlareDancerLeftForearmDL" static const ALIGN_ASSET(2) char gFlareDancerLeftForearmDL[] = dgFlareDancerLeftForearmDL; #define dgFlareDancerLeftSwordDL "__OTR__objects/object_fw/gFlareDancerLeftSwordDL" static const ALIGN_ASSET(2) char gFlareDancerLeftSwordDL[] = dgFlareDancerLeftSwordDL; #define dgFlareDancerHeadDL "__OTR__objects/object_fw/gFlareDancerHeadDL" static const ALIGN_ASSET(2) char gFlareDancerHeadDL[] = dgFlareDancerHeadDL; #define dgFlareDancerTorsoDL "__OTR__objects/object_fw/gFlareDancerTorsoDL" static const ALIGN_ASSET(2) char gFlareDancerTorsoDL[] = dgFlareDancerTorsoDL; #define dgFlareDancerUpperFireHairDL "__OTR__objects/object_fw/gFlareDancerUpperFireHairDL" static const ALIGN_ASSET(2) char gFlareDancerUpperFireHairDL[] = dgFlareDancerUpperFireHairDL; #define dgFlareDancerMiddleFireHair1DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair1DL" static const ALIGN_ASSET(2) char gFlareDancerMiddleFireHair1DL[] = dgFlareDancerMiddleFireHair1DL; #define dgFlareDancerMiddleFireHair2DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair2DL" static const ALIGN_ASSET(2) char gFlareDancerMiddleFireHair2DL[] = dgFlareDancerMiddleFireHair2DL; #define dgFlareDancerMiddleFireHair3DL "__OTR__objects/object_fw/gFlareDancerMiddleFireHair3DL" static const ALIGN_ASSET(2) char gFlareDancerMiddleFireHair3DL[] = dgFlareDancerMiddleFireHair3DL; #define dgFlareDancerLowerFireHairDL "__OTR__objects/object_fw/gFlareDancerLowerFireHairDL" static const ALIGN_ASSET(2) char gFlareDancerLowerFireHairDL[] = dgFlareDancerLowerFireHairDL; #define dgFlareDancerCoreSkel "__OTR__objects/object_fw/gFlareDancerCoreSkel" static const ALIGN_ASSET(2) char gFlareDancerCoreSkel[] = dgFlareDancerCoreSkel; #define dgFlareDancerCoreBodyDL "__OTR__objects/object_fw/gFlareDancerCoreBodyDL" static const ALIGN_ASSET(2) char gFlareDancerCoreBodyDL[] = dgFlareDancerCoreBodyDL; #define dgFlareDancerCoreFuseDL "__OTR__objects/object_fw/gFlareDancerCoreFuseDL" static const ALIGN_ASSET(2) char gFlareDancerCoreFuseDL[] = dgFlareDancerCoreFuseDL; #define dgFlareDancerCoreUpperRightLegDL "__OTR__objects/object_fw/gFlareDancerCoreUpperRightLegDL" static const ALIGN_ASSET(2) char gFlareDancerCoreUpperRightLegDL[] = dgFlareDancerCoreUpperRightLegDL; #define dgFlareDancerCoreLowerRightLegDL "__OTR__objects/object_fw/gFlareDancerCoreLowerRightLegDL" static const ALIGN_ASSET(2) char gFlareDancerCoreLowerRightLegDL[] = dgFlareDancerCoreLowerRightLegDL; #define dgFlareDancerCoreRightFootDL "__OTR__objects/object_fw/gFlareDancerCoreRightFootDL" static const ALIGN_ASSET(2) char gFlareDancerCoreRightFootDL[] = dgFlareDancerCoreRightFootDL; #define dgFlareDancerCoreUpperLeftLegDL "__OTR__objects/object_fw/gFlareDancerCoreUpperLeftLegDL" static const ALIGN_ASSET(2) char gFlareDancerCoreUpperLeftLegDL[] = dgFlareDancerCoreUpperLeftLegDL; #define dgFlareDancerCoreLowerLeftLegDL "__OTR__objects/object_fw/gFlareDancerCoreLowerLeftLegDL" static const ALIGN_ASSET(2) char gFlareDancerCoreLowerLeftLegDL[] = dgFlareDancerCoreLowerLeftLegDL; #define dgFlareDancerCoreLeftFootDL "__OTR__objects/object_fw/gFlareDancerCoreLeftFootDL" static const ALIGN_ASSET(2) char gFlareDancerCoreLeftFootDL[] = dgFlareDancerCoreLeftFootDL; #define dgFlareDancerDL_7928 "__OTR__objects/object_fw/gFlareDancerDL_7928" static