#pragma once #include "align_asset_macro.h" #define dgKinsutaDL_0030B0 "__OTR__scenes/nonmq/kinsuta_scene/gKinsutaDL_0030B0" static const ALIGN_ASSET(2) char gKinsutaDL_0030B0[] = dgKinsutaDL_0030B0; #define dgKinsutaDL_00B088 "__OTR__scenes/nonmq/kinsuta_scene/gKinsutaDL_00B088" static const ALIGN_ASSET(2) char gKinsutaDL_00B088[] = dgKinsutaDL_00B088; #define dkinsuta_room_0DL_002BC8 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0DL_002BC8" static const ALIGN_ASSET(2) char kinsuta_room_0DL_002BC8[] = dkinsuta_room_0DL_002BC8; #define dkinsuta_room_0Tex_009D10 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0Tex_009D10" static const ALIGN_ASSET(2) char kinsuta_room_0Tex_009D10[] = dkinsuta_room_0Tex_009D10; #define dkinsuta_room_0Tex_008D10 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0Tex_008D10" static const ALIGN_ASSET(2) char kinsuta_room_0Tex_008D10[] = dkinsuta_room_0Tex_008D10; #define dkinsuta_room_0Tex_006910 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0Tex_006910" static const ALIGN_ASSET(2) char kinsuta_room_0Tex_006910[] = dkinsuta_room_0Tex_006910; #define dkinsuta_room_0DL_000CF0 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0DL_000CF0" static const ALIGN_ASSET(2) char kinsuta_room_0DL_000CF0[] = dkinsuta_room_0DL_000CF0; #define dkinsuta_room_0DL_0013E8 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0DL_0013E8" static const ALIGN_ASSET(2) char kinsuta_room_0DL_0013E8[] = dkinsuta_room_0DL_0013E8; #define dkinsuta_room_0Tex_003110 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0Tex_003110" static const ALIGN_ASSET(2) char kinsuta_room_0Tex_003110[] = dkinsuta_room_0Tex_003110; #define dkinsuta_room_0TLUT_0030F0 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0TLUT_0030F0" static const ALIGN_ASSET(2) char kinsuta_room_0TLUT_0030F0[] = dkinsuta_room_0TLUT_0030F0; #define dkinsuta_room_0DL_0002E0 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0DL_0002E0" static const ALIGN_ASSET(2) char kinsuta_room_0DL_0002E0[] = dkinsuta_room_0DL_0002E0; #define dkinsuta_room_0Tex_008910 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0Tex_008910" static const ALIGN_ASSET(2) char kinsuta_room_0Tex_008910[] = dkinsuta_room_0Tex_008910; #define dkinsuta_room_0DL_00ACE0 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0DL_00ACE0" static const ALIGN_ASSET(2) char kinsuta_room_0DL_00ACE0[] = dkinsuta_room_0DL_00ACE0; #define dkinsuta_room_0Tex_00D098 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0Tex_00D098" static const ALIGN_ASSET(2) char kinsuta_room_0Tex_00D098[] = dkinsuta_room_0Tex_00D098; #define dkinsuta_room_0Tex_00C098 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0Tex_00C098" static const ALIGN_ASSET(2) char kinsuta_room_0Tex_00C098[] = dkinsuta_room_0Tex_00C098; #define dkinsuta_room_0Tex_00B098 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0Tex_00B098" static const ALIGN_ASSET(2) char kinsuta_room_0Tex_00B098[] = dkinsuta_room_0Tex_00B098; #define dkinsuta_room_0DL_001B38 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0DL_001B38" static const ALIGN_ASSET(2) char kinsuta_room_0DL_001B38[] = dkinsuta_room_0DL_001B38; #define dkinsuta_room_0Tex_005910 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0Tex_005910" static const ALIGN_ASSET(2) char kinsuta_room_0Tex_005910[] = dkinsuta_room_0Tex_005910; #define dkinsuta_room_0Tex_004910 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0Tex_004910" static const ALIGN_ASSET(2) char kinsuta_room_0Tex_004910[] = dkinsuta_room_0Tex_004910; #define dkinsuta_room_0Tex_003910 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0Tex_003910" static const ALIGN_ASSET(2) char kinsuta_room_0Tex_003910[] = dkinsuta_room_0Tex_003910; #define dkinsuta_room_0DL_002FD8 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0DL_002FD8" static const ALIGN_ASSET(2) char kinsuta_room_0DL_002FD8[] = dkinsuta_room_0DL_002FD8; #define dkinsuta_room_0Tex_007910 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0Tex_007910" static const ALIGN_ASSET(2) char kinsuta_room_0Tex_007910[] = dkinsuta_room_0Tex_007910; #define dkinsuta_room_0DL_001F78 "__OTR__scenes/nonmq/kinsuta_scene/kinsuta_room_0DL_001F78" static const ALIGN_ASSET(2) char kinsuta_room_0DL_001F78[] = dkinsuta_room_0DL_001F78;