#include "Audio.h" namespace Ship { void AudioSampleV1::ParseFileBinary(BinaryReader* reader, Resource* res) { AudioSample* entry = (AudioSample*)res; ResourceFile::ParseFileBinary(reader, res); entry->codec = reader->ReadByte(); entry->medium = reader->ReadByte(); entry->unk_bit26 = reader->ReadByte(); entry->unk_bit25 = reader->ReadByte(); int dataSize = reader->ReadInt32(); for (uint32_t i = 0; i < dataSize; i++) entry->data.push_back(reader->ReadUByte()); entry->loop.start = reader->ReadUInt32(); entry->loop.end = reader->ReadUInt32(); entry->loop.count = reader->ReadUInt32(); int loopStateCnt = reader->ReadUInt32(); for (uint32_t i = 0; i < loopStateCnt; i++) entry->loop.states.push_back(reader->ReadInt16()); entry->book.order = reader->ReadInt32(); entry->book.npredictors = reader->ReadInt32(); int bookSize = reader->ReadInt32(); for (uint32_t i = 0; i < bookSize; i++) entry->book.books.push_back(reader->ReadInt16()); } void AudioSoundFontV1::ParseFileBinary(BinaryReader* reader, Resource* res) { AudioSoundFont* soundFont = (AudioSoundFont*)res; ResourceFile::ParseFileBinary(reader, res); soundFont->id = reader->ReadInt32(); soundFont->medium = reader->ReadByte(); soundFont->cachePolicy = reader->ReadByte(); soundFont->data1 = reader->ReadInt16(); soundFont->data2 = reader->ReadInt16(); soundFont->data3 = reader->ReadInt16(); int drumCnt = reader->ReadInt32(); int instrumentCnt = reader->ReadInt32(); int sfxCnt = reader->ReadInt32(); for (int i = 0; i < drumCnt; i++) { DrumEntry drum; drum.releaseRate = reader->ReadUByte(); drum.pan = reader->ReadUByte(); drum.loaded = reader->ReadUByte(); drum.env = ReadEnvelopeData(reader); bool hasSample = reader->ReadByte(); drum.sampleFileName = reader->ReadString(); drum.tuning = reader->ReadSingle(); soundFont->drums.push_back(drum); } for (int i = 0; i < instrumentCnt; i++) { InstrumentEntry entry; entry.isValidEntry = reader->ReadByte(); entry.loaded = reader->ReadByte(); entry.normalRangeLo = reader->ReadByte(); entry.normalRangeHi = reader->ReadByte(); entry.releaseRate = reader->ReadByte(); entry.env = ReadEnvelopeData(reader); { bool hasSFEntry = reader->ReadByte(); if (hasSFEntry) { entry.lowNotesSound = new SoundFontEntry(); bool hasSampleRef = reader->ReadByte(); entry.lowNotesSound->sampleFileName = reader->ReadString(); entry.lowNotesSound->tuning = reader->ReadSingle(); } } { bool hasSFEntry = reader->ReadByte(); if (hasSFEntry) { entry.normalNotesSound = new SoundFontEntry(); bool hasSampleRef = reader->ReadByte(); entry.normalNotesSound->sampleFileName = reader->ReadString(); entry.normalNotesSound->tuning = reader->ReadSingle(); } } { bool hasSFEntry = reader->ReadByte(); if (hasSFEntry) { entry.highNotesSound = new SoundFontEntry(); bool hasSampleRef = reader->ReadByte(); entry.highNotesSound->sampleFileName = reader->ReadString(); entry.highNotesSound->tuning = reader->ReadSingle(); } } soundFont->instruments.push_back(entry); } for (int i = 0; i < sfxCnt; i++) { SoundFontEntry* entry = new SoundFontEntry(); bool hasSFEntry = reader->ReadByte(); if (hasSFEntry) { bool hasSampleRef = reader->ReadByte(); entry->sampleFileName = reader->ReadString(); entry->tuning = reader->ReadSingle(); } soundFont->soundEffects.push_back(entry); } } std::vector AudioSoundFontV1::ReadEnvelopeData(BinaryReader* reader) { std::vector envelopes; int envelopeCnt = reader->ReadInt32(); for (int i = 0; i < envelopeCnt; i++) { AdsrEnvelope* env = new AdsrEnvelope(); env->delay = reader->ReadInt16(); env->arg = reader->ReadInt16(); envelopes.push_back(env); } return envelopes; } void AudioV1::ParseFileBinary(BinaryReader* reader, Resource* res) { Audio* audio = (Audio*)res; ResourceFile::ParseFileBinary(reader, res); } }