const ALIGN_ASSET(2) char gFlareDancerDL_7928[] = dgFlareDancerDL_7928; #define dgFlareDancerSquareParticleDL "__OTR__objects/object_fw/gFlareDancerSquareParticleDL" static const ALIGN_ASSET(2) char gFlareDancerSquareParticleDL[] = dgFlareDancerSquareParticleDL; #define dgFlareDancerDL_79F8 "__OTR__objects/object_fw/gFlareDancerDL_79F8" static const ALIGN_ASSET(2) char gFlareDancerDL_79F8[] = dgFlareDancerDL_79F8; #define dgFlareDancerTriangleParticleDL "__OTR__objects/object_fw/gFlareDancerTriangleParticleDL" static const ALIGN_ASSET(2) char gFlareDancerTriangleParticleDL[] = dgFlareDancerTriangleParticleDL; #define dgFlareDancerBlueFlameTex "__OTR__objects/object_fw/gFlareDancerBlueFlameTex" static const ALIGN_ASSET(2) char gFlareDancerBlueFlameTex[] = dgFlareDancerBlueFlameTex; #define dgFlareDancerFireTex "__OTR__objects/object_fw/gFlareDancerFireTex" static const ALIGN_ASSET(2) char gFlareDancerFireTex[] = dgFlareDancerFireTex; #define dgFlareDancerFirePatternTex "__OTR__objects/object_fw/gFlareDancerFirePatternTex" static const ALIGN_ASSET(2) char gFlareDancerFirePatternTex[] = dgFlareDancerFirePatternTex; #define dgFlareDancerFuseTex "__OTR__objects/object_fw/gFlareDancerFuseTex" static const ALIGN_ASSET(2) char gFlareDancerFuseTex[] = dgFlareDancerFuseTex; #define dgFlareDancerSwordHiltTex "__OTR__objects/object_fw/gFlareDancerSwordHiltTex" static const ALIGN_ASSET(2) char gFlareDancerSwordHiltTex[] = dgFlareDancerSwordHiltTex; #define dgFlareDancerCoreBodyTex "__OTR__objects/object_fw/gFlareDancerCoreBodyTex" static const ALIGN_ASSET(2) char gFlareDancerCoreBodyTex[] = dgFlareDancerCoreBodyTex; #define dgFlareDancerCastingFireAnim "__OTR__objects/object_fw/gFlareDancerCastingFireAnim" static const ALIGN_ASSET(2) char gFlareDancerCastingFireAnim[] = dgFlareDancerCastingFireAnim; #define dgFlareDancerBackflipAnim "__OTR__objects/object_fw/gFlareDancerBackflipAnim" static const ALIGN_ASSET(2) char gFlareDancerBackflipAnim[] = dgFlareDancerBackflipAnim; #define dgFlareDancerGettingUpAnim "__OTR__objects/object_fw/gFlareDancerGettingUpAnim" static const ALIGN_ASSET(2) char gFlareDancerGettingUpAnim[] = dgFlareDancerGettingUpAnim; #define dgFlareDancerChasingAnim "__OTR__objects/object_fw/gFlareDancerChasingAnim" static const ALIGN_ASSET(2) char gFlareDancerChasingAnim[] = dgFlareDancerChasingAnim; #define dgFlareDancerTwirlAnim "__OTR__objects/object_fw/gFlareDancerTwirlAnim" static const ALIGN_ASSET(2) char gFlareDancerTwirlAnim[] = dgFlareDancerTwirlAnim; #define dgFlareDancerCoreInitRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreInitRunCycleAnim" static const ALIGN_ASSET(2) char gFlareDancerCoreInitRunCycleAnim[] = dgFlareDancerCoreInitRunCycleAnim; #define dgFlareDancerCoreRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreRunCycleAnim" static const ALIGN_ASSET(2) char gFlareDancerCoreRunCycleAnim[] = dgFlareDancerCoreRunCycleAnim; #define dgFlareDancerCoreEndRunCycleAnim "__OTR__objects/object_fw/gFlareDancerCoreEndRunCycleAnim" static const ALIGN_ASSET(2) char gFlareDancerCoreEndRunCycleAnim[] = dgFlareDancerCoreEndRunCycleAnim; #define dobject_fwTex_007A90 "__OTR__objects/object_fw/object_fwTex_007A90" static const ALIGN_ASSET(2) char object_fwTex_007A90[] = dobject_fwTex_007A90; #endif // OBJECTS_OBJECT_FW_H