#pragma once #include "align_asset_macro.h" #define dgEnHeishiSkel "__OTR__objects/object_sd/gEnHeishiSkel" static const ALIGN_ASSET(2) char gEnHeishiSkel[] = dgEnHeishiSkel; #define dgEnHeishiSlamSpearAnim "__OTR__objects/object_sd/gEnHeishiSlamSpearAnim" static const ALIGN_ASSET(2) char gEnHeishiSlamSpearAnim[] = dgEnHeishiSlamSpearAnim; #define dgEnHeishiWalkAnim "__OTR__objects/object_sd/gEnHeishiWalkAnim" static const ALIGN_ASSET(2) char gEnHeishiWalkAnim[] = dgEnHeishiWalkAnim; #define dgEnHeishiIdleAnim "__OTR__objects/object_sd/gEnHeishiIdleAnim" static const ALIGN_ASSET(2) char gEnHeishiIdleAnim[] = dgEnHeishiIdleAnim; #define dgEnHeishiDyingGuardTalkAnim "__OTR__objects/object_sd/gEnHeishiDyingGuardTalkAnim" static const ALIGN_ASSET(2) char gEnHeishiDyingGuardTalkAnim[] = dgEnHeishiDyingGuardTalkAnim; #define dgEnHeishiDyingGuardDieAnim "__OTR__objects/object_sd/gEnHeishiDyingGuardDieAnim" static const ALIGN_ASSET(2) char gEnHeishiDyingGuardDieAnim[] = dgEnHeishiDyingGuardDieAnim; #define dgEnHeishiDyingGuardAnim_00C444 "__OTR__objects/object_sd/gEnHeishiDyingGuardAnim_00C444" static const ALIGN_ASSET(2) char gEnHeishiDyingGuardAnim_00C444[] = dgEnHeishiDyingGuardAnim_00C444; #define dgHeishiKingGuardDL "__OTR__objects/object_sd/gHeishiKingGuardDL" static const ALIGN_ASSET(2) char gHeishiKingGuardDL[] = dgHeishiKingGuardDL; #define dgEnHeishiHeadDL "__OTR__objects/object_sd/gEnHeishiHeadDL" static const ALIGN_ASSET(2) char gEnHeishiHeadDL[] = dgEnHeishiHeadDL; #define dgEnHeishiTorsoArmorDL "__OTR__objects/object_sd/gEnHeishiTorsoArmorDL" static const ALIGN_ASSET(2) char gEnHeishiTorsoArmorDL[] = dgEnHeishiTorsoArmorDL; #define dgEnHeishiTorsoDL "__OTR__objects/object_sd/gEnHeishiTorsoDL" static const ALIGN_ASSET(2) char gEnHeishiTorsoDL[] = dgEnHeishiTorsoDL; #define dgEnHeishiRightFootDL "__OTR__objects/object_sd/gEnHeishiRightFootDL" static const ALIGN_ASSET(2) char gEnHeishiRightFootDL[] = dgEnHeishiRightFootDL; #define dgEnHeishiLeg1DL "__OTR__objects/object_sd/gEnHeishiLeg1DL" static const ALIGN_ASSET(2) char gEnHeishiLeg1DL[] = dgEnHeishiLeg1DL; #define dgEnHeishiUpperLeg1DL "__OTR__objects/object_sd/gEnHeishiUpperLeg1DL" static const ALIGN_ASSET(2) char gEnHeishiUpperLeg1DL[] = dgEnHeishiUpperLeg1DL; #define dgEnHeishiSpearDL "__OTR__objects/object_sd/gEnHeishiSpearDL" static const ALIGN_ASSET(2) char gEnHeishiSpearDL[] = dgEnHeishiSpearDL; #define dgEnHeishiLowerRightArmDL "__OTR__objects/object_sd/gEnHeishiLowerRightArmDL" static const ALIGN_ASSET(2) char gEnHeishiLowerRightArmDL[] = dgEnHeishiLowerRightArmDL; #define dgEnHeishiUpperArmDL "__OTR__objects/object_sd/gEnHeishiUpperArmDL" static const ALIGN_ASSET(2) char gEnHeishiUpperArmDL[] = dgEnHeishiUpperArmDL; #define dgEnHeishiLeftFootDL "__OTR__objects/object_sd/gEnHeishiLeftFootDL" static const ALIGN_ASSET(2) char gEnHeishiLeftFootDL[] = dgEnHeishiLeftFootDL; #define dgEnHeishiLeftShinDL "__OTR__objects/object_sd/gEnHeishiLeftShinDL" static const ALIGN_ASSET(2) char gEnHeishiLeftShinDL[] = dgEnHeishiLeftShinDL; #define dgEnHeishiLeftThighDL "__OTR__objects/object_sd/gEnHeishiLeftThighDL" static const ALIGN_ASSET(2) char gEnHeishiLeftThighDL[] = dgEnHeishiLeftThighDL; #define dgEnHeishiHandDL "__OTR__objects/object_sd/gEnHeishiHandDL" static const ALIGN_ASSET(2) char gEnHeishiHandDL[] = dgEnHeishiHandDL; #define dgEnHeishiLeftArmDL "__OTR__objects/object_sd/gEnHeishiLeftArmDL" static const ALIGN_ASSET(2) char gEnHeishiLeftArmDL[] = dgEnHeishiLeftArmDL; #define dgEnHeishiUpperLeftArmDL "__OTR__objects/object_sd/gEnHeishiUpperLeftArmDL" static const ALIGN_ASSET(2) char