/******************************************************************************************* * * raylib [core] example - 3d camera first person * * This example has been created using raylib 1.3 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * * Copyright (c) 2015 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #define MAX_COLUMNS 20 int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person"); // Define the camera to look into our 3d world (position, target, up vector) Camera camera = { 0 }; camera.position = (Vector3){ 4.0f, 2.0f, 4.0f }; camera.target = (Vector3){ 0.0f, 1.8f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 60.0f; camera.projection = CAMERA_PERSPECTIVE; // Generates some random columns float heights[MAX_COLUMNS] = { 0 }; Vector3 positions[MAX_COLUMNS] = { 0 }; Color colors[MAX_COLUMNS] = { 0 }; for (int i = 0; i < MAX_COLUMNS; i++) { heights[i] = (float)GetRandomValue(1, 12); positions[i] = (Vector3){ (float)GetRandomValue(-15, 15), heights[i]/2.0f, (float)GetRandomValue(-15, 15) }; colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 }; } SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- UpdateCamera(&camera); // Update camera //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); BeginMode3D(camera); DrawPlane((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector2){ 32.0f, 32.0f }, LIGHTGRAY); // Draw ground DrawCube((Vector3){ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall DrawCube((Vector3){ 16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, LIME); // Draw a green wall DrawCube((Vector3){ 0.0f, 2.5f, 16.0f }, 32.0f, 5.0f, 1.0f, GOLD); // Draw a yellow wall // Draw some cubes around for (int i = 0; i < MAX_COLUMNS; i++) { DrawCube(positions[i], 2.0f, heights[i], 2.0f, colors[i]); DrawCubeWires(positions[i], 2.0f, heights[i], 2.0f, MAROON); } EndMode3D(); DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f)); DrawRectangleLines( 10, 10, 220, 70, BLUE); DrawText("First person camera default controls:", 20, 20, 10, BLACK); DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY); DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }