#ifndef OBJECTS_OBJECT_ZL2_H #define OBJECTS_OBJECT_ZL2_H 1 #include "align_asset_macro.h" #define dgZelda2Skel "__OTR__objects/object_zl2/gZelda2Skel" static const ALIGN_ASSET(2) char gZelda2Skel[] = dgZelda2Skel; #define dgZelda2EyesTLUT "__OTR__objects/object_zl2/gZelda2EyesTLUT" static const ALIGN_ASSET(2) char gZelda2EyesTLUT[] = dgZelda2EyesTLUT; #define dgZelda2EyeOpenTex "__OTR__objects/object_zl2/gZelda2EyeOpenTex" static const ALIGN_ASSET(2) char gZelda2EyeOpenTex[] = dgZelda2EyeOpenTex; #define dgZelda2EyeHalfTex "__OTR__objects/object_zl2/gZelda2EyeHalfTex" static const ALIGN_ASSET(2) char gZelda2EyeHalfTex[] = dgZelda2EyeHalfTex; #define dgZelda2EyeShutTex "__OTR__objects/object_zl2/gZelda2EyeShutTex" static const ALIGN_ASSET(2) char gZelda2EyeShutTex[] = dgZelda2EyeShutTex; #define dgZelda2Eye03Tex "__OTR__objects/object_zl2/gZelda2Eye03Tex" static const ALIGN_ASSET(2) char gZelda2Eye03Tex[] = dgZelda2Eye03Tex; #define dgZelda2Eye04Tex "__OTR__objects/object_zl2/gZelda2Eye04Tex" static const ALIGN_ASSET(2) char gZelda2Eye04Tex[] = dgZelda2Eye04Tex; #define dgZelda2Eye05Tex "__OTR__objects/object_zl2/gZelda2Eye05Tex" static const ALIGN_ASSET(2) char gZelda2Eye05Tex[] = dgZelda2Eye05Tex; #define dgZelda2Eye06Tex "__OTR__objects/object_zl2/gZelda2Eye06Tex" static const ALIGN_ASSET(2) char gZelda2Eye06Tex[] = dgZelda2Eye06Tex; #define dgZelda2Eye07Tex "__OTR__objects/object_zl2/gZelda2Eye07Tex" static const ALIGN_ASSET(2) char gZelda2Eye07Tex[] = dgZelda2Eye07Tex; #define dgZelda2Eye08Tex "__OTR__objects/object_zl2/gZelda2Eye08Tex" static const ALIGN_ASSET(2) char gZelda2Eye08Tex[] = dgZelda2Eye08Tex; #define dgZelda2EyeUnusedTex "__OTR__objects/object_zl2/gZelda2EyeUnusedTex" static const ALIGN_ASSET(2) char gZelda2EyeUnusedTex[] = dgZelda2EyeUnusedTex; #define dgZelda2MouthTLUT "__OTR__objects/object_zl2/gZelda2MouthTLUT" static const ALIGN_ASSET(2) char gZelda2MouthTLUT[] = dgZelda2MouthTLUT; #define dgZelda2MouthSeriousTex "__OTR__objects/object_zl2/gZelda2MouthSeriousTex" static const ALIGN_ASSET(2) char gZelda2MouthSeriousTex[] = dgZelda2MouthSeriousTex; #define dgZelda2MouthHappyTex "__OTR__objects/object_zl2/gZelda2MouthHappyTex" static const ALIGN_ASSET(2) char gZelda2MouthHappyTex[] = dgZelda2MouthHappyTex; #define dgZelda2MouthOpenTex "__OTR__objects/object_zl2/gZelda2MouthOpenTex" static const ALIGN_ASSET(2) char gZelda2MouthOpenTex[] = dgZelda2MouthOpenTex; #define dgZelda2OcarinaDL "__OTR__objects/object_zl2/gZelda2OcarinaDL" static const ALIGN_ASSET(2) char gZelda2OcarinaDL[] = dgZelda2OcarinaDL; #define dgZelda2OcarinaTex "__OTR__objects/object_zl2/gZelda2OcarinaTex" static const ALIGN_ASSET(2) char gZelda2OcarinaTex[] = dgZelda2OcarinaTex; #define dgZelda2_0TLUT "__OTR__objects/object_zl2/gZelda2_0TLUT" static const ALIGN_ASSET(2) char gZelda2_0TLUT[] = dgZelda2_0TLUT; #define dgZelda2_1TLUT "__OTR__objects/object_zl2/gZelda2_1TLUT" static const ALIGN_ASSET(2) char gZelda2_1TLUT[] = dgZelda2_1TLUT; #define dgZelda2_2TLUT "__OTR__objects/object_zl2/gZelda2_2TLUT" static const ALIGN_ASSET(2) char gZelda2_2TLUT[] = dgZelda2_2TLUT; #define dgZelda2_3TLUT "__OTR__objects/object_zl2/gZelda2_3TLUT" static const ALIGN_ASSET(2) char gZelda2_3TLUT[] = dgZelda2_3TLUT; #define dgZelda2_4TLUT "__OTR__objects/object_zl2/gZelda2_4TLUT" static const ALIGN_ASSET(2) char gZelda2_4TLUT[] = dgZelda2_4TLUT; #define dgZelda2_5TLUT "__OTR__objects/object_zl2/gZelda2_5TLUT" static const ALIGN_ASSET(2) char gZelda2_5TLUT[] = dgZelda2_5TLUT; #define dgZelda2_6TLUT "__OTR__objects/object_zl2/gZelda2_6TLUT" static const ALIGN_ASSET(2) char gZelda2_6TLUT[] = dgZelda2_6TLUT; #define dgZelda2_7TLUT "__OTR__objects/object_zl2/gZelda2_7TLUT" static const ALIGN_ASSET(2) char gZelda2_7TLUT[] = dgZelda2_7TLUT; #define dgZelda2TriforceTex "__OTR__objects/object_zl2/gZelda2TriforceTex" static const ALIGN_ASSET(2) char gZelda2TriforceTex[] = dgZelda2TriforceTex; #define dgZelda2SkelLimbsLimb_010C9CDL_00F530 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010C9CDL_00F530" static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010C9CDL_00F530[] = dgZelda2SkelLimbsLimb_010C9CDL_00F530; #define dgZelda2SkelLimbsLimb_010CA8DL_0102D8 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CA8DL_0102D8" static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CA8DL_0102D8[] = dgZelda2SkelLimbsLimb_010CA8DL_0102D8; #define dgZelda2SkelLimbsLimb_010CB4DL_0108E8 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CB4DL_0108E8" static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CB4DL_0108E8[] = dgZelda2SkelLimbsLimb_010CB4DL_0108E8; #define dgZelda2SkelLimbsLimb_010CC0DL_010A20 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CC0DL_010A20" static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CC0DL_010A20[] = dgZelda2SkelLimbsLimb_010CC0DL_010A20; #define dgZelda2SkelLimbsLimb_010CCCDL_010B58 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CCCDL_010B58" static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CCCDL_010B58[] = dgZelda2SkelLimbsLimb_010CCCDL_010B58; #define dgZelda2SkelLimbsLimb_010CD8DL_00B068 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CD8DL_00B068" static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CD8DL_00B068[] = dgZelda2SkelLimbsLimb_010CD8DL_00B068; #define dgZelda2SkelLimbsLimb_010CE4DL_00ED60 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CE4DL_00ED60" static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CE4DL_00ED60[] = dgZelda2SkelLimbsLimb_010CE4DL_00ED60; #define dgZelda2SkelLimbsLimb_010CF0DL_00F0E0 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CF0DL_00F0E0" static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CF0DL_00F0E0[] = dgZelda2SkelLimbsLimb_010CF0DL_00F0E0; #define dgZelda2SkelLimbsLimb_010CFCDL_00F228 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CFCDL_00F228" static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CFCDL_00F228[] = dgZelda2SkelLimbsLimb_010CFCDL_00F228; #define dgZelda2SkelLimbsLimb_010D08DL_00E590 