gEnHeishiUpperLeftArmDL[] = dgEnHeishiUpperLeftArmDL; #define dgEnHeishiKingGuardTLUT "__OTR__objects/object_sd/gEnHeishiKingGuardTLUT" static const ALIGN_ASSET(2) char gEnHeishiKingGuardTLUT[] = dgEnHeishiKingGuardTLUT; #define dgEnHeishiKingGuardTex_200 "__OTR__objects/object_sd/gEnHeishiKingGuardTex_200" static const ALIGN_ASSET(2) char gEnHeishiKingGuardTex_200[] = dgEnHeishiKingGuardTex_200; #define dgEnHeishiKingGuardTex_240 "__OTR__objects/object_sd/gEnHeishiKingGuardTex_240" static const ALIGN_ASSET(2) char gEnHeishiKingGuardTex_240[] = dgEnHeishiKingGuardTex_240; #define dgEnHeishiKingGuardArmorTex "__OTR__objects/object_sd/gEnHeishiKingGuardArmorTex" static const ALIGN_ASSET(2) char gEnHeishiKingGuardArmorTex[] = dgEnHeishiKingGuardArmorTex; #define dgEnHeishiKingGuardShoulderGuardTex "__OTR__objects/object_sd/gEnHeishiKingGuardShoulderGuardTex" static const ALIGN_ASSET(2) char gEnHeishiKingGuardShoulderGuardTex[] = dgEnHeishiKingGuardShoulderGuardTex; #define dgEnHeishiKingGuardChestArmorTex "__OTR__objects/object_sd/gEnHeishiKingGuardChestArmorTex" static const ALIGN_ASSET(2) char gEnHeishiKingGuardChestArmorTex[] = dgEnHeishiKingGuardChestArmorTex; #define dgEnHeishiKingGuardTex_B40 "__OTR__objects/object_sd/gEnHeishiKingGuardTex_B40" static const ALIGN_ASSET(2) char gEnHeishiKingGuardTex_B40[] = dgEnHeishiKingGuardTex_B40; #define dgEnHeishiKingGuardHandTex "__OTR__objects/object_sd/gEnHeishiKingGuardHandTex" static const ALIGN_ASSET(2) char gEnHeishiKingGuardHandTex[] = dgEnHeishiKingGuardHandTex; #define dgEnHeishiKingGuardPantsTex "__OTR__objects/object_sd/gEnHeishiKingGuardPantsTex" static const ALIGN_ASSET(2) char gEnHeishiKingGuardPantsTex[] = dgEnHeishiKingGuardPantsTex; #define dgHeishiTLUT "__OTR__objects/object_sd/gHeishiTLUT" static const ALIGN_ASSET(2) char gHeishiTLUT[] = dgHeishiTLUT; #define dgEnHeishiMouthTex "__OTR__objects/object_sd/gEnHeishiMouthTex" static const ALIGN_ASSET(2) char gEnHeishiMouthTex[] = dgEnHeishiMouthTex; #define dgEnHeishiGradient1Tex "__OTR__objects/object_sd/gEnHeishiGradient1Tex" static const ALIGN_ASSET(2) char gEnHeishiGradient1Tex[] = dgEnHeishiGradient1Tex; #define dgEnHeishiGradient2Tex "__OTR__objects/object_sd/gEnHeishiGradient2Tex" static const ALIGN_ASSET(2) char gEnHeishiGradient2Tex[] = dgEnHeishiGradient2Tex; #define dgEnHeishiArmorTex "__OTR__objects/object_sd/gEnHeishiArmorTex" static const ALIGN_ASSET(2) char gEnHeishiArmorTex[] = dgEnHeishiArmorTex; #define dgEnHeishiUniform1Tex "__OTR__objects/object_sd/gEnHeishiUniform1Tex" static const ALIGN_ASSET(2) char gEnHeishiUniform1Tex[] = dgEnHeishiUniform1Tex; #define dgEnHeishiUniform2Tex "__OTR__objects/object_sd/gEnHeishiUniform2Tex" static const ALIGN_ASSET(2) char gEnHeishiUniform2Tex[] = dgEnHeishiUniform2Tex; #define dgEnHeishiUniformGreyTriforceTex "__OTR__objects/object_sd/gEnHeishiUniformGreyTriforceTex" static const ALIGN_ASSET(2) char gEnHeishiUniformGreyTriforceTex[] = dgEnHeishiUniformGreyTriforceTex; #define dgEnHeishiUniformGoldTriforceTex "__OTR__objects/object_sd/gEnHeishiUniformGoldTriforceTex" static const ALIGN_ASSET(2) char gEnHeishiUniformGoldTriforceTex[] = dgEnHeishiUniformGoldTriforceTex; #define dgEnHeishiLegTex "__OTR__objects/object_sd/gEnHeishiLegTex" static const ALIGN_ASSET(2) char gEnHeishiLegTex[] = dgEnHeishiLegTex; #define dgEnHeishiTex_0067C0 "__OTR__objects/object_sd/gEnHeishiTex_0067C0" static const ALIGN_ASSET(2) char gEnHeishiTex_0067C0[] = dgEnHeishiTex_0067C0; #define dgEnHeishiHandTex "__OTR__objects/object_sd/gEnHeishiHandTex" static const ALIGN_ASSET(2) char gEnHeishiHandTex[] = dgEnHeishiHandTex;