#pragma once #define dgFloorTileEnemyBottomTex "__OTR__objects/object_yukabyun/gFloorTileEnemyBottomTex" #ifdef _WIN32 static const __declspec(align(2)) char gFloorTileEnemyBottomTex[] = dgFloorTileEnemyBottomTex; #else static const char gFloorTileEnemyBottomTex[] __attribute__((aligned (2))) = dgFloorTileEnemyBottomTex; #endif #define dgFloorTileEnemyTopTex "__OTR__objects/object_yukabyun/gFloorTileEnemyTopTex" #ifdef _WIN32 static const __declspec(align(2)) char gFloorTileEnemyTopTex[] = dgFloorTileEnemyTopTex; #else static const char gFloorTileEnemyTopTex[] __attribute__((aligned (2))) = dgFloorTileEnemyTopTex; #endif #define dgFloorTileEnemyFragmentTex "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentTex" #ifdef _WIN32 static const __declspec(align(2)) char gFloorTileEnemyFragmentTex[] = dgFloorTileEnemyFragmentTex; #else static const char gFloorTileEnemyFragmentTex[] __attribute__((aligned (2))) = dgFloorTileEnemyFragmentTex; #endif #define dgFloorTileEnemyDL "__OTR__objects/object_yukabyun/gFloorTileEnemyDL" #ifdef _WIN32 static const __declspec(align(2)) char gFloorTileEnemyDL[] = dgFloorTileEnemyDL; #else static const char gFloorTileEnemyDL[] __attribute__((aligned (2))) = dgFloorTileEnemyDL; #endif #define dgFloorTileEnemyFragmentDL "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentDL" #ifdef _WIN32 static const __declspec(align(2)) char gFloorTileEnemyFragmentDL[] = dgFloorTileEnemyFragmentDL; #else static const char gFloorTileEnemyFragmentDL[] __attribute__((aligned (2))) = dgFloorTileEnemyFragmentDL; #endif