#pragma once #include "item.hpp" #include "item_location.hpp" #include #include struct ItemAndPrice { Text Name; int Price; bool Repurchaseable; }; extern void PlaceVanillaShopItems(); extern std::vector GetMinVanillaShopItems(int total_replaced); extern int GetRandomShopPrice(); extern int16_t GetRandomScrubPrice(); extern int GetShopsanityReplaceAmount(); extern Text GetIceTrapName(uint8_t id); extern int GetShopIndex(uint32_t loc); extern int TransformShopIndex(int index); extern std::vector NonShopItems;