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D08DL_00E590" static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010D08DL_00E590[] = dgZelda2SkelLimbsLimb_010D08DL_00E590; #define dgZelda2SkelLimbsLimb_010D14DL_00E910 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D14DL_00E910" static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010D14DL_00E910[] = dgZelda2SkelLimbsLimb_010D14DL_00E910; #define dgZelda2SkelLimbsLimb_010D20DL_00EA58 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D20DL_00EA58" static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010D20DL_00EA58[] = dgZelda2SkelLimbsLimb_010D20DL_00EA58; #define dgZelda2SkelLimbsLimb_010D2CDL_007DC8 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D2CDL_007DC8" static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010D2CDL_007DC8[] = dgZelda2SkelLimbsLimb_010D2CDL_007DC8; #define dobject_zl2Tex_0024C0 "__OTR__objects/object_zl2/object_zl2Tex_0024C0" static const ALIGN_ASSET(2) char object_zl2Tex_0024C0[] = dobject_zl2Tex_0024C0; #define dobject_zl2Tex_000E00 "__OTR__objects/object_zl2/object_zl2Tex_000E00" static const ALIGN_ASSET(2) char object_zl2Tex_000E00[] = dobject_zl2Tex_000E00; #define dobject_zl2Tex_002500 "__OTR__objects/object_zl2/object_zl2Tex_002500" static const ALIGN_ASSET(2) char object_zl2Tex_002500[] = dobject_zl2Tex_002500; #define dobject_zl2Tex_002600 "__OTR__objects/object_zl2/object_zl2Tex_002600" static const ALIGN_ASSET(2) char object_zl2Tex_002600[] = dobject_zl2Tex_002600; #define dobject_zl2Tex_002700 "__OTR__objects/object_zl2/object_zl2Tex_002700" static const ALIGN_ASSET(2) char object_zl2Tex_002700[] = dobject_zl2Tex_002700; #define dobject_zl2Tex_002740 "__OTR__objects/object_zl2/object_zl2Tex_002740" static const ALIGN_ASSET(2) char object_zl2Tex_002740[] = dobject_zl2Tex_002740; #define dobject_zl2Tex_002780 "__OTR__objects/object_zl2/object_zl2Tex_002780" static const ALIGN_ASSET(2) char object_zl2Tex_002780[] = dobject_zl2Tex_002780; #define dobject_zl2Tex_002880 "__OTR__objects/object_zl2/object_zl2Tex_002880" static const ALIGN_ASSET(2) char object_zl2Tex_002880[] = dobject_zl2Tex_002880; #define dobject_zl2Tex_0012C0 "__OTR__objects/object_zl2/object_zl2Tex_0012C0" static const ALIGN_ASSET(2) char object_zl2Tex_0012C0[] = dobject_zl2Tex_0012C0; #define dobject_zl2Tex_001CC0 "__OTR__objects/object_zl2/object_zl2Tex_001CC0" static const ALIGN_ASSET(2) char object_zl2Tex_001CC0[] = dobject_zl2Tex_001CC0; #define dobject_zl2Tex_0016C0 "__OTR__objects/object_zl2/object_zl2Tex_0016C0" static const ALIGN_ASSET(2) char object_zl2Tex_0016C0[] = dobject_zl2Tex_0016C0; #define dobject_zl2Tex_001AC0 "__OTR__objects/object_zl2/object_zl2Tex_001AC0" static const ALIGN_ASSET(2) char object_zl2Tex_001AC0[] = dobject_zl2Tex_001AC0; #define dobject_zl2Tex_009A38 "__OTR__objects/object_zl2/object_zl2Tex_009A38" static const ALIGN_ASSET(2) char object_zl2Tex_009A38[] = dobject_zl2Tex_009A38; #define dobject_zl2Tex_003A08 "__OTR__objects/object_zl2/object_zl2Tex_003A08" static const ALIGN_ASSET(2) char object_zl2Tex_003A08[] = dobject_zl2Tex_003A08; #define