#pragma once #include "align_asset_macro.h" #define dganon_room_0DL_004C50 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0DL_004C50" static const ALIGN_ASSET(2) char ganon_room_0DL_004C50[] = dganon_room_0DL_004C50; #define dganon_room_0Tex_004C68 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0Tex_004C68" static const ALIGN_ASSET(2) char ganon_room_0Tex_004C68[] = dganon_room_0Tex_004C68; #define dganon_room_0Tex_005468 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0Tex_005468" static const ALIGN_ASSET(2) char ganon_room_0Tex_005468[] = dganon_room_0Tex_005468; #define dganon_room_0Tex_007068 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0Tex_007068" static const ALIGN_ASSET(2) char ganon_room_0Tex_007068[] = dganon_room_0Tex_007068; #define dganon_room_0Tex_006068 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0Tex_006068" static const ALIGN_ASSET(2) char ganon_room_0Tex_006068[] = dganon_room_0Tex_006068; #define dganon_room_0Tex_006868 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0Tex_006868" static const ALIGN_ASSET(2) char ganon_room_0Tex_006868[] = dganon_room_0Tex_006868; #define dganon_room_0Tex_005C68 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0Tex_005C68" static const ALIGN_ASSET(2) char ganon_room_0Tex_005C68[] = dganon_room_0Tex_005C68; #define dganon_room_0DL_0076C0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0DL_0076C0" static const ALIGN_ASSET(2) char ganon_room_0DL_0076C0[] = dganon_room_0DL_0076C0; #define dganon_room_0Tex_0076D0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_0Tex_0076D0" static const ALIGN_ASSET(2) char ganon_room_0Tex_0076D0[] = dganon_room_0Tex_0076D0;