#pragma once #include "align_asset_macro.h" #define dganon_room_2DL_003DD8 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2DL_003DD8" static const ALIGN_ASSET(2) char ganon_room_2DL_003DD8[] = dganon_room_2DL_003DD8; #define dganon_room_2Tex_005DF0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_005DF0" static const ALIGN_ASSET(2) char ganon_room_2Tex_005DF0[] = dganon_room_2Tex_005DF0; #define dganon_room_2Tex_004DF0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_004DF0" static const ALIGN_ASSET(2) char ganon_room_2Tex_004DF0[] = dganon_room_2Tex_004DF0; #define dganon_room_2Tex_0059F0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_0059F0" static const ALIGN_ASSET(2) char ganon_room_2Tex_0059F0[] = dganon_room_2Tex_0059F0; #define dganon_room_2Tex_0041F0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_0041F0" static const ALIGN_ASSET(2) char ganon_room_2Tex_0041F0[] = dganon_room_2Tex_0041F0; #define dganon_room_2Tex_0049F0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_0049F0" static const ALIGN_ASSET(2) char ganon_room_2Tex_0049F0[] = dganon_room_2Tex_0049F0; #define dganon_room_2Tex_003DF0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_003DF0" static const ALIGN_ASSET(2) char ganon_room_2Tex_003DF0[] = dganon_room_2Tex_003DF0; #define dganon_room_2Tex_0051F0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_0051F0" static const ALIGN_ASSET(2) char ganon_room_2Tex_0051F0[] = dganon_room_2Tex_0051F0; #define dganon_room_2DL_007040 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2DL_007040" static const ALIGN_ASSET(2) char ganon_room_2DL_007040[] = dganon_room_2DL_007040; #define dganon_room_2Tex_007050 "__OTR__scenes/nonmq/ganon_scene/ganon_room_2Tex_007050" static const ALIGN_ASSET(2) char ganon_room_2Tex_007050[] = dganon_room_2Tex_007050;