dobject_zl2Tex_009738 "__OTR__objects/object_zl2/object_zl2Tex_009738" static const ALIGN_ASSET(2) char object_zl2Tex_009738[] = dobject_zl2Tex_009738; #define dobject_zl2Tex_009938 "__OTR__objects/object_zl2/object_zl2Tex_009938" static const ALIGN_ASSET(2) char object_zl2Tex_009938[] = dobject_zl2Tex_009938; #define dobject_zl2Tex_009A78 "__OTR__objects/object_zl2/object_zl2Tex_009A78" static const ALIGN_ASSET(2) char object_zl2Tex_009A78[] = dobject_zl2Tex_009A78; #define dobject_zl2Tex_009E78 "__OTR__objects/object_zl2/object_zl2Tex_009E78" static const ALIGN_ASSET(2) char object_zl2Tex_009E78[] = dobject_zl2Tex_009E78; #define dobject_zl2Tex_009F78 "__OTR__objects/object_zl2/object_zl2Tex_009F78" static const ALIGN_ASSET(2) char object_zl2Tex_009F78[] = dobject_zl2Tex_009F78; #define dobject_zl2Tex_009FF8 "__OTR__objects/object_zl2/object_zl2Tex_009FF8" static const ALIGN_ASSET(2) char object_zl2Tex_009FF8[] = dobject_zl2Tex_009FF8; #define dobject_zl2Tex_00A0F8 "__OTR__objects/object_zl2/object_zl2Tex_00A0F8" static const ALIGN_ASSET(2) char object_zl2Tex_00A0F8[] = dobject_zl2Tex_00A0F8; #define dobject_zl2Tex_001140 "__OTR__objects/object_zl2/object_zl2Tex_001140" static const ALIGN_ASSET(2) char object_zl2Tex_001140[] = dobject_zl2Tex_001140; #define dobject_zl2Tex_001180 "__OTR__objects/object_zl2/object_zl2Tex_001180" static const ALIGN_ASSET(2) char object_zl2Tex_001180[] = dobject_zl2Tex_001180; #define dobject_zl2Tex_001280 "__OTR__objects/object_zl2/object_zl2Tex_001280" static const ALIGN_ASSET(2) char object_zl2Tex_001280[] = dobject_zl2Tex_001280; #define dobject_zl2Tex_000F40 "__OTR__objects/object_zl2/object_zl2Tex_000F40" static const ALIGN_ASSET(2) char object_zl2Tex_000F40[] = dobject_zl2Tex_000F40; #define dobject_zl2Tex_000F00 "__OTR__objects/object_zl2/object_zl2Tex_000F00" static const ALIGN_ASSET(2) char object_zl2Tex_000F00[] = dobject_zl2Tex_000F00; #define dobject_zl2Tex_003AC8 "__OTR__objects/object_zl2/object_zl2Tex_003AC8" static const ALIGN_ASSET(2) char object_zl2Tex_003AC8[] = dobject_zl2Tex_003AC8; #define dobject_zl2Tex_0034C8 "__OTR__objects/object_zl2/object_zl2Tex_0034C8" static const ALIGN_ASSET(2) char object_zl2Tex_0034C8[] = dobject_zl2Tex_0034C8; #define dobject_zl2Tex_004448 "__OTR__objects/object_zl2/object_zl2Tex_004448" static const ALIGN_ASSET(2) char object_zl2Tex_004448[] = dobject_zl2Tex_004448; #define dobject_zl2Tex_003A48 "__OTR__objects/object_zl2/object_zl2Tex_003A48" static const ALIGN_ASSET(2) char object_zl2Tex_003A48[] = dobject_zl2Tex_003A48; #define dobject_zl2Tex_006548 "__OTR__objects/object_zl2/object_zl2Tex_006548" static const ALIGN_ASSET(2) char object_zl2Tex_006548[] = dobject_zl2Tex_006548; #define dobject_zl2Tex_003B48 "__OTR__objects/object_zl2/object_zl2Tex_003B48" static const ALIGN_ASSET(2) char object_zl2Tex_003B48[] = dobject_zl2Tex_003B48; #define dobject_zl2Tex_003908 "__OTR__objects/object_zl2/object_zl2Tex_003908" static const ALIGN_ASSET(2) char object_zl2Tex_003908[] = dobject_zl2Tex_003908; #endif // OBJECTS_OBJECT_ZL2_H