#pragma once #include "align_asset_macro.h" #define dganontikasonogo_room_0DL_0091C0 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0DL_0091C0" static const ALIGN_ASSET(2) char ganontikasonogo_room_0DL_0091C0[] = dganontikasonogo_room_0DL_0091C0; #define dganontikasonogo_room_0Tex_00B2D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_00B2D8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_00B2D8[] = dganontikasonogo_room_0Tex_00B2D8; #define dganontikasonogo_room_0Tex_00D2D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_00D2D8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_00D2D8[] = dganontikasonogo_room_0Tex_00D2D8; #define dganontikasonogo_room_0Tex_014AD8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_014AD8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_014AD8[] = dganontikasonogo_room_0Tex_014AD8; #define dganontikasonogo_room_0Tex_0142D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_0142D8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_0142D8[] = dganontikasonogo_room_0Tex_0142D8; #define dganontikasonogo_room_0Tex_0132D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_0132D8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_0132D8[] = dganontikasonogo_room_0Tex_0132D8; #define dganontikasonogo_room_0Tex_00F2D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_00F2D8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_00F2D8[] = dganontikasonogo_room_0Tex_00F2D8; #define dganontikasonogo_room_0Tex_00E2D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_00E2D8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_00E2D8[] = dganontikasonogo_room_0Tex_00E2D8; #define dganontikasonogo_room_0Tex_00A2D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_00A2D8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_00A2D8[] = dganontikasonogo_room_0Tex_00A2D8; #define dganontikasonogo_room_0Tex_00FAD8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_00FAD8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_00FAD8[] = dganontikasonogo_room_0Tex_00FAD8; #define dganontikasonogo_room_0Tex_0092D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_0092D8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_0092D8[] = dganontikasonogo_room_0Tex_0092D8; #define dganontikasonogo_room_0Tex_012AD8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_012AD8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_012AD8[] = dganontikasonogo_room_0Tex_012AD8; #define dganontikasonogo_room_0TLUT_0092B8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0TLUT_0092B8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0TLUT_0092B8[] = dganontikasonogo_room_0TLUT_0092B8; #define dganontikasonogo_room_0Tex_0122D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_0122D8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_0122D8[] = dganontikasonogo_room_0Tex_0122D8; #define dganontikasonogo_room_0Tex_011AD8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_011AD8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_011AD8[] = dganontikasonogo_room_0Tex_011AD8; #define dganontikasonogo_room_0Tex_0112D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_0112D8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_0112D8[] = dganontikasonogo_room_0Tex_0112D8; #define dganontikasonogo_room_0Tex_010AD8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_010AD8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_010AD8[] = dganontikasonogo_room_0Tex_010AD8; #define dganontikasonogo_room_0Tex_00C2D8 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_00C2D8" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_00C2D8[] = dganontikasonogo_room_0Tex_00C2D8; #define dganontikasonogo_room_0DL_016B48 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0DL_016B48" static const ALIGN_ASSET(2) char ganontikasonogo_room_0DL_016B48[] = dganontikasonogo_room_0DL_016B48; #define dganontikasonogo_room_0Tex_016B78 "__OTR__scenes/nonmq/ganontikasonogo_scene/ganontikasonogo_room_0Tex_016B78" static const ALIGN_ASSET(2) char ganontikasonogo_room_0Tex_016B78[] = dganontikasonogo_room_0Tex_016B78;