#include "TextureExporter.h" #include "../ZAPD/ZFile.h" void ExporterExample_Texture::Save(ZResource* res, [[maybe_unused]] const fs::path& outPath, BinaryWriter* writer) { ZTexture* tex = (ZTexture*)res; auto data = tex->parent->GetRawData(); for (offset_t i = tex->GetRawDataIndex(); i < tex->GetRawDataIndex() + tex->GetRawDataSize(); i++) writer->Write(data[i]); }